| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
| 10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 49 return m_precision; | 49 return m_precision; |
| 50 } | 50 } |
| 51 | 51 |
| 52 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) | 52 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) |
| 53 : m_rangeMin(rangeMin) | 53 : m_rangeMin(rangeMin) |
| 54 , m_rangeMax(rangeMax) | 54 , m_rangeMax(rangeMax) |
| 55 , m_precision(precision) | 55 , m_precision(precision) |
| 56 { | 56 { |
| 57 } | 57 } |
| 58 | 58 |
| 59 } | 59 } // namespace blink |
| OLD | NEW |