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Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 1627643002: Revert of Refactoring gamepad polling to support dynamically added sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include <stdint.h>
9 #include <utility> 8 #include <utility>
10 #include <vector> 9 #include <vector>
11 10
12 #include "base/callback_forward.h" 11 #include "base/callback_forward.h"
13 #include "base/macros.h" 12 #include "base/macros.h"
14 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/shared_memory.h" 15 #include "base/memory/shared_memory.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/synchronization/lock.h" 17 #include "base/synchronization/lock.h"
18 #include "base/system_monitor/system_monitor.h" 18 #include "base/system_monitor/system_monitor.h"
19 #include "content/browser/gamepad/gamepad_standard_mappings.h"
20 #include "content/common/content_export.h" 19 #include "content/common/content_export.h"
21 #include "third_party/WebKit/public/platform/WebGamepads.h" 20 #include "third_party/WebKit/public/platform/WebGamepads.h"
22 21
23 namespace base { 22 namespace base {
24 class SingleThreadTaskRunner; 23 class SingleThreadTaskRunner;
25 class Thread; 24 class Thread;
26 } 25 }
27 26
28 namespace content { 27 namespace content {
29 28
30 class GamepadDataFetcher; 29 class GamepadDataFetcher;
31 struct GamepadHardwareBuffer; 30 struct GamepadHardwareBuffer;
32 31
33 enum GamepadSource {
34 GAMEPAD_SOURCE_NONE = 0,
35 GAMEPAD_SOURCE_ANDROID,
36 GAMEPAD_SOURCE_LINUX_UDEV,
37 GAMEPAD_SOURCE_MAC_HID,
38 GAMEPAD_SOURCE_MAC_XBOX,
39 GAMEPAD_SOURCE_TEST,
40 GAMEPAD_SOURCE_WIN_XINPUT,
41 GAMEPAD_SOURCE_WIN_RAW,
42 };
43
44 enum GamepadActiveState {
45 GAMEPAD_INACTIVE = 0,
46 GAMEPAD_ACTIVE,
47 GAMEPAD_NEWLY_ACTIVE,
48 };
49
50 struct PadState {
51 // Which data fetcher provided this gamepad's data.
52 GamepadSource source;
53
54 // Data fetcher-specific identifier for this gamepad.
55 int source_id;
56
57 // Indicates whether or not the gamepad is actively being updated
58 GamepadActiveState active_state;
59
60 // Gamepad data, unmapped.
61 blink::WebGamepad data;
62
63 // Functions to map from device data to standard layout, if available. May
64 // be null if no mapping is available or needed.
65 GamepadStandardMappingFunction mapper;
66
67 // Sanitization masks
68 // axis_mask and button_mask are bitfields that represent the reset state of
69 // each input. If a button or axis has ever reported 0 in the past the
70 // corresponding bit will be set to 1.
71
72 // If we ever increase the max axis count this will need to be updated.
73 static_assert(blink::WebGamepad::axesLengthCap <=
74 std::numeric_limits<uint32_t>::digits,
75 "axis_mask is not large enough");
76 uint32_t axis_mask;
77
78 // If we ever increase the max button count this will need to be updated.
79 static_assert(blink::WebGamepad::buttonsLengthCap <=
80 std::numeric_limits<uint32_t>::digits,
81 "button_mask is not large enough");
82 uint32_t button_mask;
83 };
84
85 class CONTENT_EXPORT GamepadProvider : 32 class CONTENT_EXPORT GamepadProvider :
86 public base::SystemMonitor::DevicesChangedObserver { 33 public base::SystemMonitor::DevicesChangedObserver {
87 public: 34 public:
88 GamepadProvider(); 35 GamepadProvider();
89 36
90 // Manually specifies the data fetcher. Used for testing. 37 // Manually specifies the data fetcher. Used for testing.
91 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher); 38 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher);
92 39
93 ~GamepadProvider() override; 40 ~GamepadProvider() override;
94 41
95 // Returns the shared memory handle of the gamepad data duplicated into the 42 // Returns the shared memory handle of the gamepad data duplicated into the
96 // given process. 43 // given process.
97 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
98 base::ProcessHandle renderer_process); 45 base::ProcessHandle renderer_process);
99 46
100 void GetCurrentGamepadData(blink::WebGamepads* data); 47 void GetCurrentGamepadData(blink::WebGamepads* data);
101 48
102 // Pause and resume the background polling thread. Can be called from any 49 // Pause and resume the background polling thread. Can be called from any
103 // thread. 50 // thread.
104 void Pause(); 51 void Pause();
105 void Resume(); 52 void Resume();
106 53
107 // Registers the given closure for calling when the user has interacted with 54 // Registers the given closure for calling when the user has interacted with
108 // the device. This callback will only be issued once. 55 // the device. This callback will only be issued once.
109 void RegisterForUserGesture(const base::Closure& closure); 56 void RegisterForUserGesture(const base::Closure& closure);
110 57
111 // base::SystemMonitor::DevicesChangedObserver implementation. 58 // base::SystemMonitor::DevicesChangedObserver implementation.
112 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; 59 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override;
113 60
114 // Add a gamepad data fetcher. Takes ownership of |fetcher|.
115 void AddGamepadDataFetcher(scoped_ptr<GamepadDataFetcher> fetcher);
116
117 // Gets a PadState object for the given source and id. If the device hasn't
118 // been encountered before one of the remaining slots will be reserved for it.
119 // If no slots are available will return NULL.
120 PadState* GetPadState(GamepadSource source, int source_id);
121
122 void SetSanitizationEnabled(bool sanitize) { sanitize_ = sanitize; }
123
124 private: 61 private:
125 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher); 62 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher);
126 63
127 void DoAddGamepadDataFetcher(scoped_ptr<GamepadDataFetcher> fetcher); 64 // Method for setting up the platform-specific data fetcher. Takes ownership
65 // of |fetcher|.
66 void DoInitializePollingThread(scoped_ptr<GamepadDataFetcher> fetcher);
128 67
129 // Method for sending pause hints to the low-level data fetcher. Runs on 68 // Method for sending pause hints to the low-level data fetcher. Runs on
130 // polling_thread_. 69 // polling_thread_.
131 void SendPauseHint(bool paused); 70 void SendPauseHint(bool paused);
132 71
133 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. 72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_.
134 void DoPoll(); 73 void DoPoll();
135 void ScheduleDoPoll(); 74 void ScheduleDoPoll();
136 75
137 void OnGamepadConnectionChange(bool connected, 76 void OnGamepadConnectionChange(bool connected,
138 int index, 77 int index,
139 const blink::WebGamepad& pad); 78 const blink::WebGamepad& pad);
140 void DispatchGamepadConnectionChange(bool connected, 79 void DispatchGamepadConnectionChange(bool connected,
141 int index, 80 int index,
142 const blink::WebGamepad& pad); 81 const blink::WebGamepad& pad);
143 82
144 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer(); 83 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
145 84
146 // Checks the gamepad state to see if the user has interacted with it. 85 // Checks the gamepad state to see if the user has interacted with it.
147 void CheckForUserGesture(); 86 void CheckForUserGesture();
148 void ClearPadState(PadState& state);
149
150 void MapAndSanitizeGamepadData(PadState* pad_state,
151 blink::WebGamepad* pad);
152 87
153 enum { kDesiredSamplingIntervalMs = 16 }; 88 enum { kDesiredSamplingIntervalMs = 16 };
154 89
155 // Keeps track of when the background thread is paused. Access to is_paused_ 90 // Keeps track of when the background thread is paused. Access to is_paused_
156 // must be guarded by is_paused_lock_. 91 // must be guarded by is_paused_lock_.
157 base::Lock is_paused_lock_; 92 base::Lock is_paused_lock_;
158 bool is_paused_; 93 bool is_paused_;
159 94
160 // Keep track of when a polling task is scheduled, so as to prevent us from 95 // Keep track of when a polling task is schedlued, so as to prevent us from
161 // accidentally scheduling more than one at any time, when rapidly toggling 96 // accidentally scheduling more than one at any time, when rapidly toggling
162 // |is_paused_|. 97 // |is_paused_|.
163 bool have_scheduled_do_poll_; 98 bool have_scheduled_do_poll_;
164 99
165 // Lists all observers registered for user gestures, and the thread which 100 // Lists all observers registered for user gestures, and the thread which
166 // to issue the callbacks on. Since we always issue the callback on the 101 // to issue the callbacks on. Since we always issue the callback on the
167 // thread which the registration happened, and this class lives on the I/O 102 // thread which the registration happened, and this class lives on the I/O
168 // thread, the message loop proxies will normally just be the I/O thread. 103 // thread, the message loop proxies will normally just be the I/O thread.
169 // However, this will be the main thread for unit testing. 104 // However, this will be the main thread for unit testing.
170 base::Lock user_gesture_lock_; 105 base::Lock user_gesture_lock_;
(...skipping 10 matching lines...) Expand all
181 116
182 // Updated based on notification from SystemMonitor when the system devices 117 // Updated based on notification from SystemMonitor when the system devices
183 // have been updated, and this notification is passed on to the data fetcher 118 // have been updated, and this notification is passed on to the data fetcher
184 // to enable it to avoid redundant (and possibly expensive) is-connected 119 // to enable it to avoid redundant (and possibly expensive) is-connected
185 // tests. Access to devices_changed_ must be guarded by 120 // tests. Access to devices_changed_ must be guarded by
186 // devices_changed_lock_. 121 // devices_changed_lock_.
187 base::Lock devices_changed_lock_; 122 base::Lock devices_changed_lock_;
188 bool devices_changed_; 123 bool devices_changed_;
189 124
190 bool ever_had_user_gesture_; 125 bool ever_had_user_gesture_;
191 bool sanitize_;
192 126
193 // Tracks the state of each gamepad slot. 127 class PadState {
128 public:
129 PadState() {
130 SetDisconnected();
131 }
132
133 bool Match(const blink::WebGamepad& pad) const;
134 void SetPad(const blink::WebGamepad& pad);
135 void SetDisconnected();
136 void AsWebGamepad(blink::WebGamepad* pad);
137
138 bool connected() const { return connected_; }
139
140 private:
141 bool connected_;
142 unsigned axes_length_;
143 unsigned buttons_length_;
144 blink::WebUChar id_[blink::WebGamepad::idLengthCap];
145 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap];
146 };
147
148 // Used to detect connections and disconnections.
194 scoped_ptr<PadState[]> pad_states_; 149 scoped_ptr<PadState[]> pad_states_;
195 150
196 // Only used on the polling thread. 151 // Only used on the polling thread.
197 typedef std::vector<scoped_ptr<GamepadDataFetcher>> GamepadFetcherVector; 152 scoped_ptr<GamepadDataFetcher> data_fetcher_;
198 GamepadFetcherVector data_fetchers_;
199 153
200 base::Lock shared_memory_lock_; 154 base::Lock shared_memory_lock_;
201 base::SharedMemory gamepad_shared_memory_; 155 base::SharedMemory gamepad_shared_memory_;
202 156
203 // Polling is done on this background thread. 157 // Polling is done on this background thread.
204 scoped_ptr<base::Thread> polling_thread_; 158 scoped_ptr<base::Thread> polling_thread_;
205 159
160 static GamepadProvider* instance_;
161
206 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 162 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
207 }; 163 };
208 164
209 } // namespace content 165 } // namespace content
210 166
211 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 167 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
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