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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #import "ui/gfx/path_mac.h" |
| 6 |
| 7 #import <Cocoa/Cocoa.h> |
| 8 |
| 9 #include "third_party/skia/include/core/SkRegion.h" |
| 10 #include "ui/gfx/path.h" |
| 11 |
| 12 namespace { |
| 13 |
| 14 // Convert an SkPoint to an NSPoint. |
| 15 NSPoint GetNSPointFromSkPoint(const SkPoint& point) { |
| 16 return NSMakePoint(point.x(), point.y()); |
| 17 } |
| 18 |
| 19 } // namespace |
| 20 |
| 21 namespace gfx { |
| 22 |
| 23 NSBezierPath* CreateNSBezierPathFromSkRegion(const SkRegion& region) { |
| 24 NSBezierPath* result = [NSBezierPath bezierPath]; |
| 25 for (SkRegion::Iterator i(region); !i.done(); i.next()) { |
| 26 const SkIRect& rect = i.rect(); |
| 27 [result appendBezierPathWithRect:NSMakeRect(rect.x(), rect.y(), |
| 28 rect.width(), rect.height())]; |
| 29 } |
| 30 return result; |
| 31 } |
| 32 |
| 33 NSBezierPath* CreateNSBezierPathFromSkPath(const SkPath& path) { |
| 34 NSBezierPath* result = [NSBezierPath bezierPath]; |
| 35 SkPath::RawIter iter(path); |
| 36 SkPoint points[4]; |
| 37 SkPath::Verb verb; |
| 38 while ((verb = iter.next(points)) != SkPath::kDone_Verb) { |
| 39 switch (verb) { |
| 40 case SkPath::kMove_Verb: { |
| 41 [result moveToPoint:GetNSPointFromSkPoint(points[0])]; |
| 42 break; |
| 43 } |
| 44 case SkPath::kLine_Verb: { |
| 45 DCHECK(NSEqualPoints([result currentPoint], |
| 46 GetNSPointFromSkPoint(points[0]))); |
| 47 [result lineToPoint:GetNSPointFromSkPoint(points[1])]; |
| 48 break; |
| 49 } |
| 50 case SkPath::kQuad_Verb: { |
| 51 DCHECK(NSEqualPoints([result currentPoint], |
| 52 GetNSPointFromSkPoint(points[0]))); |
| 53 SkPoint quad[] = {points[0], points[1], points[2]}; |
| 54 // NSBezierPath does not support quadratic bezier curves. Hence convert |
| 55 // to cubic bezier curve. |
| 56 SkPath::ConvertQuadToCubic(quad, points); |
| 57 [result curveToPoint:GetNSPointFromSkPoint(points[3]) |
| 58 controlPoint1:GetNSPointFromSkPoint(points[1]) |
| 59 controlPoint2:GetNSPointFromSkPoint(points[2])]; |
| 60 break; |
| 61 } |
| 62 case SkPath::kCubic_Verb: { |
| 63 DCHECK(NSEqualPoints([result currentPoint], |
| 64 GetNSPointFromSkPoint(points[0]))); |
| 65 [result curveToPoint:GetNSPointFromSkPoint(points[3]) |
| 66 controlPoint1:GetNSPointFromSkPoint(points[1]) |
| 67 controlPoint2:GetNSPointFromSkPoint(points[2])]; |
| 68 break; |
| 69 } |
| 70 case SkPath::kConic_Verb: { |
| 71 DCHECK(NSEqualPoints([result currentPoint], |
| 72 GetNSPointFromSkPoint(points[0]))); |
| 73 // Approximate with quads. Use two for now, increase if more precision |
| 74 // is needed. |
| 75 const size_t kPow2 = 1; |
| 76 const size_t quadCount = 1 << kPow2; |
| 77 SkPoint quads[1 + 2 * quadCount]; |
| 78 SkPath::ConvertConicToQuads(points[0], points[1], points[2], |
| 79 iter.conicWeight(), quads, kPow2); |
| 80 for (size_t i = 0; i < quadCount; i++) { |
| 81 SkPoint quad[] = {quads[2 * i], quads[2 * i + 1], quads[2 * i + 2]}; |
| 82 SkPath::ConvertQuadToCubic(quad, points); |
| 83 [result curveToPoint:GetNSPointFromSkPoint(points[3]) |
| 84 controlPoint1:GetNSPointFromSkPoint(points[1]) |
| 85 controlPoint2:GetNSPointFromSkPoint(points[2])]; |
| 86 } |
| 87 break; |
| 88 } |
| 89 case SkPath::kClose_Verb: { |
| 90 [result closePath]; |
| 91 break; |
| 92 } |
| 93 default: { NOTREACHED(); } |
| 94 } |
| 95 } |
| 96 |
| 97 // Set up the fill type. |
| 98 switch (path.getFillType()) { |
| 99 case SkPath::kWinding_FillType: |
| 100 [result setWindingRule:NSNonZeroWindingRule]; |
| 101 break; |
| 102 case SkPath::kEvenOdd_FillType: |
| 103 [result setWindingRule:NSEvenOddWindingRule]; |
| 104 break; |
| 105 case SkPath::kInverseWinding_FillType: |
| 106 case SkPath::kInverseEvenOdd_FillType: |
| 107 NOTREACHED() << "NSBezierCurve does not support inverse fill types."; |
| 108 break; |
| 109 default: |
| 110 NOTREACHED(); |
| 111 } |
| 112 |
| 113 return result; |
| 114 } |
| 115 |
| 116 } // namespace gfx |
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