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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/bubble/bubble_frame_view.h" | 5 #include "ui/views/bubble/bubble_frame_view.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "build/build_config.h" | 10 #include "build/build_config.h" |
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145 if (point.y() < title_->bounds().bottom()) | 145 if (point.y() < title_->bounds().bottom()) |
146 return HTCAPTION; | 146 return HTCAPTION; |
147 } | 147 } |
148 | 148 |
149 return GetWidget()->client_view()->NonClientHitTest(point); | 149 return GetWidget()->client_view()->NonClientHitTest(point); |
150 } | 150 } |
151 | 151 |
152 void BubbleFrameView::GetWindowMask(const gfx::Size& size, | 152 void BubbleFrameView::GetWindowMask(const gfx::Size& size, |
153 gfx::Path* window_mask) { | 153 gfx::Path* window_mask) { |
154 // NOTE: this only provides implementations for the types used by dialogs. | 154 // NOTE: this only provides implementations for the types used by dialogs. |
155 if ((bubble_border_->arrow() != BubbleBorder::NONE && | 155 bool is_dialog_shadow = |
156 bubble_border_->arrow() != BubbleBorder::FLOAT) || | 156 bubble_border_->shadow() == BubbleBorder::SMALL_SHADOW || |
157 (bubble_border_->shadow() != BubbleBorder::SMALL_SHADOW && | 157 bubble_border_->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER; |
158 bubble_border_->shadow() != BubbleBorder::NO_SHADOW_OPAQUE_BORDER)) | 158 bool is_arrow_type_ok = bubble_border_->arrow() == BubbleBorder::NONE || |
159 return; | 159 bubble_border_->arrow() == BubbleBorder::FLOAT; |
160 | 160 |
161 // Use a window mask roughly matching the border in the image assets. | 161 #if defined(OS_MACOSX) |
162 static const int kBorderStrokeSize = 1; | 162 // On Mac versions earlier than Yosemite, GetWindowMask() is used to define |
163 static const SkScalar kCornerRadius = SkIntToScalar(6); | 163 // the window boundary. Hence on Mac, we provide mask for bubbles with arrows. |
164 const gfx::Insets border_insets = bubble_border_->GetInsets(); | 164 is_arrow_type_ok = true; |
165 SkRect rect = { SkIntToScalar(border_insets.left() - kBorderStrokeSize), | 165 // On Mac, BubbleBorder::NO_ASSETS is used as the border type for dialogs. |
166 SkIntToScalar(border_insets.top() - kBorderStrokeSize), | 166 is_dialog_shadow = is_dialog_shadow || BubbleBorder::NO_ASSETS; |
167 SkIntToScalar(size.width() - border_insets.right() + | 167 #endif // OS_MACOSX |
tapted
2016/01/28 05:59:22
What actually needed to change for the bookmark bu
karandeepb
2016/02/04 03:39:28
We also need to return a mask for bubbles with arr
| |
168 kBorderStrokeSize), | 168 |
169 SkIntToScalar(size.height() - border_insets.bottom() + | 169 if (is_dialog_shadow && is_arrow_type_ok) { |
tapted
2016/01/28 05:59:22
There's a Chrome idiom "prefer early returns" for
karandeepb
2016/02/04 03:39:28
Done.
| |
170 kBorderStrokeSize) }; | 170 // Use a window mask roughly matching the border in the image assets. |
171 if (bubble_border_->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER) { | 171 const int kBorderStrokeSize = |
172 window_mask->addRoundRect(rect, kCornerRadius, kCornerRadius); | 172 bubble_border_->shadow() == BubbleBorder::NO_ASSETS ? 0 : 1; |
173 } else { | 173 const SkScalar kCornerRadius = |
174 static const int kBottomBorderShadowSize = 2; | 174 SkIntToScalar(bubble_border_->GetBorderCornerRadius()); |
175 rect.fBottom += SkIntToScalar(kBottomBorderShadowSize); | 175 const gfx::Insets border_insets = bubble_border_->GetInsets(); |
176 window_mask->addRect(rect); | 176 SkRect rect = { |
177 SkIntToScalar(border_insets.left() - kBorderStrokeSize), | |
178 SkIntToScalar(border_insets.top() - kBorderStrokeSize), | |
179 SkIntToScalar(size.width() - border_insets.right() + kBorderStrokeSize), | |
180 SkIntToScalar(size.height() - border_insets.bottom() + | |
181 kBorderStrokeSize)}; | |
182 | |
183 if (bubble_border_->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER || | |
184 bubble_border_->shadow() == BubbleBorder::NO_ASSETS) { | |
185 window_mask->addRoundRect(rect, kCornerRadius, kCornerRadius); | |
186 } else { | |
187 static const int kBottomBorderShadowSize = 2; | |
188 rect.fBottom += SkIntToScalar(kBottomBorderShadowSize); | |
189 window_mask->addRect(rect); | |
190 } | |
191 gfx::Path arrow_mask; | |
192 bubble_border_->GetArrowMask(gfx::Rect(size), &arrow_mask); | |
193 window_mask->addPath(arrow_mask, 0, 0); | |
tapted
2016/01/28 05:59:22
Should GetArrowMask/Path return a bool? (adding an
karandeepb
2016/02/04 03:39:28
Done.
| |
177 } | 194 } |
178 } | 195 } |
179 | 196 |
180 void BubbleFrameView::ResetWindowControls() { | 197 void BubbleFrameView::ResetWindowControls() { |
181 close_->SetVisible(GetWidget()->widget_delegate()->ShouldShowCloseButton()); | 198 close_->SetVisible(GetWidget()->widget_delegate()->ShouldShowCloseButton()); |
182 } | 199 } |
183 | 200 |
184 void BubbleFrameView::UpdateWindowIcon() { | 201 void BubbleFrameView::UpdateWindowIcon() { |
185 gfx::ImageSkia image; | 202 gfx::ImageSkia image; |
186 if (GetWidget()->widget_delegate()->ShouldShowWindowIcon()) | 203 if (GetWidget()->widget_delegate()->ShouldShowWindowIcon()) |
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467 if (titlebar_extra_view_ != NULL) | 484 if (titlebar_extra_view_ != NULL) |
468 title_bar_width += titlebar_extra_view_->GetPreferredSize().width(); | 485 title_bar_width += titlebar_extra_view_->GetPreferredSize().width(); |
469 gfx::Size size(client_size); | 486 gfx::Size size(client_size); |
470 size.SetToMax(gfx::Size(title_bar_width, 0)); | 487 size.SetToMax(gfx::Size(title_bar_width, 0)); |
471 const gfx::Insets insets(GetInsets()); | 488 const gfx::Insets insets(GetInsets()); |
472 size.Enlarge(insets.width(), insets.height()); | 489 size.Enlarge(insets.width(), insets.height()); |
473 return size; | 490 return size; |
474 } | 491 } |
475 | 492 |
476 } // namespace views | 493 } // namespace views |
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