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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
| 7 | 7 |
| 8 #include <set> | 8 #include <set> |
| 9 | 9 |
| 10 #include "base/callback_forward.h" | 10 #include "base/callback_forward.h" |
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| 72 | 72 |
| 73 // Stop/join with the background thread in GamepadProvider |provider_|. | 73 // Stop/join with the background thread in GamepadProvider |provider_|. |
| 74 void Terminate(); | 74 void Terminate(); |
| 75 | 75 |
| 76 // Called on IO thread when a gamepad is connected. | 76 // Called on IO thread when a gamepad is connected. |
| 77 void OnGamepadConnected(int index, const blink::WebGamepad& pad); | 77 void OnGamepadConnected(int index, const blink::WebGamepad& pad); |
| 78 | 78 |
| 79 // Called on IO thread when a gamepad is disconnected. | 79 // Called on IO thread when a gamepad is disconnected. |
| 80 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); | 80 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); |
| 81 | 81 |
| 82 GamepadProvider* provider() { return provider_.get(); } | |
| 83 | |
| 84 private: | 82 private: |
| 85 friend struct base::DefaultSingletonTraits<GamepadService>; | 83 friend struct base::DefaultSingletonTraits<GamepadService>; |
| 86 friend class GamepadServiceTestConstructor; | 84 friend class GamepadServiceTestConstructor; |
| 87 friend class GamepadServiceTest; | 85 friend class GamepadServiceTest; |
| 88 | 86 |
| 89 GamepadService(); | 87 GamepadService(); |
| 90 | 88 |
| 91 // Constructor for testing. This specifies the data fetcher to use for a | 89 // Constructor for testing. This specifies the data fetcher to use for a |
| 92 // provider, bypassing the default platform one. | 90 // provider, bypassing the default platform one. |
| 93 explicit GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); | 91 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); |
| 94 | 92 |
| 95 virtual ~GamepadService(); | 93 virtual ~GamepadService(); |
| 96 | 94 |
| 97 static void SetInstance(GamepadService* instance); | 95 static void SetInstance(GamepadService*); |
| 98 | 96 |
| 99 void OnUserGesture(); | 97 void OnUserGesture(); |
| 100 | 98 |
| 101 struct ConsumerInfo { | 99 struct ConsumerInfo { |
| 102 ConsumerInfo(GamepadConsumer* consumer) | 100 ConsumerInfo(GamepadConsumer* consumer) |
| 103 : consumer(consumer), | 101 : consumer(consumer), |
| 104 did_observe_user_gesture(false) { | 102 did_observe_user_gesture(false) { |
| 105 } | 103 } |
| 106 | 104 |
| 107 bool operator<(const ConsumerInfo& other) const { | 105 bool operator<(const ConsumerInfo& other) const { |
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| 123 int num_active_consumers_; | 121 int num_active_consumers_; |
| 124 | 122 |
| 125 bool gesture_callback_pending_; | 123 bool gesture_callback_pending_; |
| 126 | 124 |
| 127 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 125 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
| 128 }; | 126 }; |
| 129 | 127 |
| 130 } // namespace content | 128 } // namespace content |
| 131 | 129 |
| 132 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 130 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
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