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Side by Side Diff: src/gpu/gl/GrGLDefines.h

Issue 1626553002: Revert of added support for PLS path rendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 9
10 #ifndef GrGLDefines_DEFINED 10 #ifndef GrGLDefines_DEFINED
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154 #define GR_GL_SAMPLE_COVERAGE 0x80A0 154 #define GR_GL_SAMPLE_COVERAGE 0x80A0
155 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 155 #define GR_GL_POLYGON_OFFSET_FILL 0x8037
156 #define GR_GL_POLYGON_SMOOTH 0x0B41 156 #define GR_GL_POLYGON_SMOOTH 0x0B41
157 #define GR_GL_POLYGON_STIPPLE 0x0B42 157 #define GR_GL_POLYGON_STIPPLE 0x0B42
158 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 158 #define GR_GL_COLOR_LOGIC_OP 0x0BF2
159 #define GR_GL_COLOR_TABLE 0x80D0 159 #define GR_GL_COLOR_TABLE 0x80D0
160 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 160 #define GR_GL_INDEX_LOGIC_OP 0x0BF1
161 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 161 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
162 #define GR_GL_LINE_STIPPLE 0x0B24 162 #define GR_GL_LINE_STIPPLE 0x0B24
163 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 163 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9
164 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64
165 164
166 /* ErrorCode */ 165 /* ErrorCode */
167 #define GR_GL_NO_ERROR 0 166 #define GR_GL_NO_ERROR 0
168 #define GR_GL_INVALID_ENUM 0x0500 167 #define GR_GL_INVALID_ENUM 0x0500
169 #define GR_GL_INVALID_VALUE 0x0501 168 #define GR_GL_INVALID_VALUE 0x0501
170 #define GR_GL_INVALID_OPERATION 0x0502 169 #define GR_GL_INVALID_OPERATION 0x0502
171 #define GR_GL_OUT_OF_MEMORY 0x0505 170 #define GR_GL_OUT_OF_MEMORY 0x0505
172 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 171 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
173 172
174 /* FrontFaceDirection */ 173 /* FrontFaceDirection */
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415 #define GR_GL_RGBA16F 0x881A 414 #define GR_GL_RGBA16F 0x881A
416 #define GR_GL_ALPHA16F 0x881C 415 #define GR_GL_ALPHA16F 0x881C
417 416
418 /* PixelType */ 417 /* PixelType */
419 /* GL_UNSIGNED_BYTE */ 418 /* GL_UNSIGNED_BYTE */
420 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 419 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
421 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 420 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
422 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 421 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
423 422
424 /* Shaders */ 423 /* Shaders */
425 #define GR_GL_FRAGMENT_SHADER 0x8B30 424 #define GR_GL_FRAGMENT_SHADER 0x8B30
426 #define GR_GL_VERTEX_SHADER 0x8B31 425 #define GR_GL_VERTEX_SHADER 0x8B31
427 #define GR_GL_GEOMETRY_SHADER 0x8DD9 426 #define GR_GL_GEOMETRY_SHADER 0x8DD9
428 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 427 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
429 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 428 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
430 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 429 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC
431 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 430 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
432 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 431 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
433 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 432 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
434 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 433 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
435 #define GR_GL_SHADER_TYPE 0x8B4F 434 #define GR_GL_SHADER_TYPE 0x8B4F
436 #define GR_GL_DELETE_STATUS 0x8B80 435 #define GR_GL_DELETE_STATUS 0x8B80
437 #define GR_GL_LINK_STATUS 0x8B82 436 #define GR_GL_LINK_STATUS 0x8B82
438 #define GR_GL_VALIDATE_STATUS 0x8B83 437 #define GR_GL_VALIDATE_STATUS 0x8B83
439 #define GR_GL_ATTACHED_SHADERS 0x8B85 438 #define GR_GL_ATTACHED_SHADERS 0x8B85
440 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 439 #define GR_GL_ACTIVE_UNIFORMS 0x8B86
441 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 440 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
442 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 441 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
443 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 442 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
444 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 443 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
445 #define GR_GL_CURRENT_PROGRAM 0x8B8D 444 #define GR_GL_CURRENT_PROGRAM 0x8B8D
446 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 445 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
447 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 446 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
448 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
449 447
450 /* StencilFunction */ 448 /* StencilFunction */
451 #define GR_GL_NEVER 0x0200 449 #define GR_GL_NEVER 0x0200
452 #define GR_GL_LESS 0x0201 450 #define GR_GL_LESS 0x0201
453 #define GR_GL_EQUAL 0x0202 451 #define GR_GL_EQUAL 0x0202
454 #define GR_GL_LEQUAL 0x0203 452 #define GR_GL_LEQUAL 0x0203
455 #define GR_GL_GREATER 0x0204 453 #define GR_GL_GREATER 0x0204
456 #define GR_GL_NOTEQUAL 0x0205 454 #define GR_GL_NOTEQUAL 0x0205
457 #define GR_GL_GEQUAL 0x0206 455 #define GR_GL_GEQUAL 0x0206
458 #define GR_GL_ALWAYS 0x0207 456 #define GR_GL_ALWAYS 0x0207
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949 #define GR_EGL_EXTENSIONS 0x3055 947 #define GR_EGL_EXTENSIONS 0x3055
950 #define GR_EGL_GL_TEXTURE_2D 0x30B1 948 #define GR_EGL_GL_TEXTURE_2D 0x30B1
951 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC 949 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC
952 #define GR_EGL_IMAGE_PRESERVED 0x30D2 950 #define GR_EGL_IMAGE_PRESERVED 0x30D2
953 #define GR_EGL_FALSE 0x0 951 #define GR_EGL_FALSE 0x0
954 #define GR_EGL_TRUE 0x1 952 #define GR_EGL_TRUE 0x1
955 #define GR_EGL_NONE 0x3038 953 #define GR_EGL_NONE 0x3038
956 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) 954 #define GR_EGL_NO_IMAGE ((GrEGLImage)0)
957 955
958 #endif 956 #endif
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