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Side by Side Diff: content/renderer/mus/render_widget_mus_connection.cc

Issue 1631963002: Plumb firing passive event listeners. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master_wheel_passive_listeners_2a
Patch Set: Disable integration test on MacOS it still needs more work for wheel gesture events Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/mus/render_widget_mus_connection.h" 5 #include "content/renderer/mus/render_widget_mus_connection.h"
6 6
7 #include <map> 7 #include <map>
8 8
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/macros.h" 10 #include "base/macros.h"
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after
116 } 116 }
117 117
118 void RenderWidgetMusConnection::OnInputEventAck( 118 void RenderWidgetMusConnection::OnInputEventAck(
119 scoped_ptr<InputEventAck> input_event_ack) { 119 scoped_ptr<InputEventAck> input_event_ack) {
120 DCHECK(!pending_ack_.is_null()); 120 DCHECK(!pending_ack_.is_null());
121 // TODO(fsamuel): Use the state in |input_event_ack|. 121 // TODO(fsamuel): Use the state in |input_event_ack|.
122 pending_ack_.Run(); 122 pending_ack_.Run();
123 pending_ack_.Reset(); 123 pending_ack_.Reset();
124 } 124 }
125 125
126 void RenderWidgetMusConnection::NonBlockingInputEventHandled(
127 blink::WebInputEvent::Type handled_type) {
128 NOTIMPLEMENTED();
129 }
130
126 void RenderWidgetMusConnection::SetInputHandler( 131 void RenderWidgetMusConnection::SetInputHandler(
127 RenderWidgetInputHandler* input_handler) { 132 RenderWidgetInputHandler* input_handler) {
128 DCHECK(!input_handler_); 133 DCHECK(!input_handler_);
129 input_handler_ = input_handler; 134 input_handler_ = input_handler;
130 } 135 }
131 136
132 void RenderWidgetMusConnection::UpdateTextInputState( 137 void RenderWidgetMusConnection::UpdateTextInputState(
133 ShowIme show_ime, 138 ShowIme show_ime,
134 ChangeSource change_source) { 139 ChangeSource change_source) {
135 NOTIMPLEMENTED(); 140 NOTIMPLEMENTED();
(...skipping 28 matching lines...) Expand all
164 ack.Run(); 169 ack.Run();
165 return; 170 return;
166 } 171 }
167 // TODO(fsamuel): It would be nice to add this DCHECK but the reality is an 172 // TODO(fsamuel): It would be nice to add this DCHECK but the reality is an
168 // event could timeout and we could receive the next event before we ack the 173 // event could timeout and we could receive the next event before we ack the
169 // previous event. 174 // previous event.
170 // DCHECK(pending_ack_.is_null()); 175 // DCHECK(pending_ack_.is_null());
171 pending_ack_ = ack; 176 pending_ack_ = ack;
172 // TODO(fsamuel, sadrul): Track real latency info. 177 // TODO(fsamuel, sadrul): Track real latency info.
173 ui::LatencyInfo latency_info; 178 ui::LatencyInfo latency_info;
174 input_handler_->HandleInputEvent(*input_event, latency_info); 179 input_handler_->HandleInputEvent(*input_event, latency_info,
180 DISPATCH_TYPE_NORMAL);
175 } 181 }
176 182
177 } // namespace content 183 } // namespace content
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