OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
48 | 48 |
49 void RenderProgress::updateFromElement() | 49 void RenderProgress::updateFromElement() |
50 { | 50 { |
51 HTMLProgressElement* element = progressElement(); | 51 HTMLProgressElement* element = progressElement(); |
52 if (m_position == element->position()) | 52 if (m_position == element->position()) |
53 return; | 53 return; |
54 m_position = element->position(); | 54 m_position = element->position(); |
55 | 55 |
56 updateAnimationState(); | 56 updateAnimationState(); |
57 repaint(); | 57 repaint(); |
58 RenderBlock::updateFromElement(); | 58 RenderBlockFlow::updateFromElement(); |
59 } | 59 } |
60 | 60 |
61 double RenderProgress::animationProgress() const | 61 double RenderProgress::animationProgress() const |
62 { | 62 { |
63 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati
onDuration) / m_animationDuration) : 0; | 63 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati
onDuration) / m_animationDuration) : 0; |
64 } | 64 } |
65 | 65 |
66 bool RenderProgress::isDeterminate() const | 66 bool RenderProgress::isDeterminate() const |
67 { | 67 { |
68 return (HTMLProgressElement::IndeterminatePosition != position() | 68 return (HTMLProgressElement::IndeterminatePosition != position() |
(...skipping 30 matching lines...) Expand all Loading... |
99 return 0; | 99 return 0; |
100 | 100 |
101 if (node()->hasTagName(HTMLNames::progressTag)) | 101 if (node()->hasTagName(HTMLNames::progressTag)) |
102 return toHTMLProgressElement(node()); | 102 return toHTMLProgressElement(node()); |
103 | 103 |
104 ASSERT(node()->shadowHost()); | 104 ASSERT(node()->shadowHost()); |
105 return toHTMLProgressElement(node()->shadowHost()); | 105 return toHTMLProgressElement(node()->shadowHost()); |
106 } | 106 } |
107 | 107 |
108 } // namespace WebCore | 108 } // namespace WebCore |
OLD | NEW |