| Index: src/gpu/glsl/GrGLSLXferProcessor.h
|
| diff --git a/src/gpu/glsl/GrGLSLXferProcessor.h b/src/gpu/glsl/GrGLSLXferProcessor.h
|
| index 1a997a5f4daf5e65dd45c14b29620aa3a3985f96..ed8099b6f307dedf121ede0a4ec2c2aaf3566278 100644
|
| --- a/src/gpu/glsl/GrGLSLXferProcessor.h
|
| +++ b/src/gpu/glsl/GrGLSLXferProcessor.h
|
| @@ -32,8 +32,7 @@ public:
|
| const char* inputCoverage,
|
| const char* outputPrimary,
|
| const char* outputSecondary,
|
| - const TextureSamplerArray& samplers,
|
| - const bool usePLSDstRead)
|
| + const TextureSamplerArray& samplers)
|
| : fXPFragBuilder(fragBuilder)
|
| , fUniformHandler(uniformHandler)
|
| , fGLSLCaps(caps)
|
| @@ -42,8 +41,7 @@ public:
|
| , fInputCoverage(inputCoverage)
|
| , fOutputPrimary(outputPrimary)
|
| , fOutputSecondary(outputSecondary)
|
| - , fSamplers(samplers)
|
| - , fUsePLSDstRead(usePLSDstRead) {}
|
| + , fSamplers(samplers) {}
|
|
|
| GrGLSLXPFragmentBuilder* fXPFragBuilder;
|
| GrGLSLUniformHandler* fUniformHandler;
|
| @@ -54,7 +52,6 @@ public:
|
| const char* fOutputPrimary;
|
| const char* fOutputSecondary;
|
| const TextureSamplerArray& fSamplers;
|
| - bool fUsePLSDstRead;
|
| };
|
| /**
|
| * This is similar to emitCode() in the base class, except it takes a full shader builder.
|
|
|