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Issue 16337005: Deprecate FACTORY helper macro. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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110 110
111 111
112 const AccessorDescriptor kDescriptor = { 112 const AccessorDescriptor kDescriptor = {
113 TestAccessorGet, 113 TestAccessorGet,
114 0, 114 0,
115 0 115 0
116 }; 116 };
117 117
118 118
119 TEST(StressJS) { 119 TEST(StressJS) {
120 Isolate* isolate = Isolate::Current();
121 Factory* factory = isolate->factory();
120 v8::HandleScope scope(v8::Isolate::GetCurrent()); 122 v8::HandleScope scope(v8::Isolate::GetCurrent());
121 v8::Handle<v8::Context> env = v8::Context::New(v8::Isolate::GetCurrent()); 123 v8::Handle<v8::Context> env = v8::Context::New(v8::Isolate::GetCurrent());
122 env->Enter(); 124 env->Enter();
123 Handle<JSFunction> function = 125 Handle<JSFunction> function =
124 FACTORY->NewFunction(FACTORY->function_string(), FACTORY->null_value()); 126 factory->NewFunction(factory->function_string(), factory->null_value());
125 // Force the creation of an initial map and set the code to 127 // Force the creation of an initial map and set the code to
126 // something empty. 128 // something empty.
127 FACTORY->NewJSObject(function); 129 factory->NewJSObject(function);
128 function->ReplaceCode(Isolate::Current()->builtins()->builtin( 130 function->ReplaceCode(Isolate::Current()->builtins()->builtin(
129 Builtins::kEmptyFunction)); 131 Builtins::kEmptyFunction));
130 // Patch the map to have an accessor for "get". 132 // Patch the map to have an accessor for "get".
131 Handle<Map> map(function->initial_map()); 133 Handle<Map> map(function->initial_map());
132 Handle<DescriptorArray> instance_descriptors(map->instance_descriptors()); 134 Handle<DescriptorArray> instance_descriptors(map->instance_descriptors());
133 Handle<Foreign> foreign = FACTORY->NewForeign(&kDescriptor); 135 Handle<Foreign> foreign = factory->NewForeign(&kDescriptor);
134 Handle<String> name = 136 Handle<String> name =
135 FACTORY->NewStringFromAscii(Vector<const char>("get", 3)); 137 factory->NewStringFromAscii(Vector<const char>("get", 3));
136 ASSERT(instance_descriptors->IsEmpty()); 138 ASSERT(instance_descriptors->IsEmpty());
137 139
138 Handle<DescriptorArray> new_descriptors = FACTORY->NewDescriptorArray(0, 1); 140 Handle<DescriptorArray> new_descriptors = factory->NewDescriptorArray(0, 1);
139 141
140 v8::internal::DescriptorArray::WhitenessWitness witness(*new_descriptors); 142 v8::internal::DescriptorArray::WhitenessWitness witness(*new_descriptors);
141 map->set_instance_descriptors(*new_descriptors); 143 map->set_instance_descriptors(*new_descriptors);
142 144
143 CallbacksDescriptor d(*name, 145 CallbacksDescriptor d(*name,
144 *foreign, 146 *foreign,
145 static_cast<PropertyAttributes>(0)); 147 static_cast<PropertyAttributes>(0));
146 map->AppendDescriptor(&d, witness); 148 map->AppendDescriptor(&d, witness);
147 149
148 // Add the Foo constructor the global object. 150 // Add the Foo constructor the global object.
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219 blocks[index] = blocks.RemoveLast(); 221 blocks[index] = blocks.RemoveLast();
220 } else { 222 } else {
221 blocks.RemoveLast(); 223 blocks.RemoveLast();
222 } 224 }
223 } 225 }
224 } 226 }
225 227
226 code_range->TearDown(); 228 code_range->TearDown();
227 delete code_range; 229 delete code_range;
228 } 230 }
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