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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "bindings/core/v8/ScriptState.h" | 5 #include "bindings/core/v8/ScriptState.h" |
6 | 6 |
7 #include "bindings/core/v8/V8Binding.h" | 7 #include "bindings/core/v8/V8Binding.h" |
8 #include "core/dom/ExecutionContext.h" | 8 #include "core/dom/ExecutionContext.h" |
9 #include "core/frame/LocalDOMWindow.h" | 9 #include "core/frame/LocalDOMWindow.h" |
10 #include "core/frame/LocalFrame.h" | 10 #include "core/frame/LocalFrame.h" |
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137 ASSERT(frame); | 137 ASSERT(frame); |
138 v8::HandleScope handleScope(toIsolate(frame)); | 138 v8::HandleScope handleScope(toIsolate(frame)); |
139 v8::Local<v8::Context> context = toV8Context(frame, world); | 139 v8::Local<v8::Context> context = toV8Context(frame, world); |
140 if (context.IsEmpty()) | 140 if (context.IsEmpty()) |
141 return nullptr; | 141 return nullptr; |
142 ScriptState* scriptState = ScriptState::from(context); | 142 ScriptState* scriptState = ScriptState::from(context); |
143 ASSERT(scriptState->contextIsValid()); | 143 ASSERT(scriptState->contextIsValid()); |
144 return scriptState; | 144 return scriptState; |
145 } | 145 } |
146 | 146 |
147 } | 147 } // namespace blink |
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