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Side by Side Diff: src/compiler/raw-machine-assembler.h

Issue 1628133002: [turbofan] Add RoundUint32ToFloat32 operator to Turbofan. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: add arm/arm64 implementation Created 4 years, 10 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_
7 7
8 #include "src/assembler.h" 8 #include "src/assembler.h"
9 #include "src/compiler/common-operator.h" 9 #include "src/compiler/common-operator.h"
10 #include "src/compiler/graph.h" 10 #include "src/compiler/graph.h"
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474 } 474 }
475 Node* RoundInt32ToFloat32(Node* a) { 475 Node* RoundInt32ToFloat32(Node* a) {
476 return AddNode(machine()->RoundInt32ToFloat32(), a); 476 return AddNode(machine()->RoundInt32ToFloat32(), a);
477 } 477 }
478 Node* RoundInt64ToFloat32(Node* a) { 478 Node* RoundInt64ToFloat32(Node* a) {
479 return AddNode(machine()->RoundInt64ToFloat32(), a); 479 return AddNode(machine()->RoundInt64ToFloat32(), a);
480 } 480 }
481 Node* RoundInt64ToFloat64(Node* a) { 481 Node* RoundInt64ToFloat64(Node* a) {
482 return AddNode(machine()->RoundInt64ToFloat64(), a); 482 return AddNode(machine()->RoundInt64ToFloat64(), a);
483 } 483 }
484 Node* RoundUint32ToFloat32(Node* a) {
485 return AddNode(machine()->RoundUint32ToFloat32(), a);
486 }
484 Node* RoundUint64ToFloat32(Node* a) { 487 Node* RoundUint64ToFloat32(Node* a) {
485 return AddNode(machine()->RoundUint64ToFloat32(), a); 488 return AddNode(machine()->RoundUint64ToFloat32(), a);
486 } 489 }
487 Node* RoundUint64ToFloat64(Node* a) { 490 Node* RoundUint64ToFloat64(Node* a) {
488 return AddNode(machine()->RoundUint64ToFloat64(), a); 491 return AddNode(machine()->RoundUint64ToFloat64(), a);
489 } 492 }
490 Node* BitcastFloat32ToInt32(Node* a) { 493 Node* BitcastFloat32ToInt32(Node* a) {
491 return AddNode(machine()->BitcastFloat32ToInt32(), a); 494 return AddNode(machine()->BitcastFloat32ToInt32(), a);
492 } 495 }
493 Node* BitcastFloat64ToInt64(Node* a) { 496 Node* BitcastFloat64ToInt64(Node* a) {
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680 bool bound_; 683 bool bound_;
681 friend class RawMachineAssembler; 684 friend class RawMachineAssembler;
682 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); 685 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel);
683 }; 686 };
684 687
685 } // namespace compiler 688 } // namespace compiler
686 } // namespace internal 689 } // namespace internal
687 } // namespace v8 690 } // namespace v8
688 691
689 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ 692 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_
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