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1 /* | 1 /* |
2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
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49 return m_precision; | 49 return m_precision; |
50 } | 50 } |
51 | 51 |
52 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) | 52 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) |
53 : m_rangeMin(rangeMin) | 53 : m_rangeMin(rangeMin) |
54 , m_rangeMax(rangeMax) | 54 , m_rangeMax(rangeMax) |
55 , m_precision(precision) | 55 , m_precision(precision) |
56 { | 56 { |
57 } | 57 } |
58 | 58 |
59 } | 59 } // namespace blink |
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