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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitter.h" | 8 #include "SkBlitter.h" |
9 #include "SkAntiRun.h" | 9 #include "SkAntiRun.h" |
10 #include "SkColor.h" | 10 #include "SkColor.h" |
11 #include "SkColorFilter.h" | 11 #include "SkColorFilter.h" |
12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
14 #include "SkMask.h" | 14 #include "SkMask.h" |
15 #include "SkMaskFilter.h" | 15 #include "SkMaskFilter.h" |
16 #include "SkString.h" | 16 #include "SkString.h" |
17 #include "SkTLazy.h" | 17 #include "SkTLazy.h" |
18 #include "SkUtils.h" | 18 #include "SkUtils.h" |
19 #include "SkXfermode.h" | 19 #include "SkXfermode.h" |
20 #include "SkXfermodeInterpretation.h" | 20 #include "SkXfermodeInterpretation.h" |
21 | 21 |
| 22 // define this for testing srgb blits |
| 23 //#define SK_SUPPORT_SRGB_RASTER |
| 24 |
| 25 #ifdef SK_SUPPORT_SRGB_RASTER |
| 26 #define ALLOW_SRGB true |
| 27 #else |
| 28 #define ALLOW_SRGB false |
| 29 #endif |
| 30 |
22 SkBlitter::~SkBlitter() {} | 31 SkBlitter::~SkBlitter() {} |
23 | 32 |
24 bool SkBlitter::isNullBlitter() const { return false; } | 33 bool SkBlitter::isNullBlitter() const { return false; } |
25 | 34 |
26 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) { | 35 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) { |
27 return true; | 36 return true; |
28 } | 37 } |
29 | 38 |
30 SkShader::Context* SkBlitter::getShaderContext() const { | 39 SkShader::Context* SkBlitter::getShaderContext() const { |
31 return nullptr; | 40 return nullptr; |
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898 blitter = allocator->createT<SkA8_Blitter>(device, *paint); | 907 blitter = allocator->createT<SkA8_Blitter>(device, *paint); |
899 } | 908 } |
900 break; | 909 break; |
901 | 910 |
902 case kRGB_565_SkColorType: | 911 case kRGB_565_SkColorType: |
903 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca
tor); | 912 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca
tor); |
904 break; | 913 break; |
905 | 914 |
906 case kN32_SkColorType: | 915 case kN32_SkColorType: |
907 if (shader) { | 916 if (shader) { |
908 blitter = allocator->createT<SkARGB32_Shader_Blitter>( | 917 if (shaderContext->supports4f() && ALLOW_SRGB) { |
909 device, *paint, shaderContext); | 918 blitter = allocator->createT<SkARGB32_Shader4f_Blitter>( |
| 919 device, *paint
, shaderContext); |
| 920 } else { |
| 921 blitter = allocator->createT<SkARGB32_Shader_Blitter>( |
| 922 device, *paint, shaderContext); |
| 923 } |
910 } else if (paint->getColor() == SK_ColorBLACK) { | 924 } else if (paint->getColor() == SK_ColorBLACK) { |
911 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *pa
int); | 925 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *pa
int); |
912 } else if (paint->getAlpha() == 0xFF) { | 926 } else if (paint->getAlpha() == 0xFF) { |
913 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *p
aint); | 927 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *p
aint); |
914 } else { | 928 } else { |
915 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); | 929 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); |
916 } | 930 } |
917 break; | 931 break; |
918 | 932 |
919 default: | 933 default: |
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973 fShaderContext->~Context(); | 987 fShaderContext->~Context(); |
974 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | 988 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); |
975 if (nullptr == ctx) { | 989 if (nullptr == ctx) { |
976 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call | 990 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call |
977 // the in-place destructor. | 991 // the in-place destructor. |
978 new (fShaderContext) SkZeroShaderContext(*fShader, rec); | 992 new (fShaderContext) SkZeroShaderContext(*fShader, rec); |
979 return false; | 993 return false; |
980 } | 994 } |
981 return true; | 995 return true; |
982 } | 996 } |
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