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Side by Side Diff: experimental/SkiaExamples/BaseExample.cpp

Issue 16337012: Smallest possible desktop application that uses Skia to render stuff. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Fix speed hiccups in Windows Created 7 years, 6 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 *
8 */
9
10 #include "BaseExample.h"
11
12 #include "gl/GrGLUtil.h"
13 #include "gl/GrGLDefines.h"
14 #include "gl/GrGLInterface.h"
15 #include "SkApplication.h"
16 #include "SkGpuDevice.h"
17 #include "SkGraphics.h"
18
19 void application_init() {
20 SkGraphics::Init();
21 SkEvent::Init();
22 }
23
24 void application_term() {
25 SkEvent::Term();
26 SkGraphics::Term();
27 }
28
29 BaseExample::BaseExample(void* hWnd, int argc, char** argv)
30 : INHERITED(hWnd), fDelayMs(16) {}
31
32 void BaseExample::tearDownBackend() {
33 if (kGPU_DeviceType == fType) {
34 SkSafeUnref(fContext);
35 fContext = NULL;
36
37 SkSafeUnref(fInterface);
38 fInterface = NULL;
39
40 SkSafeUnref(fRenderTarget);
41 fRenderTarget = NULL;
42
43 detach();
44 }
45 }
46
47 bool BaseExample::setupBackend(DeviceType type) {
48 fType = type;
49
50 this->setConfig(SkBitmap::kARGB_8888_Config);
51 this->setVisibleP(true);
52 this->setClipToBounds(false);
53
54 bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo);
55 if (false == result) {
56 SkDebugf("Not possible to create backend.");
57 detach();
58 return false;
59 }
60
61 fInterface = GrGLCreateNativeInterface();
62
63 SkASSERT(NULL != fInterface);
64
65 fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface );
66 SkASSERT(NULL != fContext);
67
68 setupRenderTarget();
69
70 return true;
71 }
72
73 void BaseExample::setupRenderTarget() {
74 GrBackendRenderTargetDesc desc;
75 desc.fWidth = SkScalarRound(width());
76 desc.fHeight = SkScalarRound(height());
77 desc.fConfig = kSkia8888_GrPixelConfig;
78 desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
79 desc.fSampleCnt = fAttachmentInfo.fSampleCount;
80 desc.fStencilBits = fAttachmentInfo.fStencilBits;
81
82 GrGLint buffer;
83 GR_GL_GetIntegerv(fInterface, GR_GL_FRAMEBUFFER_BINDING, &buffer);
84 desc.fRenderTargetHandle = buffer;
85
86 fRenderTarget = fContext->wrapBackendRenderTarget(desc);
87
88 fContext->setRenderTarget(fRenderTarget);
89 }
90
91 SkCanvas* BaseExample::createCanvas() {
92 if (fType == kGPU_DeviceType &&
caryclark 2013/06/17 15:08:39 note if (fType ... ) here ... but below ...
93 NULL != fContext && NULL != fRenderTarget) {
94 SkAutoTUnref<SkDevice> device(new SkGpuDevice(fContext, fRenderTarget));
95 return new SkCanvas(device);
96 } else {
97 if (fType == kGPU_DeviceType) {
98 tearDownBackend();
99 setupBackend(kRaster_DeviceType);
100 }
101 return INHERITED::createCanvas();
102 }
caryclark 2013/06/17 15:08:39 I would rewrite this as: if (fType == kGPU_Device
sglez 2013/06/17 18:04:35 The else is still needed to handle a nil context o
103 }
104
105 void BaseExample::draw(SkCanvas* canvas) {
106 if (getDeviceType() == kGPU_DeviceType) {
caryclark 2013/06/17 15:08:39 if (getDeviceType() ... here. Choose one or the ot
107 SkASSERT(NULL != fContext);
108 fContext->flush();
109 }
110 if (kRaster_DeviceType == getDeviceType()) {
caryclark 2013/06/17 15:08:39 reverse compare order
111 // need to send the raster bits to the (gpu) window
112 fContext->setRenderTarget(fRenderTarget);
113 const SkBitmap& bm = getBitmap();
114 fRenderTarget->writePixels(0, 0, bm.width(), bm.height(),
115 kSkia8888_GrPixelConfig,
116 bm.getPixels(),
117 bm.rowBytes());
118 }
119 present();
120 }
121
122 void BaseExample::onSizeChange() {
123 setupRenderTarget();
124 }
125
126 void BaseExample::setInvalDelay(SkMSec ms) {
127 fDelayMs = ms;
caryclark 2013/06/17 15:08:39 One line implementations might as well live in the
sglez 2013/06/17 18:04:35 Mike's changes make my delay fix obsolete so I'm t
128 }
129
130 #ifdef SK_BUILD_FOR_UNIX
131 void BaseExample::onHandleInval(const SkIRect&) {
132 (new SkEvent("inval-imageview", this->getSinkID()))->postDelay(fDelayMs);
133 }
134 #endif
135
136 #ifdef SK_BUILD_FOR_WIN
137 void BaseExample::onHandleInval(const SkIRect& rect) {
138 Sleep(fDelayMs);
caryclark 2013/06/17 15:08:39 This suggests that one thread should be doing comp
sglez 2013/06/17 18:04:35 The intent was to mimic the Linux behavior by maki
139 RECT winRect;
140 winRect.top = rect.top();
141 winRect.bottom = rect.bottom();
142 winRect.right = rect.right();
143 winRect.left = rect.left();
144 InvalidateRect((HWND)this->getHWND(), &winRect, false);
145 }
146 #endif
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