Chromium Code Reviews| Index: src/codec/SkRawCodec.cpp |
| diff --git a/src/codec/SkRawCodec.cpp b/src/codec/SkRawCodec.cpp |
| index 05f18ac635918d448149fe112374ebd57636789c..5e167dbf7b59d62b7a0fc482c440348b06ea7eda 100644 |
| --- a/src/codec/SkRawCodec.cpp |
| +++ b/src/codec/SkRawCodec.cpp |
| @@ -17,9 +17,11 @@ |
| #include "SkStream.h" |
| #include "SkStreamPriv.h" |
| #include "SkSwizzler.h" |
| +#include "SkTaskGroup.h" |
| #include "SkTemplates.h" |
| #include "SkTypes.h" |
| +#include "dng_area_task.h" |
| #include "dng_color_space.h" |
| #include "dng_exceptions.h" |
| #include "dng_host.h" |
| @@ -35,6 +37,73 @@ |
| namespace { |
| +// Caluclates the number of tiles of tile_size that fit into the area in vertical and horizontal |
| +// directions. |
| +dng_point num_tiles_in_area(const dng_point &areaSize, |
| + const dng_point_real64 &tileSize) { |
| + return dng_point((areaSize.v + tileSize.v - 1) / tileSize.v, |
| + (areaSize.h + tileSize.h - 1) / tileSize.h); |
| +} |
| + |
| +// Calculate the number of tiles to process per thread, taking into account the maximum number of |
| +// threads. |
| +dng_point num_tiles_per_thread(const int maxThreads, |
| + const dng_point &tilesInArea) { |
| + dng_point tilesInThread = {1, 1}; |
| + while (((tilesInArea.v + tilesInThread.v - 1) / tilesInThread.v) * |
| + ((tilesInArea.h + tilesInThread.h - 1) / tilesInThread.h) > |
| + maxThreads) { |
| + if (tilesInArea.h > tilesInThread.h) { |
| + ++tilesInThread.h; |
| + } else { |
| + ++tilesInThread.v; |
| + } |
| + } |
| + return tilesInThread; |
| +} |
| + |
| +class SkDngHost : public dng_host { |
| +public: |
| + using dng_host::dng_host; |
| + |
| + void PerformAreaTask(dng_area_task& task, const dng_rect& area) override { |
| + const int maxThreads = Min_int32(sk_num_cores(), static_cast<int>(task.MaxThreads())); |
| + SkTaskGroup threadPool; |
|
mtklein
2016/01/25 19:50:59
This isn't really an independent thread pool; it r
ebrauer
2016/01/26 09:53:08
Changed the name. The dng_task has a maximum we mu
|
| + |
| + const dng_point tileSize(task.FindTileSize(area)); |
| + const dng_point tilesInArea = num_tiles_in_area(area.Size(), tileSize); |
| + |
| + const dng_point tilesInThread = num_tiles_per_thread(maxThreads, tilesInArea); |
| + const dng_point threadAreaSize = {tilesInThread.v * tileSize.v, |
| + tilesInThread.h * tileSize.h}; |
| + dng_rect threadArea(area.t, area.l, threadAreaSize.v + area.t, threadAreaSize.h + area.l); |
| + |
| + task.Start(maxThreads, tileSize, &Allocator(), Sniffer()); |
| + int taskIndex = 0; |
| + for (int v = 0; v < tilesInArea.v; v += tilesInThread.v) { |
| + threadArea.l = area.l; |
| + threadArea.r = threadAreaSize.h + threadArea.l; |
| + for (int h = 0; h < tilesInArea.h; h += tilesInThread.h) { |
| + std::function<void()> func = std::bind(&dng_area_task::ProcessOnThread, &task, |
|
mtklein
2016/01/25 19:50:59
Generally I'd rather see a lambda for this than st
ebrauer
2016/01/26 09:53:08
Done.
|
| + taskIndex, threadArea, tileSize, Sniffer()); |
| + threadPool.add(func); |
|
mtklein
2016/01/25 21:02:01
Something like,
threadPool.add([&task, this, task
ebrauer
2016/01/26 09:53:07
Done.
|
| + |
| + threadArea = threadArea + dng_point(0, threadAreaSize.h); |
| + threadArea.r = Min_int32(threadArea.r, area.r); |
| + } |
| + threadArea = threadArea + dng_point(threadAreaSize.v, 0); |
| + threadArea.b = Min_int32(threadArea.b, area.b); |
| + ++taskIndex; |
| + } |
| + |
| + threadPool.wait(); |
| + task.Finish(maxThreads); |
| + } |
| + |
| +private: |
| + typedef dng_host INHERITED; |
| +}; |
| + |
| // T must be unsigned type. |
| template <class T> |
| bool safe_add_to_size_t(T arg1, T arg2, size_t* result) { |
| @@ -234,7 +303,7 @@ public: |
| } |
| // render() takes ownership of fHost, fInfo, fNegative and fDngStream when available. |
| - SkAutoTDelete<dng_host> host(fHost.release()); |
| + SkAutoTDelete<SkDngHost> host(fHost.release()); |
|
adaubert
2016/01/26 09:26:37
This change is not necessary.
ebrauer
2016/01/26 09:53:08
Done.
|
| SkAutoTDelete<dng_info> info(fInfo.release()); |
| SkAutoTDelete<dng_negative> negative(fNegative.release()); |
| SkAutoTDelete<dng_stream> dngStream(fDngStream.release()); |
| @@ -288,7 +357,7 @@ public: |
| private: |
| bool readDng() { |
| // Due to the limit of DNG SDK, we need to reset host and info. |
| - fHost.reset(new dng_host(&fAllocator)); |
| + fHost.reset(new SkDngHost(&fAllocator)); |
| fInfo.reset(new dng_info); |
| fDngStream.reset(new SkDngStream(fStream)); |
| try { |
| @@ -327,7 +396,7 @@ private: |
| SkDngMemoryAllocator fAllocator; |
| SkAutoTDelete<SkRawStream> fStream; |
| - SkAutoTDelete<dng_host> fHost; |
| + SkAutoTDelete<SkDngHost> fHost; |
|
adaubert
2016/01/26 09:26:38
This change is not necessary.
ebrauer
2016/01/26 09:53:08
Done.
|
| SkAutoTDelete<dng_info> fInfo; |
| SkAutoTDelete<dng_negative> fNegative; |
| SkAutoTDelete<dng_stream> fDngStream; |