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Unified Diff: src/gpu/gl/GrGLDefines.h

Issue 1626553002: Revert of added support for PLS path rendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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Index: src/gpu/gl/GrGLDefines.h
diff --git a/src/gpu/gl/GrGLDefines.h b/src/gpu/gl/GrGLDefines.h
index a759413c5a43d4d7e03f6fd176cb324c31bceb6a..318fcd4d536bd7b9930eed8b54cf04cd2cb1857c 100644
--- a/src/gpu/gl/GrGLDefines.h
+++ b/src/gpu/gl/GrGLDefines.h
@@ -161,7 +161,6 @@
#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GR_GL_LINE_STIPPLE 0x0B24
#define GR_GL_FRAMEBUFFER_SRGB 0x8DB9
-#define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64
/* ErrorCode */
#define GR_GL_NO_ERROR 0
@@ -422,30 +421,29 @@
#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
-#define GR_GL_FRAGMENT_SHADER 0x8B30
-#define GR_GL_VERTEX_SHADER 0x8B31
-#define GR_GL_GEOMETRY_SHADER 0x8DD9
-#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
-#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GR_GL_SHADER_TYPE 0x8B4F
-#define GR_GL_DELETE_STATUS 0x8B80
-#define GR_GL_LINK_STATUS 0x8B82
-#define GR_GL_VALIDATE_STATUS 0x8B83
-#define GR_GL_ATTACHED_SHADERS 0x8B85
-#define GR_GL_ACTIVE_UNIFORMS 0x8B86
-#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GR_GL_CURRENT_PROGRAM 0x8B8D
-#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
+#define GR_GL_FRAGMENT_SHADER 0x8B30
+#define GR_GL_VERTEX_SHADER 0x8B31
+#define GR_GL_GEOMETRY_SHADER 0x8DD9
+#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
+#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GR_GL_SHADER_TYPE 0x8B4F
+#define GR_GL_DELETE_STATUS 0x8B80
+#define GR_GL_LINK_STATUS 0x8B82
+#define GR_GL_VALIDATE_STATUS 0x8B83
+#define GR_GL_ATTACHED_SHADERS 0x8B85
+#define GR_GL_ACTIVE_UNIFORMS 0x8B86
+#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GR_GL_CURRENT_PROGRAM 0x8B8D
+#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
/* StencilFunction */
#define GR_GL_NEVER 0x0200
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