| Index: content/browser/gamepad/gamepad_data_fetcher.h
|
| diff --git a/content/browser/gamepad/gamepad_data_fetcher.h b/content/browser/gamepad/gamepad_data_fetcher.h
|
| index f2097fdcd81cc64b6a8a1b1425d752423d9bab27..a395fd9b0d20a931090b6a5feefbc285975465e2 100644
|
| --- a/content/browser/gamepad/gamepad_data_fetcher.h
|
| +++ b/content/browser/gamepad/gamepad_data_fetcher.h
|
| @@ -5,36 +5,55 @@
|
| #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_
|
| #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_
|
|
|
| -#include "content/browser/gamepad/gamepad_provider.h"
|
| -#include "content/common/content_export.h"
|
| +#include <stdint.h>
|
| +
|
| +#include "build/build_config.h"
|
| +#include "content/browser/gamepad/gamepad_standard_mappings.h"
|
| +#include "third_party/WebKit/public/platform/WebGamepads.h"
|
|
|
| namespace content {
|
|
|
| -// Abstract interface for imlementing platform- (and test-) specific behavior
|
| +// Abstract interface for imlementing platform- (and test-) specific behaviro
|
| // for getting the gamepad data.
|
| -class CONTENT_EXPORT GamepadDataFetcher {
|
| +class GamepadDataFetcher {
|
| public:
|
| - GamepadDataFetcher();
|
| virtual ~GamepadDataFetcher() {}
|
| -
|
| - virtual void GetGamepadData(bool devices_changed_hint) = 0;
|
| + virtual void GetGamepadData(blink::WebGamepads* pads,
|
| + bool devices_changed_hint) = 0;
|
| virtual void PauseHint(bool paused) {}
|
|
|
| - GamepadProvider* provider() { return provider_; }
|
| +#if !defined(OS_ANDROID)
|
| + struct PadState {
|
| + // Gamepad data, unmapped.
|
| + blink::WebGamepad data;
|
| +
|
| + // Functions to map from device data to standard layout, if available. May
|
| + // be null if no mapping is available.
|
| + GamepadStandardMappingFunction mapper;
|
| +
|
| + // Sanitization masks
|
| + // axis_mask and button_mask are bitfields that represent the reset state of
|
| + // each input. If a button or axis has ever reported 0 in the past the
|
| + // corresponding bit will be set to 1.
|
| +
|
| + // If we ever increase the max axis count this will need to be updated.
|
| + static_assert(blink::WebGamepad::axesLengthCap <=
|
| + std::numeric_limits<uint32_t>::digits,
|
| + "axis_mask is not large enough");
|
| + uint32_t axis_mask;
|
| +
|
| + // If we ever increase the max button count this will need to be updated.
|
| + static_assert(blink::WebGamepad::buttonsLengthCap <=
|
| + std::numeric_limits<uint32_t>::digits,
|
| + "button_mask is not large enough");
|
| + uint32_t button_mask;
|
| + };
|
| +
|
| + void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad);
|
|
|
| protected:
|
| - friend GamepadProvider;
|
| -
|
| - // To be called by the GamepadProvider on the polling thread;
|
| - void InitializeProvider(GamepadProvider* provider);
|
| -
|
| - // This call will happen on the gamepad polling thread. Any initialization
|
| - // that needs to happen on that thread should be done here, not in the
|
| - // constructor.
|
| - virtual void OnAddedToProvider() {}
|
| -
|
| - private:
|
| - GamepadProvider* provider_;
|
| + PadState pad_state_[blink::WebGamepads::itemsLengthCap];
|
| +#endif
|
| };
|
|
|
| } // namespace content
|
|
|