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Side by Side Diff: Source/modules/webaudio/AudioContext.h

Issue 16288002: Web MIDI API (work in progress) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: add accessApproved() Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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26 #define AudioContext_h 26 #define AudioContext_h
27 27
28 #include "bindings/v8/ScriptWrappable.h" 28 #include "bindings/v8/ScriptWrappable.h"
29 #include "core/dom/ActiveDOMObject.h" 29 #include "core/dom/ActiveDOMObject.h"
30 #include "core/dom/EventListener.h" 30 #include "core/dom/EventListener.h"
31 #include "core/dom/EventTarget.h" 31 #include "core/dom/EventTarget.h"
32 #include "core/platform/audio/AudioBus.h" 32 #include "core/platform/audio/AudioBus.h"
33 #include "core/platform/audio/HRTFDatabaseLoader.h" 33 #include "core/platform/audio/HRTFDatabaseLoader.h"
34 #include "modules/webaudio/AsyncAudioDecoder.h" 34 #include "modules/webaudio/AsyncAudioDecoder.h"
35 #include "modules/webaudio/AudioDestinationNode.h" 35 #include "modules/webaudio/AudioDestinationNode.h"
36 #include "modules/webmidi/MIDIAccess.h"
36 #include "wtf/HashSet.h" 37 #include "wtf/HashSet.h"
37 #include "wtf/MainThread.h" 38 #include "wtf/MainThread.h"
38 #include "wtf/OwnPtr.h" 39 #include "wtf/OwnPtr.h"
39 #include "wtf/PassRefPtr.h" 40 #include "wtf/PassRefPtr.h"
40 #include "wtf/RefCounted.h" 41 #include "wtf/RefCounted.h"
41 #include "wtf/RefPtr.h" 42 #include "wtf/RefPtr.h"
42 #include "wtf/ThreadSafeRefCounted.h" 43 #include "wtf/ThreadSafeRefCounted.h"
43 #include "wtf/Threading.h" 44 #include "wtf/Threading.h"
44 #include "wtf/Vector.h" 45 #include "wtf/Vector.h"
45 #include "wtf/text/AtomicStringHash.h" 46 #include "wtf/text/AtomicStringHash.h"
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242 using ThreadSafeRefCounted<AudioContext>::ref; 243 using ThreadSafeRefCounted<AudioContext>::ref;
243 using ThreadSafeRefCounted<AudioContext>::deref; 244 using ThreadSafeRefCounted<AudioContext>::deref;
244 245
245 void startRendering(); 246 void startRendering();
246 void fireCompletionEvent(); 247 void fireCompletionEvent();
247 248
248 static unsigned s_hardwareContextCount; 249 static unsigned s_hardwareContextCount;
249 250
250 virtual void reportMemoryUsage(MemoryObjectInfo*) const OVERRIDE; 251 virtual void reportMemoryUsage(MemoryObjectInfo*) const OVERRIDE;
251 252
253 MIDIAccess* midiAccess() { return m_midiAccess.get(); }
254
252 protected: 255 protected:
253 explicit AudioContext(Document*); 256 explicit AudioContext(Document*);
254 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl oat sampleRate); 257 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl oat sampleRate);
255 258
256 static bool isSampleRateRangeGood(float sampleRate); 259 static bool isSampleRateRangeGood(float sampleRate);
257 260
258 private: 261 private:
259 void constructCommon(); 262 void constructCommon();
260 263
261 void lazyInitialize(); 264 void lazyInitialize();
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342 bool m_isOfflineContext; 345 bool m_isOfflineContext;
343 346
344 AsyncAudioDecoder m_audioDecoder; 347 AsyncAudioDecoder m_audioDecoder;
345 348
346 // This is considering 32 is large enough for multiple channels audio. 349 // This is considering 32 is large enough for multiple channels audio.
347 // It is somewhat arbitrary and could be increased if necessary. 350 // It is somewhat arbitrary and could be increased if necessary.
348 enum { MaxNumberOfChannels = 32 }; 351 enum { MaxNumberOfChannels = 32 };
349 352
350 // Number of AudioBufferSourceNodes that are active (playing). 353 // Number of AudioBufferSourceNodes that are active (playing).
351 int m_activeSourceCount; 354 int m_activeSourceCount;
355
356 RefPtr<MIDIAccess> m_midiAccess;
352 }; 357 };
353 358
354 } // WebCore 359 } // WebCore
355 360
356 #endif // AudioContext_h 361 #endif // AudioContext_h
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