Index: content/browser/gamepad/gamepad_data_fetcher.h |
diff --git a/content/browser/gamepad/gamepad_data_fetcher.h b/content/browser/gamepad/gamepad_data_fetcher.h |
index f2097fdcd81cc64b6a8a1b1425d752423d9bab27..a395fd9b0d20a931090b6a5feefbc285975465e2 100644 |
--- a/content/browser/gamepad/gamepad_data_fetcher.h |
+++ b/content/browser/gamepad/gamepad_data_fetcher.h |
@@ -5,36 +5,55 @@ |
#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
-#include "content/browser/gamepad/gamepad_provider.h" |
-#include "content/common/content_export.h" |
+#include <stdint.h> |
+ |
+#include "build/build_config.h" |
+#include "content/browser/gamepad/gamepad_standard_mappings.h" |
+#include "third_party/WebKit/public/platform/WebGamepads.h" |
namespace content { |
-// Abstract interface for imlementing platform- (and test-) specific behavior |
+// Abstract interface for imlementing platform- (and test-) specific behaviro |
// for getting the gamepad data. |
-class CONTENT_EXPORT GamepadDataFetcher { |
+class GamepadDataFetcher { |
public: |
- GamepadDataFetcher(); |
virtual ~GamepadDataFetcher() {} |
- |
- virtual void GetGamepadData(bool devices_changed_hint) = 0; |
+ virtual void GetGamepadData(blink::WebGamepads* pads, |
+ bool devices_changed_hint) = 0; |
virtual void PauseHint(bool paused) {} |
- GamepadProvider* provider() { return provider_; } |
+#if !defined(OS_ANDROID) |
+ struct PadState { |
+ // Gamepad data, unmapped. |
+ blink::WebGamepad data; |
+ |
+ // Functions to map from device data to standard layout, if available. May |
+ // be null if no mapping is available. |
+ GamepadStandardMappingFunction mapper; |
+ |
+ // Sanitization masks |
+ // axis_mask and button_mask are bitfields that represent the reset state of |
+ // each input. If a button or axis has ever reported 0 in the past the |
+ // corresponding bit will be set to 1. |
+ |
+ // If we ever increase the max axis count this will need to be updated. |
+ static_assert(blink::WebGamepad::axesLengthCap <= |
+ std::numeric_limits<uint32_t>::digits, |
+ "axis_mask is not large enough"); |
+ uint32_t axis_mask; |
+ |
+ // If we ever increase the max button count this will need to be updated. |
+ static_assert(blink::WebGamepad::buttonsLengthCap <= |
+ std::numeric_limits<uint32_t>::digits, |
+ "button_mask is not large enough"); |
+ uint32_t button_mask; |
+ }; |
+ |
+ void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); |
protected: |
- friend GamepadProvider; |
- |
- // To be called by the GamepadProvider on the polling thread; |
- void InitializeProvider(GamepadProvider* provider); |
- |
- // This call will happen on the gamepad polling thread. Any initialization |
- // that needs to happen on that thread should be done here, not in the |
- // constructor. |
- virtual void OnAddedToProvider() {} |
- |
- private: |
- GamepadProvider* provider_; |
+ PadState pad_state_[blink::WebGamepads::itemsLengthCap]; |
+#endif |
}; |
} // namespace content |