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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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474 } | 474 } |
475 Node* RoundInt32ToFloat32(Node* a) { | 475 Node* RoundInt32ToFloat32(Node* a) { |
476 return AddNode(machine()->RoundInt32ToFloat32(), a); | 476 return AddNode(machine()->RoundInt32ToFloat32(), a); |
477 } | 477 } |
478 Node* RoundInt64ToFloat32(Node* a) { | 478 Node* RoundInt64ToFloat32(Node* a) { |
479 return AddNode(machine()->RoundInt64ToFloat32(), a); | 479 return AddNode(machine()->RoundInt64ToFloat32(), a); |
480 } | 480 } |
481 Node* RoundInt64ToFloat64(Node* a) { | 481 Node* RoundInt64ToFloat64(Node* a) { |
482 return AddNode(machine()->RoundInt64ToFloat64(), a); | 482 return AddNode(machine()->RoundInt64ToFloat64(), a); |
483 } | 483 } |
| 484 Node* RoundUint32ToFloat32(Node* a) { |
| 485 return AddNode(machine()->RoundUint32ToFloat32(), a); |
| 486 } |
484 Node* RoundUint64ToFloat32(Node* a) { | 487 Node* RoundUint64ToFloat32(Node* a) { |
485 return AddNode(machine()->RoundUint64ToFloat32(), a); | 488 return AddNode(machine()->RoundUint64ToFloat32(), a); |
486 } | 489 } |
487 Node* RoundUint64ToFloat64(Node* a) { | 490 Node* RoundUint64ToFloat64(Node* a) { |
488 return AddNode(machine()->RoundUint64ToFloat64(), a); | 491 return AddNode(machine()->RoundUint64ToFloat64(), a); |
489 } | 492 } |
490 Node* BitcastFloat32ToInt32(Node* a) { | 493 Node* BitcastFloat32ToInt32(Node* a) { |
491 return AddNode(machine()->BitcastFloat32ToInt32(), a); | 494 return AddNode(machine()->BitcastFloat32ToInt32(), a); |
492 } | 495 } |
493 Node* BitcastFloat64ToInt64(Node* a) { | 496 Node* BitcastFloat64ToInt64(Node* a) { |
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680 bool bound_; | 683 bool bound_; |
681 friend class RawMachineAssembler; | 684 friend class RawMachineAssembler; |
682 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); | 685 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); |
683 }; | 686 }; |
684 | 687 |
685 } // namespace compiler | 688 } // namespace compiler |
686 } // namespace internal | 689 } // namespace internal |
687 } // namespace v8 | 690 } // namespace v8 |
688 | 691 |
689 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 692 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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