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Issue 1627643002: Revert of Refactoring gamepad polling to support dynamically added sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h" 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h"
6 6
7 #include <fcntl.h> 7 #include <fcntl.h>
8 #include <linux/joystick.h> 8 #include <linux/joystick.h>
9 #include <string.h> 9 #include <string.h>
10 #include <sys/stat.h> 10 #include <sys/stat.h>
11 #include <sys/types.h> 11 #include <sys/types.h>
12 #include <unistd.h> 12 #include <unistd.h>
13 13
14 #include "base/macros.h"
15 #include "base/message_loop/message_loop.h"
14 #include "base/posix/eintr_wrapper.h" 16 #include "base/posix/eintr_wrapper.h"
15 #include "base/strings/string_number_conversions.h" 17 #include "base/strings/string_number_conversions.h"
16 #include "base/strings/string_util.h" 18 #include "base/strings/string_util.h"
17 #include "base/strings/stringprintf.h" 19 #include "base/strings/stringprintf.h"
18 #include "base/strings/utf_string_conversions.h" 20 #include "base/strings/utf_string_conversions.h"
19 #include "base/trace_event/trace_event.h" 21 #include "base/trace_event/trace_event.h"
20 #include "content/browser/udev_linux.h" 22 #include "content/browser/udev_linux.h"
21 #include "device/udev_linux/scoped_udev.h" 23 #include "device/udev_linux/scoped_udev.h"
22 24
23 namespace { 25 namespace {
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 } 63 }
62 64
63 } // namespace 65 } // namespace
64 66
65 namespace content { 67 namespace content {
66 68
67 using blink::WebGamepad; 69 using blink::WebGamepad;
68 using blink::WebGamepads; 70 using blink::WebGamepads;
69 71
70 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() { 72 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() {
71 for (size_t i = 0; i < arraysize(device_fd_); ++i) { 73 for (size_t i = 0; i < arraysize(pad_state_); ++i) {
72 device_fd_[i] = -1; 74 device_fd_[i] = -1;
75 pad_state_[i].mapper = 0;
76 pad_state_[i].axis_mask = 0;
77 pad_state_[i].button_mask = 0;
73 } 78 }
74 }
75 79
76 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() {
77 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
78 CloseFileDescriptorIfValid(device_fd_[i]);
79 }
80
81 void GamepadPlatformDataFetcherLinux::OnAddedToProvider() {
82 std::vector<UdevLinux::UdevMonitorFilter> filters; 80 std::vector<UdevLinux::UdevMonitorFilter> filters;
83 filters.push_back(UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL)); 81 filters.push_back(UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL));
84 udev_.reset( 82 udev_.reset(
85 new UdevLinux(filters, 83 new UdevLinux(filters,
86 base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice, 84 base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice,
87 base::Unretained(this)))); 85 base::Unretained(this))));
88 86
89 EnumerateDevices(); 87 EnumerateDevices();
90 } 88 }
91 89
92 void GamepadPlatformDataFetcherLinux::GetGamepadData(bool) { 90 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() {
91 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
92 CloseFileDescriptorIfValid(device_fd_[i]);
93 }
94
95 void GamepadPlatformDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) {
93 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); 96 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
94 97
95 // Update our internal state. 98 // Update our internal state.
96 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { 99 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
97 if (device_fd_[i] >= 0) { 100 if (device_fd_[i] >= 0) {
98 ReadDeviceData(i); 101 ReadDeviceData(i);
99 } 102 }
100 } 103 }
104
105 pads->length = WebGamepads::itemsLengthCap;
106 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
107 MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
108 }
101 } 109 }
102 110
103 // Used during enumeration, and monitor notifications. 111 // Used during enumeration, and monitor notifications.
104 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) { 112 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) {
105 int index; 113 int index;
106 std::string node_path; 114 std::string node_path;
107 if (IsGamepad(dev, &index, &node_path)) { 115 if (IsGamepad(dev, &index, &node_path)) {
108 int& device_fd = device_fd_[index]; 116 int& device_fd = device_fd_[index];
117 WebGamepad& pad = pad_state_[index].data;
118 GamepadStandardMappingFunction& mapper = pad_state_[index].mapper;
109 119
110 CloseFileDescriptorIfValid(device_fd); 120 CloseFileDescriptorIfValid(device_fd);
111 121
112 // The device pointed to by dev contains information about the logical 122 // The device pointed to by dev contains information about the logical
113 // joystick device. In order to get the information about the physical 123 // joystick device. In order to get the information about the physical
114 // hardware, get the parent device that is also in the "input" subsystem. 124 // hardware, get the parent device that is also in the "input" subsystem.
115 // This function should just walk up the tree one level. 125 // This function should just walk up the tree one level.
116 dev = device::udev_device_get_parent_with_subsystem_devtype( 126 dev = device::udev_device_get_parent_with_subsystem_devtype(
117 dev, kInputSubsystem, NULL); 127 dev, kInputSubsystem, NULL);
118 if (!dev) { 128 if (!dev) {
119 // Unable to get device information, don't use this device. 129 // Unable to get device information, don't use this device.
120 device_fd = -1; 130 device_fd = -1;
131 pad.connected = false;
121 return; 132 return;
122 } 133 }
123 134
124 device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK)); 135 device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK));
125 if (device_fd < 0) { 136 if (device_fd < 0) {
126 // Unable to open device, don't use. 137 // Unable to open device, don't use.
138 pad.connected = false;
127 return; 139 return;
128 } 140 }
129 141
130 PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_LINUX_UDEV, index);
131 if (!state) {
132 // No slot available for device, don't use.
133 CloseFileDescriptorIfValid(device_fd);
134 device_fd = -1;
135 return;
136 }
137
138 WebGamepad& pad = state->data;
139 GamepadStandardMappingFunction& mapper = state->mapper;
140
141 const char* vendor_id = 142 const char* vendor_id =
142 device::udev_device_get_sysattr_value(dev, "id/vendor"); 143 device::udev_device_get_sysattr_value(dev, "id/vendor");
143 const char* product_id = 144 const char* product_id =
144 device::udev_device_get_sysattr_value(dev, "id/product"); 145 device::udev_device_get_sysattr_value(dev, "id/product");
145 mapper = GetGamepadStandardMappingFunction(vendor_id, product_id); 146 mapper = GetGamepadStandardMappingFunction(vendor_id, product_id);
146 147
147 // Driver returns utf-8 strings here, so combine in utf-8 first and 148 // Driver returns utf-8 strings here, so combine in utf-8 first and
148 // convert to WebUChar later once we've picked an id string. 149 // convert to WebUChar later once we've picked an id string.
149 const char* name = device::udev_device_get_sysattr_value(dev, "name"); 150 const char* name = device::udev_device_get_sysattr_value(dev, "name");
150 std::string name_string(name); 151 std::string name_string(name);
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
192 std::string mapping = "standard"; 193 std::string mapping = "standard";
193 base::TruncateUTF8ToByteSize( 194 base::TruncateUTF8ToByteSize(
194 mapping, WebGamepad::mappingLengthCap - 1, &mapping); 195 mapping, WebGamepad::mappingLengthCap - 1, &mapping);
195 tmp16 = base::UTF8ToUTF16(mapping); 196 tmp16 = base::UTF8ToUTF16(mapping);
196 memset(pad.mapping, 0, sizeof(pad.mapping)); 197 memset(pad.mapping, 0, sizeof(pad.mapping));
197 tmp16.copy(pad.mapping, arraysize(pad.mapping) - 1); 198 tmp16.copy(pad.mapping, arraysize(pad.mapping) - 1);
198 } else { 199 } else {
199 pad.mapping[0] = 0; 200 pad.mapping[0] = 0;
200 } 201 }
201 202
203 pad_state_[index].axis_mask = 0;
204 pad_state_[index].button_mask = 0;
205
202 pad.connected = true; 206 pad.connected = true;
203 } 207 }
204 } 208 }
205 209
206 void GamepadPlatformDataFetcherLinux::EnumerateDevices() { 210 void GamepadPlatformDataFetcherLinux::EnumerateDevices() {
207 device::ScopedUdevEnumeratePtr enumerate( 211 device::ScopedUdevEnumeratePtr enumerate(
208 device::udev_enumerate_new(udev_->udev_handle())); 212 device::udev_enumerate_new(udev_->udev_handle()));
209 if (!enumerate) 213 if (!enumerate)
210 return; 214 return;
211 int ret = device::udev_enumerate_add_match_subsystem(enumerate.get(), 215 int ret = device::udev_enumerate_add_match_subsystem(enumerate.get(),
(...skipping 19 matching lines...) Expand all
231 } 235 }
232 } 236 }
233 237
234 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) { 238 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) {
235 // Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/ 239 // Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/
236 if (index >= WebGamepads::itemsLengthCap) { 240 if (index >= WebGamepads::itemsLengthCap) {
237 CHECK(false); 241 CHECK(false);
238 return; 242 return;
239 } 243 }
240 244
241 PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_LINUX_UDEV, index); 245 const int& fd = device_fd_[index];
242 if (!state) 246 WebGamepad& pad = pad_state_[index].data;
243 return;
244
245 int fd = device_fd_[index];
246 DCHECK_GE(fd, 0); 247 DCHECK_GE(fd, 0);
247 248
248 WebGamepad& pad = state->data;
249
250 js_event event; 249 js_event event;
251 while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event))) > 0) { 250 while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event))) > 0) {
252 size_t item = event.number; 251 size_t item = event.number;
253 if (event.type & JS_EVENT_AXIS) { 252 if (event.type & JS_EVENT_AXIS) {
254 if (item >= WebGamepad::axesLengthCap) 253 if (item >= WebGamepad::axesLengthCap)
255 continue; 254 continue;
256 255
257 pad.axes[item] = event.value / kMaxLinuxAxisValue; 256 pad.axes[item] = event.value / kMaxLinuxAxisValue;
258 257
259 if (item >= pad.axesLength) 258 if (item >= pad.axesLength)
260 pad.axesLength = item + 1; 259 pad.axesLength = item + 1;
261 } else if (event.type & JS_EVENT_BUTTON) { 260 } else if (event.type & JS_EVENT_BUTTON) {
262 if (item >= WebGamepad::buttonsLengthCap) 261 if (item >= WebGamepad::buttonsLengthCap)
263 continue; 262 continue;
264 263
265 pad.buttons[item].pressed = event.value; 264 pad.buttons[item].pressed = event.value;
266 pad.buttons[item].value = event.value ? 1.0 : 0.0; 265 pad.buttons[item].value = event.value ? 1.0 : 0.0;
267 266
268 if (item >= pad.buttonsLength) 267 if (item >= pad.buttonsLength)
269 pad.buttonsLength = item + 1; 268 pad.buttonsLength = item + 1;
270 } 269 }
271 pad.timestamp = event.time; 270 pad.timestamp = event.time;
272 } 271 }
273 } 272 }
274 273
275 } // namespace content 274 } // namespace content
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