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Side by Side Diff: third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h

Issue 1627713002: Add more missing closing namespace comments. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase, address comment (also filed llvm.org/PR26290) Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * Copyright 2014 The Chromium Authors. All rights reserved. 4 * Copyright 2014 The Chromium Authors. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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74 74
75 // FIXME: we can almost do away with this per-object map, but not quite: the tile size can be 75 // FIXME: we can almost do away with this per-object map, but not quite: the tile size can be
76 // relative to the client bounding box, and it gets captured in the cached P attern shader. 76 // relative to the client bounding box, and it gets captured in the cached P attern shader.
77 // Hence, we need one Pattern shader per client. The display list OTOH is th e same => we 77 // Hence, we need one Pattern shader per client. The display list OTOH is th e same => we
78 // should be able to cache a single display list per LayoutSVGResourcePatter n + one 78 // should be able to cache a single display list per LayoutSVGResourcePatter n + one
79 // Pattern(shader) for each client -- this would avoid re-recording when mul tiple clients 79 // Pattern(shader) for each client -- this would avoid re-recording when mul tiple clients
80 // share the same pattern. 80 // share the same pattern.
81 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; 81 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap;
82 }; 82 };
83 83
84 } 84 } // namespace blink
85 85
86 #endif 86 #endif
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