Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(173)

Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp

Issue 1626553002: Revert of added support for PLS path rendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/glsl/GrGLSLFragmentShaderBuilder.h ('k') | src/gpu/glsl/GrGLSLPLSPathRendering.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSLFragmentShaderBuilder.h" 8 #include "GrGLSLFragmentShaderBuilder.h"
9 #include "GrRenderTarget.h" 9 #include "GrRenderTarget.h"
10 #include "gl/GrGLGpu.h"
11 #include "glsl/GrGLSL.h" 10 #include "glsl/GrGLSL.h"
12 #include "glsl/GrGLSLCaps.h" 11 #include "glsl/GrGLSLCaps.h"
13 #include "glsl/GrGLSLProgramBuilder.h" 12 #include "glsl/GrGLSLProgramBuilder.h"
14 #include "glsl/GrGLSLUniformHandler.h" 13 #include "glsl/GrGLSLUniformHandler.h"
15 #include "glsl/GrGLSLVarying.h" 14 #include "glsl/GrGLSLVarying.h"
16 15
17 const char* GrGLSLFragmentShaderBuilder::kDstTextureColorName = "_dstColor"; 16 const char* GrGLSLFragmentShaderBuilder::kDstTextureColorName = "_dstColor";
18 17
19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { 18 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
20 SkASSERT(GrBlendEquationIsAdvanced(equation)); 19 SkASSERT(GrBlendEquationIsAdvanced(equation));
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
81 case kStandardDerivatives_GLSLFeature: { 80 case kStandardDerivatives_GLSLFeature: {
82 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) { 81 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) {
83 return false; 82 return false;
84 } 83 }
85 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativ eExtensionString(); 84 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativ eExtensionString();
86 if (extension) { 85 if (extension) {
87 this->addFeature(1 << kStandardDerivatives_GLSLFeature, extensio n); 86 this->addFeature(1 << kStandardDerivatives_GLSLFeature, extensio n);
88 } 87 }
89 return true; 88 return true;
90 } 89 }
91 case kPixelLocalStorage_GLSLFeature: {
92 if (fProgramBuilder->glslCaps()->pixelLocalStorageSize() <= 0) {
93 return false;
94 }
95 this->addFeature(1 << kPixelLocalStorage_GLSLFeature,
96 "GL_EXT_shader_pixel_local_storage");
97 return true;
98 }
99 default: 90 default:
100 SkFAIL("Unexpected GLSLFeature requested."); 91 SkFAIL("Unexpected GLSLFeature requested.");
101 return false; 92 return false;
102 } 93 }
103 } 94 }
104 95
105 SkString GrGLSLFragmentShaderBuilder::ensureFSCoords2D(const GrGLSLTransformedCo ordsArray& coords, 96 SkString GrGLSLFragmentShaderBuilder::ensureFSCoords2D(const GrGLSLTransformedCo ordsArray& coords,
106 int index) { 97 int index) {
107 if (kVec3f_GrSLType != coords[index].getType()) { 98 if (kVec3f_GrSLType != coords[index].getType()) {
108 SkASSERT(kVec2f_GrSLType == coords[index].getType()); 99 SkASSERT(kVec2f_GrSLType == coords[index].getType());
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
162 fSetupFragPosition = true; 153 fSetupFragPosition = true;
163 } 154 }
164 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); 155 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
165 return kCoordName; 156 return kCoordName;
166 } 157 }
167 } 158 }
168 159
169 const char* GrGLSLFragmentShaderBuilder::dstColor() { 160 const char* GrGLSLFragmentShaderBuilder::dstColor() {
170 fHasReadDstColor = true; 161 fHasReadDstColor = true;
171 162
172 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOve rride();
173 if (override != nullptr) {
174 return override;
175 }
176
177 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); 163 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
178 if (glslCaps->fbFetchSupport()) { 164 if (glslCaps->fbFetchSupport()) {
179 this->addFeature(1 << (GrGLSLFragmentShaderBuilder::kLastGLSLPrivateFeat ure + 1), 165 this->addFeature(1 << (GrGLSLFragmentShaderBuilder::kLastGLSLPrivateFeat ure + 1),
180 glslCaps->fbFetchExtensionString()); 166 glslCaps->fbFetchExtensionString());
181 167
182 // Some versions of this extension string require declaring custom color output on ES 3.0+ 168 // Some versions of this extension string require declaring custom color output on ES 3.0+
183 const char* fbFetchColorName = glslCaps->fbFetchColorName(); 169 const char* fbFetchColorName = glslCaps->fbFetchColorName();
184 if (glslCaps->fbFetchNeedsCustomOutput()) { 170 if (glslCaps->fbFetchNeedsCustomOutput()) {
185 this->enableCustomOutput(); 171 this->enableCustomOutput();
186 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier); 172 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier);
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
234 if (caps.mustDeclareFragmentShaderOutput()) { 220 if (caps.mustDeclareFragmentShaderOutput()) {
235 fOutputs.push_back().set(kVec4f_GrSLType, GrGLSLShaderVar::kOut_TypeModi fier, 221 fOutputs.push_back().set(kVec4f_GrSLType, GrGLSLShaderVar::kOut_TypeModi fier,
236 DeclaredSecondaryColorOutputName()); 222 DeclaredSecondaryColorOutputName());
237 } 223 }
238 } 224 }
239 225
240 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { 226 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
241 return fHasCustomColorOutput ? DeclaredColorOutputName() : "gl_FragColor"; 227 return fHasCustomColorOutput ? DeclaredColorOutputName() : "gl_FragColor";
242 } 228 }
243 229
244 void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
245 va_list argp;
246 va_start(argp, fmt);
247 inputs().appendVAList(fmt, argp);
248 va_end(argp);
249 }
250
251 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { 230 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
252 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); 231 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
253 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutput Name() 232 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutput Name()
254 : "gl_SecondaryFragColorEXT"; 233 : "gl_SecondaryFragColorEXT";
255 } 234 }
256 235
257 void GrGLSLFragmentShaderBuilder::onFinalize() { 236 void GrGLSLFragmentShaderBuilder::onFinalize() {
258 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outp uts()); 237 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outp uts());
259 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, 238 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
260 *fProgramBuilder->glslCaps(), 239 *fProgramBuilder->glslCaps(),
261 &this->precisionQualifier()); 240 &this->precisionQualifier());
262 } 241 }
263 242
264 void GrGLSLFragmentBuilder::onBeforeChildProcEmitCode() { 243 void GrGLSLFragmentBuilder::onBeforeChildProcEmitCode() {
265 SkASSERT(fSubstageIndices.count() >= 1); 244 SkASSERT(fSubstageIndices.count() >= 1);
266 fSubstageIndices.push_back(0); 245 fSubstageIndices.push_back(0);
267 // second-to-last value in the fSubstageIndices stack is the index of the ch ild proc 246 // second-to-last value in the fSubstageIndices stack is the index of the ch ild proc
268 // at that level which is currently emitting code. 247 // at that level which is currently emitting code.
269 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2] ); 248 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2] );
270 } 249 }
271 250
272 void GrGLSLFragmentBuilder::onAfterChildProcEmitCode() { 251 void GrGLSLFragmentBuilder::onAfterChildProcEmitCode() {
273 SkASSERT(fSubstageIndices.count() >= 2); 252 SkASSERT(fSubstageIndices.count() >= 2);
274 fSubstageIndices.pop_back(); 253 fSubstageIndices.pop_back();
275 fSubstageIndices.back()++; 254 fSubstageIndices.back()++;
276 int removeAt = fMangleString.findLastOf('_'); 255 int removeAt = fMangleString.findLastOf('_');
277 fMangleString.remove(removeAt, fMangleString.size() - removeAt); 256 fMangleString.remove(removeAt, fMangleString.size() - removeAt);
278 } 257 }
279 258
OLDNEW
« no previous file with comments | « src/gpu/glsl/GrGLSLFragmentShaderBuilder.h ('k') | src/gpu/glsl/GrGLSLPLSPathRendering.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698