Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(989)

Unified Diff: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc

Issue 1627643002: Revert of Refactoring gamepad polling to support dynamically added sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
index 0c01dc181a7179a52d66c4819d953b203b432519..3983694f110aa43e51e03b03f26196c6eb2ae5f8 100644
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
@@ -56,57 +56,122 @@
} // namespace
GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin()
- : xinput_available_(false) {
- for (size_t i = 0; i < XUSER_MAX_COUNT; ++i)
- xinput_connected_[i] = false;
+ : xinput_dll_(base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))),
+ xinput_available_(GetXInputDllFunctions()) {
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ platform_pad_state_[i].status = DISCONNECTED;
+ pad_state_[i].mapper = NULL;
+ pad_state_[i].axis_mask = 0;
+ pad_state_[i].button_mask = 0;
+ }
+
+ raw_input_fetcher_.reset(new RawInputDataFetcher());
+ raw_input_fetcher_->StartMonitor();
}
GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() {
-}
-
-void GamepadPlatformDataFetcherWin::OnAddedToProvider() {
- xinput_dll_.Reset(base::LoadNativeLibrary(
- base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll")), nullptr));
- xinput_available_ = GetXInputDllFunctions();
+ raw_input_fetcher_->StopMonitor();
+}
+
+int GamepadPlatformDataFetcherWin::FirstAvailableGamepadId() const {
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ if (platform_pad_state_[i].status == DISCONNECTED)
+ return i;
+ }
+ return -1;
+}
+
+bool GamepadPlatformDataFetcherWin::HasXInputGamepad(int index) const {
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ if (platform_pad_state_[i].status == XINPUT_CONNECTED &&
+ platform_pad_state_[i].xinput_index == index)
+ return true;
+ }
+ return false;
+}
+
+bool GamepadPlatformDataFetcherWin::HasRawInputGamepad(
+ const HANDLE handle) const {
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ if (platform_pad_state_[i].status == RAWINPUT_CONNECTED &&
+ platform_pad_state_[i].raw_input_handle == handle)
+ return true;
+ }
+ return false;
}
void GamepadPlatformDataFetcherWin::EnumerateDevices() {
TRACE_EVENT0("GAMEPAD", "EnumerateDevices");
- if (xinput_available_) {
- for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
- // Check to see if the xinput device is connected
- XINPUT_CAPABILITIES caps;
- DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
- xinput_connected_[i] = (res == ERROR_SUCCESS);
- if (!xinput_connected_[i])
+ // Mark all disconnected pads DISCONNECTED.
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ if (!pad_state_[i].data.connected)
+ platform_pad_state_[i].status = DISCONNECTED;
+ }
+
+ for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
+ if (HasXInputGamepad(i))
+ continue;
+ int pad_index = FirstAvailableGamepadId();
+ if (pad_index == -1)
+ return; // We can't add any more gamepads.
+ WebGamepad& pad = pad_state_[pad_index].data;
+ if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) {
+ platform_pad_state_[pad_index].status = XINPUT_CONNECTED;
+ platform_pad_state_[pad_index].xinput_index = i;
+ pad_state_[pad_index].mapper = NULL;
+ pad_state_[pad_index].axis_mask = 0;
+ pad_state_[pad_index].button_mask = 0;
+ }
+ }
+
+ if (raw_input_fetcher_->Available()) {
+ std::vector<RawGamepadInfo*> raw_inputs =
+ raw_input_fetcher_->EnumerateDevices();
+ for (size_t i = 0; i < raw_inputs.size(); ++i) {
+ RawGamepadInfo* gamepad = raw_inputs[i];
+ if (gamepad->buttons_length == 0 && gamepad->axes_length == 0)
continue;
-
- PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i);
- if (!state)
- continue; // No slot available for this gamepad.
-
- WebGamepad& pad = state->data;
-
- if (state->active_state == GAMEPAD_NEWLY_ACTIVE) {
- // This is the first time we've seen this device, so do some one-time
- // initialization
- pad.connected = true;
- swprintf(pad.id,
- WebGamepad::idLengthCap,
- L"Xbox 360 Controller (XInput STANDARD %ls)",
- GamepadSubTypeName(caps.SubType));
+ if (HasRawInputGamepad(gamepad->handle))
+ continue;
+ int pad_index = FirstAvailableGamepadId();
+ if (pad_index == -1)
+ return;
+ WebGamepad& pad = pad_state_[pad_index].data;
+ pad.connected = true;
+ PadState& state = pad_state_[pad_index];
+ PlatformPadState& platform_state = platform_pad_state_[pad_index];
+ platform_state.status = RAWINPUT_CONNECTED;
+ platform_state.raw_input_handle = gamepad->handle;
+
+ std::string vendor = base::StringPrintf("%04x", gamepad->vendor_id);
+ std::string product = base::StringPrintf("%04x", gamepad->product_id);
+ state.mapper = GetGamepadStandardMappingFunction(vendor, product);
+ state.axis_mask = 0;
+ state.button_mask = 0;
+
+ swprintf(pad.id, WebGamepad::idLengthCap,
+ L"%ls (%lsVendor: %04x Product: %04x)",
+ gamepad->id, state.mapper ? L"STANDARD GAMEPAD " : L"",
+ gamepad->vendor_id, gamepad->product_id);
+
+ if (state.mapper)
swprintf(pad.mapping, WebGamepad::mappingLengthCap, L"standard");
- }
+ else
+ pad.mapping[0] = 0;
}
}
}
-void GamepadPlatformDataFetcherWin::GetGamepadData(bool devices_changed_hint) {
+void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads,
+ bool devices_changed_hint) {
TRACE_EVENT0("GAMEPAD", "GetGamepadData");
- if (!xinput_available_)
+ if (!xinput_available_ &&
+ !raw_input_fetcher_->Available()) {
+ pads->length = 0;
return;
+ }
// A note on XInput devices:
// If we got notification that system devices have been updated, then
@@ -118,31 +183,71 @@
if (devices_changed_hint)
EnumerateDevices();
- for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
- if (xinput_connected_[i])
- GetXInputPadData(i);
- }
-}
-
-void GamepadPlatformDataFetcherWin::GetXInputPadData(int i) {
- PadState* pad_state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i);
- if (!pad_state)
- return;
-
- WebGamepad& pad = pad_state->data;
-
+ pads->length = 0;
+
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ // We rely on device_changed and GetCapabilities to tell us that
+ // something's been connected, but we will mark as disconnected if
+ // Get___PadState returns that we've lost the pad.
+ if (!pad_state_[i].data.connected)
+ continue;
+
+ if (platform_pad_state_[i].status == XINPUT_CONNECTED)
+ GetXInputPadData(i, &pad_state_[i].data);
+ else if (platform_pad_state_[i].status == RAWINPUT_CONNECTED)
+ GetRawInputPadData(i, &pad_state_[i].data);
+
+ MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
+
+ if (pads->items[i].connected)
+ pads->length++;
+ }
+}
+
+void GamepadPlatformDataFetcherWin::PauseHint(bool pause) {
+ if (pause)
+ raw_input_fetcher_->StopMonitor();
+ else
+ raw_input_fetcher_->StartMonitor();
+}
+
+bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity(
+ int i,
+ WebGamepad* pad) const {
+ DCHECK(pad);
+ TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i);
+ XINPUT_CAPABILITIES caps;
+ DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
+ if (res == ERROR_DEVICE_NOT_CONNECTED) {
+ pad->connected = false;
+ return false;
+ } else {
+ pad->connected = true;
+ swprintf(pad->id,
+ WebGamepad::idLengthCap,
+ L"Xbox 360 Controller (XInput STANDARD %ls)",
+ GamepadSubTypeName(caps.SubType));
+ swprintf(pad->mapping, WebGamepad::mappingLengthCap, L"standard");
+ return true;
+ }
+}
+
+void GamepadPlatformDataFetcherWin::GetXInputPadData(
+ int i,
+ WebGamepad* pad) {
XINPUT_STATE state;
memset(&state, 0, sizeof(XINPUT_STATE));
TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i);
- DWORD dwResult = xinput_get_state_(i, &state);
+ DWORD dwResult = xinput_get_state_(platform_pad_state_[i].xinput_index,
+ &state);
TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i);
if (dwResult == ERROR_SUCCESS) {
- pad.timestamp = state.dwPacketNumber;
- pad.buttonsLength = 0;
+ pad->timestamp = state.dwPacketNumber;
+ pad->buttonsLength = 0;
WORD val = state.Gamepad.wButtons;
-#define ADD(b) pad.buttons[pad.buttonsLength].pressed = (val & (b)) != 0; \
- pad.buttons[pad.buttonsLength++].value = ((val & (b)) ? 1.f : 0.f);
+#define ADD(b) pad->buttons[pad->buttonsLength].pressed = (val & (b)) != 0; \
+ pad->buttons[pad->buttonsLength++].value = ((val & (b)) ? 1.f : 0.f);
ADD(XINPUT_GAMEPAD_A);
ADD(XINPUT_GAMEPAD_B);
ADD(XINPUT_GAMEPAD_X);
@@ -150,14 +255,14 @@
ADD(XINPUT_GAMEPAD_LEFT_SHOULDER);
ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER);
- pad.buttons[pad.buttonsLength].pressed =
+ pad->buttons[pad->buttonsLength].pressed =
state.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
- pad.buttons[pad.buttonsLength++].value =
+ pad->buttons[pad->buttonsLength++].value =
state.Gamepad.bLeftTrigger / 255.f;
- pad.buttons[pad.buttonsLength].pressed =
+ pad->buttons[pad->buttonsLength].pressed =
state.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
- pad.buttons[pad.buttonsLength++].value =
+ pad->buttons[pad->buttonsLength++].value =
state.Gamepad.bRightTrigger / 255.f;
ADD(XINPUT_GAMEPAD_BACK);
@@ -169,11 +274,11 @@
ADD(XINPUT_GAMEPAD_DPAD_LEFT);
ADD(XINPUT_GAMEPAD_DPAD_RIGHT);
#undef ADD
- pad.axesLength = 0;
+ pad->axesLength = 0;
float value = 0.0;
#define ADD(a, factor) value = factor * NormalizeXInputAxis(a); \
- pad.axes[pad.axesLength++] = value;
+ pad->axes[pad->axesLength++] = value;
// XInput are +up/+right, -down/-left, we want -up/-left.
ADD(state.Gamepad.sThumbLX, 1);
@@ -181,7 +286,32 @@
ADD(state.Gamepad.sThumbRX, 1);
ADD(state.Gamepad.sThumbRY, -1);
#undef ADD
- }
+ } else {
+ pad->connected = false;
+ }
+}
+
+void GamepadPlatformDataFetcherWin::GetRawInputPadData(
+ int index,
+ WebGamepad* pad) {
+ RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo(
+ platform_pad_state_[index].raw_input_handle);
+ if (!gamepad) {
+ pad->connected = false;
+ return;
+ }
+
+ pad->timestamp = gamepad->report_id;
+ pad->buttonsLength = gamepad->buttons_length;
+ pad->axesLength = gamepad->axes_length;
+
+ for (unsigned int i = 0; i < pad->buttonsLength; i++) {
+ pad->buttons[i].pressed = gamepad->buttons[i];
+ pad->buttons[i].value = gamepad->buttons[i] ? 1.0 : 0.0;
+ }
+
+ for (unsigned int i = 0; i < pad->axesLength; i++)
+ pad->axes[i] = gamepad->axes[i].value;
}
bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() {
« no previous file with comments | « content/browser/gamepad/gamepad_platform_data_fetcher_win.h ('k') | content/browser/gamepad/gamepad_provider.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698