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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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46 output_surface_(output_surface), | 46 output_surface_(output_surface), |
47 resource_provider_(resource_provider), | 47 resource_provider_(resource_provider), |
48 visible_(true) { | 48 visible_(true) { |
49 DCHECK(resource_provider_); | 49 DCHECK(resource_provider_); |
50 } | 50 } |
51 | 51 |
52 bool DelegatingRenderer::Initialize() { | 52 bool DelegatingRenderer::Initialize() { |
53 capabilities_.using_partial_swap = false; | 53 capabilities_.using_partial_swap = false; |
54 // TODO(danakj): Throttling - we may want to only allow 1 outstanding frame, | 54 // TODO(danakj): Throttling - we may want to only allow 1 outstanding frame, |
55 // but the parent compositor may pipeline for us. | 55 // but the parent compositor may pipeline for us. |
56 // TODO(danakj): Can we use this in single-thread mode? | |
57 capabilities_.using_swap_complete_callback = true; | |
58 capabilities_.max_texture_size = resource_provider_->max_texture_size(); | 56 capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
59 capabilities_.best_texture_format = resource_provider_->best_texture_format(); | 57 capabilities_.best_texture_format = resource_provider_->best_texture_format(); |
60 capabilities_.allow_partial_texture_updates = false; | 58 capabilities_.allow_partial_texture_updates = false; |
61 capabilities_.using_offscreen_context3d = false; | 59 capabilities_.using_offscreen_context3d = false; |
62 | 60 |
63 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); | 61 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); |
64 | 62 |
65 if (!context3d) { | 63 if (!context3d) { |
66 // Software compositing. | 64 // Software compositing. |
67 return true; | 65 return true; |
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149 DrawQuad::ResourceIteratorCallback append_to_array = | 147 DrawQuad::ResourceIteratorCallback append_to_array = |
150 base::Bind(&AppendToArray, &resources); | 148 base::Bind(&AppendToArray, &resources); |
151 for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) { | 149 for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) { |
152 RenderPass* render_pass = out_data.render_pass_list.at(i); | 150 RenderPass* render_pass = out_data.render_pass_list.at(i); |
153 for (size_t j = 0; j < render_pass->quad_list.size(); ++j) | 151 for (size_t j = 0; j < render_pass->quad_list.size(); ++j) |
154 render_pass->quad_list[j]->IterateResources(append_to_array); | 152 render_pass->quad_list[j]->IterateResources(append_to_array); |
155 } | 153 } |
156 resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); | 154 resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); |
157 } | 155 } |
158 | 156 |
159 void DelegatingRenderer::SwapBuffers(const ui::LatencyInfo& latency_info) { | 157 void DelegatingRenderer::SwapBuffers() { |
160 TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers"); | 158 TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers"); |
161 | 159 |
162 output_surface_->SendFrameToParentCompositor(&frame_for_swap_buffers_); | 160 output_surface_->SwapBuffers(&frame_for_swap_buffers_); |
163 frame_for_swap_buffers_.delegated_frame_data.reset(); | 161 frame_for_swap_buffers_.delegated_frame_data.reset(); |
164 } | 162 } |
165 | 163 |
166 void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { | 164 void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { |
167 NOTREACHED(); | 165 NOTREACHED(); |
168 } | 166 } |
169 | 167 |
170 void DelegatingRenderer::ReceiveCompositorFrameAck( | 168 void DelegatingRenderer::ReceiveSwapBuffersAck( |
171 const CompositorFrameAck& ack) { | 169 const CompositorFrameAck& ack) { |
172 resource_provider_->ReceiveFromParent(ack.resources); | 170 resource_provider_->ReceiveFromParent(ack.resources); |
173 } | 171 } |
174 | 172 |
175 | 173 |
176 bool DelegatingRenderer::IsContextLost() { | 174 bool DelegatingRenderer::IsContextLost() { |
177 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); | 175 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); |
178 if (!context3d) | 176 if (!context3d) |
179 return false; | 177 return false; |
180 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; | 178 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; |
181 } | 179 } |
182 | 180 |
183 void DelegatingRenderer::SetVisible(bool visible) { | 181 void DelegatingRenderer::SetVisible(bool visible) { |
184 visible_ = visible; | 182 visible_ = visible; |
185 } | 183 } |
186 | 184 |
187 } // namespace cc | 185 } // namespace cc |
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