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| 1 | 1 |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DoublePoint_h | 5 #ifndef DoublePoint_h |
| 6 #define DoublePoint_h | 6 #define DoublePoint_h |
| 7 | 7 |
| 8 #include "platform/geometry/DoubleSize.h" | 8 #include "platform/geometry/DoubleSize.h" |
| 9 #include "platform/geometry/FloatPoint.h" | 9 #include "platform/geometry/FloatPoint.h" |
| 10 #include "platform/geometry/IntPoint.h" | 10 #include "platform/geometry/IntPoint.h" |
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| 164 inline FloatPoint toFloatPoint(const DoublePoint& a) | 164 inline FloatPoint toFloatPoint(const DoublePoint& a) |
| 165 { | 165 { |
| 166 return FloatPoint(a.x(), a.y()); | 166 return FloatPoint(a.x(), a.y()); |
| 167 } | 167 } |
| 168 | 168 |
| 169 inline DoubleSize toDoubleSize(const DoublePoint& a) | 169 inline DoubleSize toDoubleSize(const DoublePoint& a) |
| 170 { | 170 { |
| 171 return DoubleSize(a.x(), a.y()); | 171 return DoubleSize(a.x(), a.y()); |
| 172 } | 172 } |
| 173 | 173 |
| 174 } | 174 } // namespace blink |
| 175 | 175 |
| 176 #endif | 176 #endif |
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