| Index: ui/gfx/path_mac.mm
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| diff --git a/ui/gfx/path_mac.mm b/ui/gfx/path_mac.mm
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..109f80741f4099ceea697953ac425e92719ed7de
|
| --- /dev/null
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| +++ b/ui/gfx/path_mac.mm
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| @@ -0,0 +1,125 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#import "ui/gfx/path_mac.h"
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| +
|
| +#import <Cocoa/Cocoa.h>
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| +
|
| +#include "third_party/skia/include/core/SkRegion.h"
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| +#include "ui/gfx/path.h"
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| +
|
| +namespace {
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| +
|
| +// Convert a quadratic bezier curve to a cubic bezier curve. Based on the
|
| +// implementation of the private SkConvertQuadToCubic method inside Skia.
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| +void ConvertQuadToCubicBezier(NSPoint quad[3], NSPoint cubic[4]) {
|
| + // The resultant cubic will have the same endpoints.
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| + cubic[0] = quad[0];
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| + cubic[3] = quad[2];
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| +
|
| + const double scale = 2.0 / 3.0;
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| +
|
| + cubic[1].x = quad[0].x + scale * (quad[1].x - quad[0].x);
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| + cubic[1].y = quad[0].y + scale * (quad[1].y - quad[0].y);
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| +
|
| + cubic[2].x = quad[2].x + scale * (quad[1].x - quad[2].x);
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| + cubic[2].y = quad[2].y + scale * (quad[1].y - quad[2].y);
|
| +}
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| +
|
| +} // namespace
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| +
|
| +namespace gfx {
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| +
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| +NSBezierPath* CreateNSBezierPathFromSkPath(const SkPath& path) {
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| + NSBezierPath* result = [NSBezierPath bezierPath];
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| + SkPath::RawIter iter(path);
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| + SkPoint sk_points[4] = {{0.0}};
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| + SkPath::Verb verb;
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| + NSPoint points[4];
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| + while ((verb = iter.next(sk_points)) != SkPath::kDone_Verb) {
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| + for (size_t i = 0; i < arraysize(points); i++)
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| + points[i] = NSMakePoint(sk_points[i].x(), sk_points[i].y());
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| +
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| + switch (verb) {
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| + case SkPath::kMove_Verb: {
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| + [result moveToPoint:points[0]];
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| + break;
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| + }
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| + case SkPath::kLine_Verb: {
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| + DCHECK(NSEqualPoints([result currentPoint], points[0]));
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| + [result lineToPoint:points[1]];
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| + break;
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| + }
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| + case SkPath::kQuad_Verb: {
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| + DCHECK(NSEqualPoints([result currentPoint], points[0]));
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| + NSPoint quad[] = {points[0], points[1], points[2]};
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| + // NSBezierPath does not support quadratic bezier curves. Hence convert
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| + // to cubic bezier curve.
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| + ConvertQuadToCubicBezier(quad, points);
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| + [result curveToPoint:points[3]
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| + controlPoint1:points[1]
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| + controlPoint2:points[2]];
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| + break;
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| + }
|
| + case SkPath::kConic_Verb: {
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| + DCHECK(NSEqualPoints([result currentPoint], points[0]));
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| + // Approximate with quads. Use two for now, increase if more precision
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| + // is needed.
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| + const size_t kSubdivisionLevels = 1;
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| + const size_t kQuadCount = 1 << kSubdivisionLevels;
|
| + // The quads will share endpoints, so we need one more point than twice
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| + // the number of quads.
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| + const size_t kPointCount = 1 + 2 * kQuadCount;
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| + SkPoint quads[kPointCount];
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| + SkPath::ConvertConicToQuads(sk_points[0], sk_points[1], sk_points[2],
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| + iter.conicWeight(), quads,
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| + kSubdivisionLevels);
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| + NSPoint ns_quads[kPointCount];
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| + for (size_t i = 0; i < kPointCount; i++)
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| + ns_quads[i] = NSMakePoint(quads[i].x(), quads[i].y());
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| +
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| + for (size_t i = 0; i < kQuadCount; i++) {
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| + NSPoint quad[] = {ns_quads[2 * i], ns_quads[2 * i + 1],
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| + ns_quads[2 * i + 2]};
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| + ConvertQuadToCubicBezier(quad, points);
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| + DCHECK(NSEqualPoints([result currentPoint], points[0]));
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| + [result curveToPoint:points[3]
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| + controlPoint1:points[1]
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| + controlPoint2:points[2]];
|
| + }
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| + break;
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| + }
|
| + case SkPath::kCubic_Verb: {
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| + DCHECK(NSEqualPoints([result currentPoint], points[0]));
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| + [result curveToPoint:points[3]
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| + controlPoint1:points[1]
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| + controlPoint2:points[2]];
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| + break;
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| + }
|
| + case SkPath::kClose_Verb: {
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| + [result closePath];
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| + break;
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| + }
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| + default: { NOTREACHED(); }
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| + }
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| + }
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| +
|
| + // Set up the fill type.
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| + switch (path.getFillType()) {
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| + case SkPath::kWinding_FillType:
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| + [result setWindingRule:NSNonZeroWindingRule];
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| + break;
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| + case SkPath::kEvenOdd_FillType:
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| + [result setWindingRule:NSEvenOddWindingRule];
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| + break;
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| + case SkPath::kInverseWinding_FillType:
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| + case SkPath::kInverseEvenOdd_FillType:
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| + NOTREACHED() << "NSBezierCurve does not support inverse fill types.";
|
| + break;
|
| + }
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| +
|
| + return result;
|
| +}
|
| +
|
| +} // namespace gfx
|
|
|