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Side by Side Diff: src/gpu/gl/GrGLVertexArray.h

Issue 1626553002: Revert of added support for PLS path rendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLVertexArray_DEFINED 8 #ifndef GrGLVertexArray_DEFINED
9 #define GrGLVertexArray_DEFINED 9 #define GrGLVertexArray_DEFINED
10 10
11 #include "GrTypesPriv.h" 11 #include "GrTypesPriv.h"
12 #include "gl/GrGLDefines.h" 12 #include "gl/GrGLDefines.h"
13 #include "gl/GrGLTypes.h" 13 #include "gl/GrGLTypes.h"
14 #include "SkTArray.h" 14 #include "SkTArray.h"
15 15
16 class GrGLVertexBuffer; 16 class GrGLVertexBuffer;
17 class GrGLIndexBuffer; 17 class GrGLIndexBuffer;
18 class GrGLGpu; 18 class GrGLGpu;
19 19
20 struct GrGLAttribLayout { 20 struct GrGLAttribLayout {
21 GrGLint fCount; 21 GrGLint fCount;
22 GrGLenum fType; 22 GrGLenum fType;
23 GrGLboolean fNormalized; 23 GrGLboolean fNormalized;
24 }; 24 };
25 25
26 static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) { 26 static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) {
27 SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
27 static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = { 28 static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = {
28 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType 29 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
29 {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType 30 {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType
30 {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType 31 {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType
31 {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType 32 {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
32 {1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType 33 {1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
33 {4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType 34 {4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
34 {2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType 35 {2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
35 {4, GR_GL_INT, false}, // kInt_GrVertexAttribType
36 }; 36 };
37 GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType); 37 GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
38 GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType); 38 GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
39 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); 39 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
40 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); 40 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
41 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); 41 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
42 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); 42 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
43 GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType); 43 GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
44 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
45 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount); 44 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
46 return kLayouts[type]; 45 return kLayouts[type];
47 } 46 }
48 47
49 /** 48 /**
50 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray 49 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
51 * (below) but is separate because it is also used to track the state of vertex array object 0. 50 * (below) but is separate because it is also used to track the state of vertex array object 0.
52 */ 51 */
53 class GrGLAttribArrayState { 52 class GrGLAttribArrayState {
54 public: 53 public:
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161 void invalidateCachedState(); 160 void invalidateCachedState();
162 161
163 private: 162 private:
164 GrGLuint fID; 163 GrGLuint fID;
165 GrGLAttribArrayState fAttribArrays; 164 GrGLAttribArrayState fAttribArrays;
166 GrGLuint fIndexBufferID; 165 GrGLuint fIndexBufferID;
167 bool fIndexBufferIDIsValid; 166 bool fIndexBufferIDIsValid;
168 }; 167 };
169 168
170 #endif 169 #endif
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