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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include "base/android/jni_android.h" | 9 #include "base/android/jni_android.h" |
10 #include "base/android/jni_array.h" | 10 #include "base/android/jni_array.h" |
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28 | 28 |
29 namespace content { | 29 namespace content { |
30 | 30 |
31 bool | 31 bool |
32 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid( | 32 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid( |
33 JNIEnv* env) { | 33 JNIEnv* env) { |
34 return RegisterNativesImpl(env); | 34 return RegisterNativesImpl(env); |
35 } | 35 } |
36 | 36 |
37 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { | 37 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { |
| 38 PauseHint(false); |
38 } | 39 } |
39 | 40 |
40 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { | 41 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { |
41 PauseHint(true); | 42 PauseHint(true); |
42 } | 43 } |
43 | 44 |
44 void GamepadPlatformDataFetcherAndroid::OnAddedToProvider() { | |
45 PauseHint(false); | |
46 } | |
47 | |
48 void GamepadPlatformDataFetcherAndroid::GetGamepadData( | 45 void GamepadPlatformDataFetcherAndroid::GetGamepadData( |
| 46 blink::WebGamepads* pads, |
49 bool devices_changed_hint) { | 47 bool devices_changed_hint) { |
50 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | 48 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
51 | 49 |
| 50 pads->length = 0; |
| 51 |
52 JNIEnv* env = AttachCurrentThread(); | 52 JNIEnv* env = AttachCurrentThread(); |
53 if (!env) | 53 if (!env) |
54 return; | 54 return; |
55 | 55 |
56 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(this)); | 56 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads)); |
57 } | 57 } |
58 | 58 |
59 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { | 59 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { |
60 JNIEnv* env = AttachCurrentThread(); | 60 JNIEnv* env = AttachCurrentThread(); |
61 if (!env) | 61 if (!env) |
62 return; | 62 return; |
63 | 63 |
64 Java_GamepadList_setGamepadAPIActive(env, !paused); | 64 Java_GamepadList_setGamepadAPIActive(env, !paused); |
65 } | 65 } |
66 | 66 |
67 static void SetGamepadData(JNIEnv* env, | 67 static void SetGamepadData(JNIEnv* env, |
68 const JavaParamRef<jobject>& obj, | 68 const JavaParamRef<jobject>& obj, |
69 jlong data_fetcher, | 69 jlong gamepads, |
70 jint index, | 70 jint index, |
71 jboolean mapping, | 71 jboolean mapping, |
72 jboolean connected, | 72 jboolean connected, |
73 const JavaParamRef<jstring>& devicename, | 73 const JavaParamRef<jstring>& devicename, |
74 jlong timestamp, | 74 jlong timestamp, |
75 const JavaParamRef<jfloatArray>& jaxes, | 75 const JavaParamRef<jfloatArray>& jaxes, |
76 const JavaParamRef<jfloatArray>& jbuttons) { | 76 const JavaParamRef<jfloatArray>& jbuttons) { |
77 DCHECK(data_fetcher); | 77 DCHECK(gamepads); |
78 GamepadPlatformDataFetcherAndroid* fetcher = | 78 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads); |
79 reinterpret_cast<GamepadPlatformDataFetcherAndroid*>(data_fetcher); | 79 DCHECK_EQ(pads->length, unsigned(index)); |
80 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); | 80 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); |
81 | 81 |
| 82 ++pads->length; |
| 83 |
| 84 blink::WebGamepad& pad = pads->items[index]; |
| 85 |
| 86 pad.connected = connected; |
| 87 |
| 88 pad.timestamp = timestamp; |
| 89 |
82 // Do not set gamepad parameters for all the gamepad devices that are not | 90 // Do not set gamepad parameters for all the gamepad devices that are not |
83 // attached. | 91 // attached. |
84 if (!connected) | 92 if (!connected) |
85 return; | 93 return; |
86 | 94 |
87 PadState* state = fetcher->provider()->GetPadState( | 95 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should |
88 GAMEPAD_SOURCE_ANDROID, index); | 96 // be mapped to vendor and product information but it is only available at |
| 97 // kernel level and it can not be queried using class |
| 98 // android.hardware.input.InputManager. |
| 99 // TODO(SaurabhK): Store a cached WebGamePad object in |
| 100 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad |
| 101 // values when a device has changed. |
| 102 base::string16 device_name; |
| 103 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); |
| 104 const size_t name_to_copy = |
| 105 std::min(device_name.size(), WebGamepad::idLengthCap - 1); |
| 106 memcpy(pad.id, |
| 107 device_name.data(), |
| 108 name_to_copy * sizeof(base::string16::value_type)); |
| 109 pad.id[name_to_copy] = 0; |
89 | 110 |
90 if (!state) | 111 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); |
91 return; | 112 const size_t mapping_to_copy = |
92 | 113 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); |
93 blink::WebGamepad& pad = state->data; | 114 memcpy(pad.mapping, |
94 | 115 mapping_name.data(), |
95 // Is this the first time we've seen this device? | 116 mapping_to_copy * sizeof(base::string16::value_type)); |
96 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { | 117 pad.mapping[mapping_to_copy] = 0; |
97 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should | |
98 // be mapped to vendor and product information but it is only available at | |
99 // kernel level and it can not be queried using class | |
100 // android.hardware.input.InputManager. | |
101 base::string16 device_name; | |
102 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); | |
103 const size_t name_to_copy = | |
104 std::min(device_name.size(), WebGamepad::idLengthCap - 1); | |
105 memcpy(pad.id, | |
106 device_name.data(), | |
107 name_to_copy * sizeof(base::string16::value_type)); | |
108 pad.id[name_to_copy] = 0; | |
109 | |
110 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); | |
111 const size_t mapping_to_copy = | |
112 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); | |
113 memcpy(pad.mapping, | |
114 mapping_name.data(), | |
115 mapping_to_copy * sizeof(base::string16::value_type)); | |
116 pad.mapping[mapping_to_copy] = 0; | |
117 } | |
118 | 118 |
119 pad.timestamp = timestamp; | 119 pad.timestamp = timestamp; |
120 | 120 |
121 std::vector<float> axes; | 121 std::vector<float> axes; |
122 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); | 122 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); |
123 | 123 |
124 // Set WebGamepad axeslength to total number of axes on the gamepad device. | 124 // Set WebGamepad axeslength to total number of axes on the gamepad device. |
125 // Only return the first axesLengthCap if axeslength captured by GamepadList | 125 // Only return the first axesLengthCap if axeslength captured by GamepadList |
126 // is larger than axesLengthCap. | 126 // is larger than axesLengthCap. |
127 pad.axesLength = std::min(static_cast<int>(axes.size()), | 127 pad.axesLength = std::min(static_cast<int>(axes.size()), |
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142 static_cast<int>(WebGamepad::buttonsLengthCap)); | 142 static_cast<int>(WebGamepad::buttonsLengthCap)); |
143 | 143 |
144 // Copy buttons state to the WebGamepad buttons[]. | 144 // Copy buttons state to the WebGamepad buttons[]. |
145 for (unsigned int j = 0; j < pad.buttonsLength; j++) { | 145 for (unsigned int j = 0; j < pad.buttonsLength; j++) { |
146 pad.buttons[j].pressed = buttons[j]; | 146 pad.buttons[j].pressed = buttons[j]; |
147 pad.buttons[j].value = buttons[j]; | 147 pad.buttons[j].value = buttons[j]; |
148 } | 148 } |
149 } | 149 } |
150 | 150 |
151 } // namespace content | 151 } // namespace content |
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