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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #import "ui/gfx/path_mac.h" |
| 6 |
| 7 #import <Cocoa/Cocoa.h> |
| 8 |
| 9 #include "third_party/skia/include/core/SkRegion.h" |
| 10 #include "ui/gfx/path.h" |
| 11 |
| 12 namespace { |
| 13 |
| 14 // Convert a quadratic bezier curve to a cubic bezier curve. Based on the |
| 15 // implementation of the private SkConvertQuadToCubic method inside Skia. |
| 16 void ConvertQuadToCubicBezier(NSPoint quad[3], NSPoint cubic[4]) { |
| 17 // The resultant cubic will have the same endpoints. |
| 18 cubic[0] = quad[0]; |
| 19 cubic[3] = quad[2]; |
| 20 |
| 21 const double scale = 2.0 / 3.0; |
| 22 |
| 23 cubic[1].x = quad[0].x + scale * (quad[1].x - quad[0].x); |
| 24 cubic[1].y = quad[0].y + scale * (quad[1].y - quad[0].y); |
| 25 |
| 26 cubic[2].x = quad[2].x + scale * (quad[1].x - quad[2].x); |
| 27 cubic[2].y = quad[2].y + scale * (quad[1].y - quad[2].y); |
| 28 } |
| 29 |
| 30 } // namespace |
| 31 |
| 32 namespace gfx { |
| 33 |
| 34 NSBezierPath* CreateNSBezierPathFromSkPath(const SkPath& path) { |
| 35 NSBezierPath* result = [NSBezierPath bezierPath]; |
| 36 SkPath::RawIter iter(path); |
| 37 SkPoint sk_points[4] = {{0.0}}; |
| 38 SkPath::Verb verb; |
| 39 while ((verb = iter.next(sk_points)) != SkPath::kDone_Verb) { |
| 40 NSPoint points[4]; |
| 41 for (size_t i = 0; i < 4; i++) |
| 42 points[i] = NSMakePoint(sk_points[i].x(), sk_points[i].y()); |
| 43 |
| 44 switch (verb) { |
| 45 case SkPath::kMove_Verb: { |
| 46 [result moveToPoint:points[0]]; |
| 47 break; |
| 48 } |
| 49 case SkPath::kLine_Verb: { |
| 50 DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| 51 [result lineToPoint:points[1]]; |
| 52 break; |
| 53 } |
| 54 case SkPath::kQuad_Verb: { |
| 55 DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| 56 NSPoint quad[] = {points[0], points[1], points[2]}; |
| 57 // NSBezierPath does not support quadratic bezier curves. Hence convert |
| 58 // to cubic bezier curve. |
| 59 ConvertQuadToCubicBezier(quad, points); |
| 60 [result curveToPoint:points[3] |
| 61 controlPoint1:points[1] |
| 62 controlPoint2:points[2]]; |
| 63 break; |
| 64 } |
| 65 case SkPath::kCubic_Verb: { |
| 66 DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| 67 [result curveToPoint:points[3] |
| 68 controlPoint1:points[1] |
| 69 controlPoint2:points[2]]; |
| 70 break; |
| 71 } |
| 72 case SkPath::kConic_Verb: { |
| 73 DCHECK(NSEqualPoints([result currentPoint], points[0])); |
| 74 // Approximate with quads. Use two for now, increase if more precision |
| 75 // is needed. |
| 76 const size_t kSubdivisionLevels = 1; |
| 77 const size_t kQuadCount = 1 << kSubdivisionLevels; |
| 78 // The quads will share endpoints, so we need one more point than twice |
| 79 // the number of quads. |
| 80 const size_t kPointCount = 1 + 2 * kQuadCount; |
| 81 SkPoint quads[kPointCount]; |
| 82 SkPath::ConvertConicToQuads(sk_points[0], sk_points[1], sk_points[2], |
| 83 iter.conicWeight(), quads, |
| 84 kSubdivisionLevels); |
| 85 NSPoint ns_quads[kPointCount]; |
| 86 for (size_t i = 0; i < kPointCount; i++) |
| 87 ns_quads[i] = NSMakePoint(quads[i].x(), quads[i].y()); |
| 88 |
| 89 for (size_t i = 0; i < kQuadCount; i++) { |
| 90 NSPoint quad[] = {ns_quads[2 * i], ns_quads[2 * i + 1], |
| 91 ns_quads[2 * i + 2]}; |
| 92 ConvertQuadToCubicBezier(quad, points); |
| 93 [result curveToPoint:points[3] |
| 94 controlPoint1:points[1] |
| 95 controlPoint2:points[2]]; |
| 96 } |
| 97 break; |
| 98 } |
| 99 case SkPath::kClose_Verb: { |
| 100 [result closePath]; |
| 101 break; |
| 102 } |
| 103 default: { NOTREACHED(); } |
| 104 } |
| 105 } |
| 106 |
| 107 // Set up the fill type. |
| 108 switch (path.getFillType()) { |
| 109 case SkPath::kWinding_FillType: |
| 110 [result setWindingRule:NSNonZeroWindingRule]; |
| 111 break; |
| 112 case SkPath::kEvenOdd_FillType: |
| 113 [result setWindingRule:NSEvenOddWindingRule]; |
| 114 break; |
| 115 case SkPath::kInverseWinding_FillType: |
| 116 case SkPath::kInverseEvenOdd_FillType: |
| 117 NOTREACHED() << "NSBezierCurve does not support inverse fill types."; |
| 118 break; |
| 119 default: |
| 120 NOTREACHED(); |
| 121 } |
| 122 |
| 123 return result; |
| 124 } |
| 125 |
| 126 } // namespace gfx |
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