Index: ui/gfx/path_mac.mm |
diff --git a/ui/gfx/path_mac.mm b/ui/gfx/path_mac.mm |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#import "ui/gfx/path_mac.h" |
+ |
+#import <Cocoa/Cocoa.h> |
+ |
+#include "third_party/skia/include/core/SkRegion.h" |
+#include "ui/gfx/path.h" |
+ |
+namespace { |
+ |
+// Convert a quadratic bezier curve to a cubic bezier curve. Based on the |
+// implementation of the private SkConvertQuadToCubic method inside Skia. |
+void ConvertQuadToCubicBezier(NSPoint quad[3], NSPoint cubic[4]) { |
+ // The resultant cubic will have the same endpoints. |
+ cubic[0] = quad[0]; |
+ cubic[3] = quad[2]; |
+ |
+ const double scale = 2.0 / 3.0; |
+ |
+ cubic[1].x = quad[0].x + scale * (quad[1].x - quad[0].x); |
+ cubic[1].y = quad[0].y + scale * (quad[1].y - quad[0].y); |
+ |
+ cubic[2].x = quad[2].x + scale * (quad[1].x - quad[2].x); |
+ cubic[2].y = quad[2].y + scale * (quad[1].y - quad[2].y); |
+} |
+ |
+} // namespace |
+ |
+namespace gfx { |
+ |
+NSBezierPath* CreateNSBezierPathFromSkPath(const SkPath& path) { |
+ NSBezierPath* result = [NSBezierPath bezierPath]; |
+ SkPath::RawIter iter(path); |
+ SkPoint sk_points[4] = {{0.0}}; |
+ SkPath::Verb verb; |
+ NSPoint points[4]; |
+ while ((verb = iter.next(sk_points)) != SkPath::kDone_Verb) { |
+ for (size_t i = 0; i < arraysize(points); i++) |
+ points[i] = NSMakePoint(sk_points[i].x(), sk_points[i].y()); |
+ |
+ switch (verb) { |
+ case SkPath::kMove_Verb: { |
+ [result moveToPoint:points[0]]; |
+ break; |
+ } |
+ case SkPath::kLine_Verb: { |
+ DCHECK(NSEqualPoints([result currentPoint], points[0])); |
+ [result lineToPoint:points[1]]; |
+ break; |
+ } |
+ case SkPath::kQuad_Verb: { |
+ DCHECK(NSEqualPoints([result currentPoint], points[0])); |
+ NSPoint quad[] = {points[0], points[1], points[2]}; |
+ // NSBezierPath does not support quadratic bezier curves. Hence convert |
+ // to cubic bezier curve. |
+ ConvertQuadToCubicBezier(quad, points); |
+ [result curveToPoint:points[3] |
+ controlPoint1:points[1] |
+ controlPoint2:points[2]]; |
+ break; |
+ } |
+ case SkPath::kConic_Verb: { |
+ DCHECK(NSEqualPoints([result currentPoint], points[0])); |
+ // Approximate with quads. Use two for now, increase if more precision |
+ // is needed. |
+ const size_t kSubdivisionLevels = 1; |
+ const size_t kQuadCount = 1 << kSubdivisionLevels; |
+ // The quads will share endpoints, so we need one more point than twice |
+ // the number of quads. |
+ const size_t kPointCount = 1 + 2 * kQuadCount; |
+ SkPoint quads[kPointCount]; |
+ SkPath::ConvertConicToQuads(sk_points[0], sk_points[1], sk_points[2], |
+ iter.conicWeight(), quads, |
+ kSubdivisionLevels); |
+ NSPoint ns_quads[kPointCount]; |
+ for (size_t i = 0; i < kPointCount; i++) |
+ ns_quads[i] = NSMakePoint(quads[i].x(), quads[i].y()); |
+ |
+ for (size_t i = 0; i < kQuadCount; i++) { |
+ NSPoint quad[] = {ns_quads[2 * i], ns_quads[2 * i + 1], |
+ ns_quads[2 * i + 2]}; |
+ ConvertQuadToCubicBezier(quad, points); |
+ DCHECK(NSEqualPoints([result currentPoint], points[0])); |
+ [result curveToPoint:points[3] |
+ controlPoint1:points[1] |
+ controlPoint2:points[2]]; |
+ } |
+ break; |
+ } |
+ case SkPath::kCubic_Verb: { |
+ DCHECK(NSEqualPoints([result currentPoint], points[0])); |
+ [result curveToPoint:points[3] |
+ controlPoint1:points[1] |
+ controlPoint2:points[2]]; |
+ break; |
+ } |
+ case SkPath::kClose_Verb: { |
+ [result closePath]; |
+ break; |
+ } |
+ default: { NOTREACHED(); } |
+ } |
+ } |
+ |
+ // Set up the fill type. |
+ switch (path.getFillType()) { |
+ case SkPath::kWinding_FillType: |
+ [result setWindingRule:NSNonZeroWindingRule]; |
+ break; |
+ case SkPath::kEvenOdd_FillType: |
+ [result setWindingRule:NSEvenOddWindingRule]; |
+ break; |
+ case SkPath::kInverseWinding_FillType: |
+ case SkPath::kInverseEvenOdd_FillType: |
+ NOTREACHED() << "NSBezierCurve does not support inverse fill types."; |
+ break; |
+ } |
+ |
+ return result; |
+} |
+ |
+} // namespace gfx |