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Side by Side Diff: src/gpu/glsl/GrGLSLShaderVar.h

Issue 1626553002: Revert of added support for PLS path rendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLShaderVar_DEFINED 8 #ifndef GrGLSLShaderVar_DEFINED
9 #define GrGLSLShaderVar_DEFINED 9 #define GrGLSLShaderVar_DEFINED
10 10
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 /** 66 /**
67 * Sets as a non-array. 67 * Sets as a non-array.
68 */ 68 */
69 void set(GrSLType type, 69 void set(GrSLType type,
70 TypeModifier typeModifier, 70 TypeModifier typeModifier,
71 const SkString& name, 71 const SkString& name,
72 GrSLPrecision precision = kDefault_GrSLPrecision, 72 GrSLPrecision precision = kDefault_GrSLPrecision,
73 const char* layoutQualifier = nullptr, 73 const char* layoutQualifier = nullptr,
74 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { 74 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
75 SkASSERT(kVoid_GrSLType != type); 75 SkASSERT(kVoid_GrSLType != type);
76 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)) ; 76 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type ));
77 INHERITED::set(type, name, typeModifier, precision); 77 INHERITED::set(type, name, typeModifier, precision);
78 fLayoutQualifier = layoutQualifier; 78 fLayoutQualifier = layoutQualifier;
79 fUseUniformFloatArrays = useUniformFloatArrays; 79 fUseUniformFloatArrays = useUniformFloatArrays;
80 } 80 }
81 81
82 /** 82 /**
83 * Sets as a non-array. 83 * Sets as a non-array.
84 */ 84 */
85 void set(GrSLType type, 85 void set(GrSLType type,
86 TypeModifier typeModifier, 86 TypeModifier typeModifier,
87 const char* name, 87 const char* name,
88 GrSLPrecision precision = kDefault_GrSLPrecision, 88 GrSLPrecision precision = kDefault_GrSLPrecision,
89 const char* layoutQualifier = nullptr, 89 const char* layoutQualifier = nullptr,
90 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { 90 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
91 SkASSERT(kVoid_GrSLType != type); 91 SkASSERT(kVoid_GrSLType != type);
92 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)) ; 92 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type ));
93 INHERITED::set(type, name, typeModifier, precision); 93 INHERITED::set(type, name, typeModifier, precision);
94 fLayoutQualifier = layoutQualifier; 94 fLayoutQualifier = layoutQualifier;
95 fUseUniformFloatArrays = useUniformFloatArrays; 95 fUseUniformFloatArrays = useUniformFloatArrays;
96 } 96 }
97 97
98 /** 98 /**
99 * Set all var options 99 * Set all var options
100 */ 100 */
101 void set(GrSLType type, 101 void set(GrSLType type,
102 TypeModifier typeModifier, 102 TypeModifier typeModifier,
103 const SkString& name, 103 const SkString& name,
104 int count, 104 int count,
105 GrSLPrecision precision = kDefault_GrSLPrecision, 105 GrSLPrecision precision = kDefault_GrSLPrecision,
106 const char* layoutQualifier = nullptr, 106 const char* layoutQualifier = nullptr,
107 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { 107 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
108 SkASSERT(kVoid_GrSLType != type); 108 SkASSERT(kVoid_GrSLType != type);
109 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)) ; 109 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type ));
110 INHERITED::set(type, name, typeModifier, precision, count); 110 INHERITED::set(type, name, typeModifier, precision, count);
111 fLayoutQualifier = layoutQualifier; 111 fLayoutQualifier = layoutQualifier;
112 fUseUniformFloatArrays = useUniformFloatArrays; 112 fUseUniformFloatArrays = useUniformFloatArrays;
113 } 113 }
114 114
115 /** 115 /**
116 * Set all var options 116 * Set all var options
117 */ 117 */
118 void set(GrSLType type, 118 void set(GrSLType type,
119 TypeModifier typeModifier, 119 TypeModifier typeModifier,
120 const char* name, 120 const char* name,
121 int count, 121 int count,
122 GrSLPrecision precision = kDefault_GrSLPrecision, 122 GrSLPrecision precision = kDefault_GrSLPrecision,
123 const char* layoutQualifier = nullptr, 123 const char* layoutQualifier = nullptr,
124 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { 124 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
125 SkASSERT(kVoid_GrSLType != type); 125 SkASSERT(kVoid_GrSLType != type);
126 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)) ; 126 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type ));
127 INHERITED::set(type, name, typeModifier, precision, count); 127 INHERITED::set(type, name, typeModifier, precision, count);
128 fLayoutQualifier = layoutQualifier; 128 fLayoutQualifier = layoutQualifier;
129 fUseUniformFloatArrays = useUniformFloatArrays; 129 fUseUniformFloatArrays = useUniformFloatArrays;
130 } 130 }
131 131
132 /** 132 /**
133 * Set the layout qualifier 133 * Set the layout qualifier
134 */ 134 */
135 void setLayoutQualifier(const char* layoutQualifier) { 135 void setLayoutQualifier(const char* layoutQualifier) {
136 fLayoutQualifier = layoutQualifier; 136 fLayoutQualifier = layoutQualifier;
137 } 137 }
138 138
139 /** 139 /**
140 * Write a declaration of this variable to out. 140 * Write a declaration of this variable to out.
141 */ 141 */
142 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { 142 void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const {
143 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsNumeric(fType )); 143 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fTy pe));
144 if (!fLayoutQualifier.isEmpty()) { 144 if (!fLayoutQualifier.isEmpty()) {
145 out->appendf("layout(%s) ", fLayoutQualifier.c_str()); 145 out->appendf("layout(%s) ", fLayoutQualifier.c_str());
146 } 146 }
147 if (this->getTypeModifier() != kNone_TypeModifier) { 147 if (this->getTypeModifier() != kNone_TypeModifier) {
148 if (GrSLTypeIsIntType(fType) && (this->getTypeModifier() == kVarying In_TypeModifier || 148 out->append(TypeModifierString(glslCaps, this->getTypeModifier()));
149 this->getTypeModifier() == kVarying Out_TypeModifier)) { 149 out->append(" ");
150 out->append("flat ");
151 }
152 out->append(TypeModifierString(glslCaps, this->getTypeModifier()));
153 out->append(" ");
154 } 150 }
151 out->append(PrecisionString(glslCaps, fPrecision));
155 GrSLType effectiveType = this->getType(); 152 GrSLType effectiveType = this->getType();
156 if (effectiveType != kBool_GrSLType) {
157 out->append(PrecisionString(glslCaps, fPrecision));
158 }
159 if (this->isArray()) { 153 if (this->isArray()) {
160 if (this->isUnsizedArray()) { 154 if (this->isUnsizedArray()) {
161 out->appendf("%s %s[]", 155 out->appendf("%s %s[]",
162 GrGLSLTypeString(effectiveType), 156 GrGLSLTypeString(effectiveType),
163 this->getName().c_str()); 157 this->getName().c_str());
164 } else { 158 } else {
165 SkASSERT(this->getArrayCount() > 0); 159 SkASSERT(this->getArrayCount() > 0);
166 out->appendf("%s %s[%d]", 160 out->appendf("%s %s[%d]",
167 GrGLSLTypeString(effectiveType), 161 GrGLSLTypeString(effectiveType),
168 this->getName().c_str(), 162 this->getName().c_str(),
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
235 /// Work around driver bugs on some hardware that don't correctly 229 /// Work around driver bugs on some hardware that don't correctly
236 /// support uniform float [] 230 /// support uniform float []
237 bool fUseUniformFloatArrays; 231 bool fUseUniformFloatArrays;
238 232
239 SkString fLayoutQualifier; 233 SkString fLayoutQualifier;
240 234
241 typedef GrShaderVar INHERITED; 235 typedef GrShaderVar INHERITED;
242 }; 236 };
243 237
244 #endif 238 #endif
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