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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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312 layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintL
ayerTemporaryClipRects); | 312 layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintL
ayerTemporaryClipRects); |
313 | 313 |
314 context->restore(); | 314 context->restore(); |
315 } | 315 } |
316 } | 316 } |
317 | 317 |
318 bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult&
result, const HitTestLocation& locationInContainer, const LayoutPoint& accumula
tedOffset, HitTestAction hitTestAction) | 318 bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult&
result, const HitTestLocation& locationInContainer, const LayoutPoint& accumula
tedOffset, HitTestAction hitTestAction) |
319 { | 319 { |
320 if (hitTestAction == HitTestBlockBackground) | 320 if (hitTestAction == HitTestBlockBackground) |
321 return false; | 321 return false; |
322 return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumu
latedOffset, hitTestAction); | 322 return RenderBlockFlow::nodeAtPoint(request, result, locationInContainer, ac
cumulatedOffset, hitTestAction); |
323 } | 323 } |
324 | 324 |
325 bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, co
nst LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverfl
owRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocat
ion& locationInContainer, const LayoutPoint& accumulatedOffset) const | 325 bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, co
nst LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverfl
owRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocat
ion& locationInContainer, const LayoutPoint& accumulatedOffset) const |
326 { | 326 { |
327 LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset,
flowThreadPortionRect, flowThreadPortionOverflowRect); | 327 LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset,
flowThreadPortionRect, flowThreadPortionOverflowRect); |
328 if (!regionClippingRect.contains(locationInContainer.point())) | 328 if (!regionClippingRect.contains(locationInContainer.point())) |
329 return false; | 329 return false; |
330 | 330 |
331 LayoutSize renderFlowThreadOffset; | 331 LayoutSize renderFlowThreadOffset; |
332 if (style()->isFlippedBlocksWritingMode()) { | 332 if (style()->isFlippedBlocksWritingMode()) { |
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1175 { | 1175 { |
1176 if (!m_renderFlowThread) | 1176 if (!m_renderFlowThread) |
1177 return; | 1177 return; |
1178 RenderView* view = m_renderFlowThread->view(); | 1178 RenderView* view = m_renderFlowThread->view(); |
1179 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); | 1179 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); |
1180 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); | 1180 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); |
1181 } | 1181 } |
1182 | 1182 |
1183 | 1183 |
1184 } // namespace WebCore | 1184 } // namespace WebCore |
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