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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // AudioOutputDispatcher is a single-threaded base class that dispatches | 5 // AudioOutputDispatcher is a single-threaded base class that dispatches |
| 6 // creation and deletion of audio output streams. AudioOutputProxy objects use | 6 // creation and deletion of audio output streams. AudioOutputProxy objects use |
| 7 // this class to allocate and recycle actual audio output streams. When playback | 7 // this class to allocate and recycle actual audio output streams. When playback |
| 8 // is started, the proxy calls StartStream() to get an output stream that it | 8 // is started, the proxy calls StartStream() to get an output stream that it |
| 9 // uses to play audio. When playback is stopped, the proxy returns the stream | 9 // uses to play audio. When playback is stopped, the proxy returns the stream |
| 10 // back to the dispatcher by calling StopStream(). | 10 // back to the dispatcher by calling StopStream(). |
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| 31 | 31 |
| 32 namespace media { | 32 namespace media { |
| 33 | 33 |
| 34 class AudioOutputProxy; | 34 class AudioOutputProxy; |
| 35 | 35 |
| 36 class MEDIA_EXPORT AudioOutputDispatcher | 36 class MEDIA_EXPORT AudioOutputDispatcher |
| 37 : public base::RefCountedThreadSafe<AudioOutputDispatcher> { | 37 : public base::RefCountedThreadSafe<AudioOutputDispatcher> { |
| 38 public: | 38 public: |
| 39 AudioOutputDispatcher(AudioManager* audio_manager, | 39 AudioOutputDispatcher(AudioManager* audio_manager, |
| 40 const AudioParameters& params, | 40 const AudioParameters& params, |
| 41 const std::string& output_device_id, | 41 const std::string& device_id); |
| 42 const std::string& input_device_id); | |
| 43 | 42 |
| 44 // Called by AudioOutputProxy to open the stream. | 43 // Called by AudioOutputProxy to open the stream. |
| 45 // Returns false, if it fails to open it. | 44 // Returns false, if it fails to open it. |
| 46 virtual bool OpenStream() = 0; | 45 virtual bool OpenStream() = 0; |
| 47 | 46 |
| 48 // Called by AudioOutputProxy when the stream is started. | 47 // Called by AudioOutputProxy when the stream is started. |
| 49 // Uses |callback| to get source data and report errors, if any. | 48 // Uses |callback| to get source data and report errors, if any. |
| 50 // Does *not* take ownership of this callback. | 49 // Does *not* take ownership of this callback. |
| 51 // Returns true if started successfully, false otherwise. | 50 // Returns true if started successfully, false otherwise. |
| 52 virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback, | 51 virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback, |
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| 66 // Called on the audio thread when the AudioManager is shutting down. | 65 // Called on the audio thread when the AudioManager is shutting down. |
| 67 virtual void Shutdown() = 0; | 66 virtual void Shutdown() = 0; |
| 68 | 67 |
| 69 // Called by the AudioManager to restart streams when a wedge is detected. A | 68 // Called by the AudioManager to restart streams when a wedge is detected. A |
| 70 // wedge means the OS failed to request any audio after StartStream(). When a | 69 // wedge means the OS failed to request any audio after StartStream(). When a |
| 71 // wedge is detected all streams across all dispatchers must be closed. After | 70 // wedge is detected all streams across all dispatchers must be closed. After |
| 72 // all streams are closed, streams are restarted. See http://crbug.com/160920 | 71 // all streams are closed, streams are restarted. See http://crbug.com/160920 |
| 73 virtual void CloseStreamsForWedgeFix() = 0; | 72 virtual void CloseStreamsForWedgeFix() = 0; |
| 74 virtual void RestartStreamsForWedgeFix() = 0; | 73 virtual void RestartStreamsForWedgeFix() = 0; |
| 75 | 74 |
| 76 // Accessor to the input device id used by unified IO. | 75 const std::string& device_id() const { return device_id_; } |
| 77 const std::string& input_device_id() const { return input_device_id_; } | |
| 78 | 76 |
| 79 protected: | 77 protected: |
| 80 friend class base::RefCountedThreadSafe<AudioOutputDispatcher>; | 78 friend class base::RefCountedThreadSafe<AudioOutputDispatcher>; |
| 81 virtual ~AudioOutputDispatcher(); | 79 virtual ~AudioOutputDispatcher(); |
| 82 | 80 |
| 83 // A no-reference-held pointer (we don't want circular references) back to the | 81 // A no-reference-held pointer (we don't want circular references) back to the |
| 84 // AudioManager that owns this object. | 82 // AudioManager that owns this object. |
| 85 AudioManager* audio_manager_; | 83 AudioManager* audio_manager_; |
| 86 const scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | 84 const scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| 87 const AudioParameters params_; | 85 const AudioParameters params_; |
| 88 std::string output_device_id_; | 86 std::string device_id_; |
| 89 const std::string input_device_id_; | |
| 90 | 87 |
| 91 private: | 88 private: |
| 92 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher); | 89 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher); |
| 93 }; | 90 }; |
| 94 | 91 |
| 95 } // namespace media | 92 } // namespace media |
| 96 | 93 |
| 97 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ | 94 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ |
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