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Side by Side Diff: media/audio/audio_manager.h

Issue 16286010: Removed the IsRecordingInProcess check for speech since it is not needed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_
6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_ 6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
99 // with 0 suggesting that the implementation use a default value for that 99 // with 0 suggesting that the implementation use a default value for that
100 // platform. 100 // platform.
101 // Returns NULL if the combination of the parameters is not supported, or if 101 // Returns NULL if the combination of the parameters is not supported, or if
102 // we have reached some other platform specific limit. 102 // we have reached some other platform specific limit.
103 // 103 //
104 // Do not free the returned AudioInputStream. It is owned by AudioManager. 104 // Do not free the returned AudioInputStream. It is owned by AudioManager.
105 // When you are done with it, call |Stop()| and |Close()| to release it. 105 // When you are done with it, call |Stop()| and |Close()| to release it.
106 virtual AudioInputStream* MakeAudioInputStream( 106 virtual AudioInputStream* MakeAudioInputStream(
107 const AudioParameters& params, const std::string& device_id) = 0; 107 const AudioParameters& params, const std::string& device_id) = 0;
108 108
109 // Used to determine if something else is currently making use of audio input.
110 virtual bool IsRecordingInProcess() = 0;
111
112 // Returns message loop used for audio IO. 109 // Returns message loop used for audio IO.
113 virtual scoped_refptr<base::MessageLoopProxy> GetMessageLoop() = 0; 110 virtual scoped_refptr<base::MessageLoopProxy> GetMessageLoop() = 0;
114 111
115 // Allows clients to listen for device state changes; e.g. preferred sample 112 // Allows clients to listen for device state changes; e.g. preferred sample
116 // rate or channel layout changes. The typical response to receiving this 113 // rate or channel layout changes. The typical response to receiving this
117 // callback is to recreate the stream. 114 // callback is to recreate the stream.
118 class AudioDeviceListener { 115 class AudioDeviceListener {
119 public: 116 public:
120 virtual void OnDeviceChange() = 0; 117 virtual void OnDeviceChange() = 0;
121 }; 118 };
(...skipping 17 matching lines...) Expand all
139 protected: 136 protected:
140 AudioManager(); 137 AudioManager();
141 138
142 private: 139 private:
143 DISALLOW_COPY_AND_ASSIGN(AudioManager); 140 DISALLOW_COPY_AND_ASSIGN(AudioManager);
144 }; 141 };
145 142
146 } // namespace media 143 } // namespace media
147 144
148 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_ 145 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_
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