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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 46 output_surface_(output_surface), | 46 output_surface_(output_surface), |
| 47 resource_provider_(resource_provider), | 47 resource_provider_(resource_provider), |
| 48 visible_(true) { | 48 visible_(true) { |
| 49 DCHECK(resource_provider_); | 49 DCHECK(resource_provider_); |
| 50 } | 50 } |
| 51 | 51 |
| 52 bool DelegatingRenderer::Initialize() { | 52 bool DelegatingRenderer::Initialize() { |
| 53 capabilities_.using_partial_swap = false; | 53 capabilities_.using_partial_swap = false; |
| 54 // TODO(danakj): Throttling - we may want to only allow 1 outstanding frame, | 54 // TODO(danakj): Throttling - we may want to only allow 1 outstanding frame, |
| 55 // but the parent compositor may pipeline for us. | 55 // but the parent compositor may pipeline for us. |
| 56 // TODO(danakj): Can we use this in single-thread mode? | |
| 57 capabilities_.using_swap_complete_callback = true; | |
| 58 capabilities_.max_texture_size = resource_provider_->max_texture_size(); | 56 capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
| 59 capabilities_.best_texture_format = resource_provider_->best_texture_format(); | 57 capabilities_.best_texture_format = resource_provider_->best_texture_format(); |
| 60 capabilities_.allow_partial_texture_updates = false; | 58 capabilities_.allow_partial_texture_updates = false; |
| 61 capabilities_.using_offscreen_context3d = false; | 59 capabilities_.using_offscreen_context3d = false; |
| 62 | 60 |
| 63 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); | 61 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); |
| 64 | 62 |
| 65 if (!context3d) { | 63 if (!context3d) { |
| 66 // Software compositing. | 64 // Software compositing. |
| 67 return true; | 65 return true; |
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| 149 DrawQuad::ResourceIteratorCallback append_to_array = | 147 DrawQuad::ResourceIteratorCallback append_to_array = |
| 150 base::Bind(&AppendToArray, &resources); | 148 base::Bind(&AppendToArray, &resources); |
| 151 for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) { | 149 for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) { |
| 152 RenderPass* render_pass = out_data.render_pass_list.at(i); | 150 RenderPass* render_pass = out_data.render_pass_list.at(i); |
| 153 for (size_t j = 0; j < render_pass->quad_list.size(); ++j) | 151 for (size_t j = 0; j < render_pass->quad_list.size(); ++j) |
| 154 render_pass->quad_list[j]->IterateResources(append_to_array); | 152 render_pass->quad_list[j]->IterateResources(append_to_array); |
| 155 } | 153 } |
| 156 resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); | 154 resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); |
| 157 } | 155 } |
| 158 | 156 |
| 159 void DelegatingRenderer::SwapBuffers(const ui::LatencyInfo& latency_info) { | 157 void DelegatingRenderer::SwapBuffers() { |
| 160 TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers"); | 158 TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers"); |
| 161 | 159 |
| 162 output_surface_->SendFrameToParentCompositor(&frame_for_swap_buffers_); | 160 output_surface_->SwapBuffers(&frame_for_swap_buffers_); |
| 163 frame_for_swap_buffers_.delegated_frame_data.reset(); | 161 frame_for_swap_buffers_.delegated_frame_data.reset(); |
| 164 } | 162 } |
| 165 | 163 |
| 166 void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { | 164 void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { |
| 167 NOTREACHED(); | 165 NOTREACHED(); |
| 168 } | 166 } |
| 169 | 167 |
| 170 void DelegatingRenderer::ReceiveCompositorFrameAck( | 168 void DelegatingRenderer::ReceiveSwapBuffersAck( |
| 171 const CompositorFrameAck& ack) { | 169 const CompositorFrameAck& ack) { |
| 172 resource_provider_->ReceiveFromParent(ack.resources); | 170 resource_provider_->ReceiveFromParent(ack.resources); |
| 173 } | 171 } |
| 174 | 172 |
| 175 | 173 |
| 176 bool DelegatingRenderer::IsContextLost() { | 174 bool DelegatingRenderer::IsContextLost() { |
| 177 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); | 175 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); |
| 178 if (!context3d) | 176 if (!context3d) |
| 179 return false; | 177 return false; |
| 180 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; | 178 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; |
| 181 } | 179 } |
| 182 | 180 |
| 183 void DelegatingRenderer::SetVisible(bool visible) { | 181 void DelegatingRenderer::SetVisible(bool visible) { |
| 184 visible_ = visible; | 182 visible_ = visible; |
| 185 } | 183 } |
| 186 | 184 |
| 187 } // namespace cc | 185 } // namespace cc |
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