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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrPLSPathRenderer.h" | |
| 9 | |
| 10 #include "SkChunkAlloc.h" | |
| 11 #include "SkGeometry.h" | |
| 12 #include "SkPathPriv.h" | |
| 13 #include "SkString.h" | |
| 14 #include "SkTSort.h" | |
| 15 #include "SkTraceEvent.h" | |
| 16 #include "GrBatchFlushState.h" | |
| 17 #include "GrBatchTest.h" | |
| 18 #include "GrCaps.h" | |
| 19 #include "GrContext.h" | |
| 20 #include "GrDefaultGeoProcFactory.h" | |
| 21 #include "GrPLSGeometryProcessor.h" | |
| 22 #include "GrInvariantOutput.h" | |
| 23 #include "GrPathUtils.h" | |
| 24 #include "GrProcessor.h" | |
| 25 #include "GrPipelineBuilder.h" | |
| 26 #include "GrStrokeInfo.h" | |
| 27 #include "GrTessellator.h" | |
| 28 #include "batches/GrVertexBatch.h" | |
| 29 #include "glsl/GrGLSLGeometryProcessor.h" | |
| 30 #include "gl/builders/GrGLProgramBuilder.h" | |
| 31 #include "glsl/GrGLSLPLSPathRendering.h" | |
| 32 | |
| 33 GrPLSPathRenderer::GrPLSPathRenderer() { | |
| 34 } | |
| 35 | |
| 36 struct PLSVertex { | |
| 37 SkPoint fPos; | |
| 38 // for triangles, these are the three triangle vertices | |
| 39 // for quads, vert1 is the texture UV coords, and vert2 and vert3 are the li
ne segment | |
| 40 // comprising the flat edge of the quad | |
| 41 SkPoint fVert1; | |
| 42 SkPoint fVert2; | |
| 43 SkPoint fVert3; | |
| 44 int fWinding; | |
| 45 }; | |
| 46 typedef SkTArray<PLSVertex, true> PLSVertices; | |
| 47 | |
| 48 typedef SkTArray<SkPoint, true> FinishVertices; | |
| 49 | |
| 50 static const float kCubicTolerance = 0.5f; | |
| 51 static const float kConicTolerance = 0.5f; | |
| 52 | |
| 53 static const float kBloatSize = 1.0f; | |
| 54 | |
| 55 static const float kBloatLimit = 640000.0f; | |
| 56 | |
| 57 #define kQuadNumVertices 5 | |
| 58 static void add_quad(SkPoint pts[3], PLSVertices& vertices) { | |
| 59 SkPoint normal = SkPoint::Make(pts[0].fY - pts[2].fY, | |
| 60 pts[2].fX - pts[0].fX); | |
| 61 normal.setLength(kBloatSize); | |
| 62 SkScalar cross = (pts[1] - pts[0]).cross(pts[2] - pts[0]); | |
| 63 if (cross < 0) { | |
| 64 normal = -normal; | |
| 65 } | |
| 66 PLSVertex quad[kQuadNumVertices]; | |
| 67 quad[0].fPos = pts[0] + normal; | |
| 68 quad[1].fPos = pts[0] - normal; | |
| 69 quad[2].fPos = pts[1] - normal; | |
| 70 quad[3].fPos = pts[2] - normal; | |
| 71 quad[4].fPos = pts[2] + normal; | |
| 72 for (int i = 0; i < kQuadNumVertices; i++) { | |
| 73 quad[i].fWinding = cross < 0 ? 1 : -1; | |
| 74 if (cross > 0.0) { | |
| 75 quad[i].fVert2 = pts[0]; | |
| 76 quad[i].fVert3 = pts[2]; | |
| 77 } | |
| 78 else { | |
| 79 quad[i].fVert2 = pts[2]; | |
| 80 quad[i].fVert3 = pts[0]; | |
| 81 } | |
| 82 } | |
| 83 GrPathUtils::QuadUVMatrix DevToUV(pts); | |
| 84 DevToUV.apply<kQuadNumVertices, sizeof(PLSVertex), sizeof(SkPoint)>(quad); | |
| 85 for (int i = 2; i < kQuadNumVertices; i++) { | |
| 86 vertices.push_back(quad[0]); | |
| 87 vertices.push_back(quad[i - 1]); | |
| 88 vertices.push_back(quad[i]); | |
| 89 } | |
| 90 } | |
| 91 | |
| 92 /* Used by bloat_tri; outsets a single point. */ | |
| 93 static bool outset(SkPoint* p1, SkPoint line1, SkPoint line2) { | |
| 94 // rotate the two line vectors 90 degrees to form the normals, and compute | |
| 95 // the dot product of the normals | |
| 96 SkScalar dotProd = line1.fY * line2.fY + line1.fX * line2.fX; | |
| 97 SkScalar lengthSq = 1.0f / ((1.0f - dotProd) / 2.0f); | |
| 98 if (lengthSq > kBloatLimit) { | |
| 99 return false; | |
| 100 } | |
| 101 SkPoint bisector = line1 + line2; | |
| 102 bisector.setLength(SkScalarSqrt(lengthSq) * kBloatSize); | |
| 103 *p1 += bisector; | |
| 104 return true; | |
| 105 } | |
| 106 | |
| 107 /* Bloats a triangle so as to create a border kBloatSize pixels wide all around
it. */ | |
| 108 static bool bloat_tri(SkPoint pts[3]) { | |
| 109 SkPoint line1 = pts[0] - pts[1]; | |
| 110 line1.normalize(); | |
| 111 SkPoint line2 = pts[0] - pts[2]; | |
| 112 line2.normalize(); | |
| 113 SkPoint line3 = pts[1] - pts[2]; | |
| 114 line3.normalize(); | |
| 115 | |
| 116 SkPoint result[3]; | |
| 117 result[0] = pts[0]; | |
| 118 if (!outset(&result[0], line1, line2)) { | |
| 119 return false; | |
| 120 } | |
| 121 result[1] = pts[1]; | |
| 122 if (!outset(&result[1], -line1, line3)) { | |
| 123 return false; | |
| 124 } | |
| 125 result[2] = pts[2]; | |
| 126 if (!outset(&result[2], -line3, -line2)) { | |
| 127 return false; | |
| 128 } | |
| 129 pts[0] = result[0]; | |
| 130 pts[1] = result[1]; | |
| 131 pts[2] = result[2]; | |
| 132 return true; | |
| 133 } | |
| 134 | |
| 135 static bool get_geometry(const SkPath& path, const SkMatrix& m, PLSVertices& tri
Vertices, | |
| 136 PLSVertices& quadVertices, GrResourceProvider* resource
Provider, | |
| 137 SkRect bounds) { | |
| 138 SkScalar screenSpaceTol = GrPathUtils::kDefaultTolerance; | |
| 139 SkScalar tol = GrPathUtils::scaleToleranceToSrc(screenSpaceTol, m, bounds); | |
| 140 int contourCnt; | |
| 141 int maxPts = GrPathUtils::worstCasePointCount(path, &contourCnt, tol); | |
| 142 if (maxPts <= 0) { | |
| 143 return 0; | |
| 144 } | |
| 145 SkPath linesOnlyPath; | |
| 146 linesOnlyPath.setFillType(path.getFillType()); | |
| 147 SkSTArray<15, SkPoint, true> quadPoints; | |
| 148 SkPathPriv::FirstDirection dir = SkPathPriv::FirstDirection::kUnknown_FirstD
irection; | |
| 149 SkPath::Iter iter(path, true); | |
| 150 bool done = false; | |
| 151 while (!done) { | |
| 152 SkPoint pts[4]; | |
| 153 SkPath::Verb verb = iter.next(pts); | |
| 154 switch (verb) { | |
| 155 case SkPath::kMove_Verb: | |
| 156 SkASSERT(quadPoints.count() % 3 == 0); | |
| 157 for (int i = 0; i < quadPoints.count(); i += 3) { | |
| 158 add_quad(&quadPoints[i], quadVertices); | |
| 159 } | |
| 160 quadPoints.reset(); | |
| 161 m.mapPoints(&pts[0], 1); | |
| 162 linesOnlyPath.moveTo(pts[0]); | |
| 163 break; | |
| 164 case SkPath::kLine_Verb: | |
| 165 m.mapPoints(&pts[1], 1); | |
| 166 linesOnlyPath.lineTo(pts[1]); | |
| 167 break; | |
| 168 case SkPath::kQuad_Verb: | |
| 169 m.mapPoints(pts, 3); | |
| 170 linesOnlyPath.lineTo(pts[2]); | |
| 171 quadPoints.push_back(pts[0]); | |
| 172 quadPoints.push_back(pts[1]); | |
| 173 quadPoints.push_back(pts[2]); | |
| 174 break; | |
| 175 case SkPath::kCubic_Verb: { | |
| 176 m.mapPoints(pts, 4); | |
| 177 SkSTArray<15, SkPoint, true> quads; | |
| 178 GrPathUtils::convertCubicToQuads(pts, kCubicTolerance, false, di
r, &quads); | |
| 179 int count = quads.count(); | |
| 180 for (int q = 0; q < count; q += 3) { | |
| 181 linesOnlyPath.lineTo(quads[q + 2]); | |
| 182 quadPoints.push_back(quads[q]); | |
| 183 quadPoints.push_back(quads[q + 1]); | |
| 184 quadPoints.push_back(quads[q + 2]); | |
| 185 } | |
| 186 break; | |
| 187 } | |
| 188 case SkPath::kConic_Verb: { | |
| 189 m.mapPoints(pts, 3); | |
| 190 SkScalar weight = iter.conicWeight(); | |
| 191 SkAutoConicToQuads converter; | |
| 192 const SkPoint* quads = converter.computeQuads(pts, weight, kConi
cTolerance); | |
| 193 int count = converter.countQuads(); | |
| 194 for (int i = 0; i < count; ++i) { | |
| 195 linesOnlyPath.lineTo(quads[2 * i + 2]); | |
| 196 quadPoints.push_back(quads[2 * i]); | |
| 197 quadPoints.push_back(quads[2 * i + 1]); | |
| 198 quadPoints.push_back(quads[2 * i + 2]); | |
| 199 } | |
| 200 break; | |
| 201 } | |
| 202 case SkPath::kClose_Verb: | |
| 203 linesOnlyPath.close(); | |
| 204 break; | |
| 205 case SkPath::kDone_Verb: | |
| 206 done = true; | |
| 207 break; | |
| 208 default: SkASSERT(false); | |
| 209 } | |
| 210 } | |
| 211 SkASSERT(quadPoints.count() % 3 == 0); | |
| 212 for (int i = 0; i < quadPoints.count(); i += 3) { | |
| 213 add_quad(&quadPoints[i], quadVertices); | |
| 214 } | |
| 215 | |
| 216 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); | |
| 217 GrUniqueKey key; | |
| 218 GrUniqueKey::Builder builder(&key, kDomain, 2); | |
| 219 builder[0] = path.getGenerationID(); | |
| 220 builder[1] = path.getFillType(); | |
| 221 builder.finish(); | |
| 222 GrTessellator::WindingVertex* windingVertices; | |
| 223 int triVertexCount = GrTessellator::PathToVertices(linesOnlyPath, 0, bounds,
&windingVertices); | |
| 224 if (triVertexCount > 0) { | |
| 225 for (int i = 0; i < triVertexCount; i += 3) { | |
| 226 SkPoint p1 = windingVertices[i].fPos; | |
| 227 SkPoint p2 = windingVertices[i + 1].fPos; | |
| 228 SkPoint p3 = windingVertices[i + 2].fPos; | |
| 229 int winding = windingVertices[i].fWinding; | |
| 230 SkASSERT(windingVertices[i + 1].fWinding == winding); | |
| 231 SkASSERT(windingVertices[i + 2].fWinding == winding); | |
| 232 SkScalar cross = (p2 - p1).cross(p3 - p1); | |
| 233 SkPoint bloated[3] = { p1, p2, p3 }; | |
| 234 if (cross < 0.0f) { | |
| 235 SkTSwap(p1, p3); | |
| 236 } | |
| 237 if (bloat_tri(bloated)) { | |
| 238 triVertices.push_back({ bloated[0], p1, p2, p3, winding }); | |
| 239 triVertices.push_back({ bloated[1], p1, p2, p3, winding }); | |
| 240 triVertices.push_back({ bloated[2], p1, p2, p3, winding }); | |
| 241 } | |
| 242 else { | |
| 243 SkScalar minX = SkTMin(p1.fX, SkTMin(p2.fX, p3.fX)) - 1.0f; | |
| 244 SkScalar minY = SkTMin(p1.fY, SkTMin(p2.fY, p3.fY)) - 1.0f; | |
| 245 SkScalar maxX = SkTMax(p1.fX, SkTMax(p2.fX, p3.fX)) + 1.0f; | |
| 246 SkScalar maxY = SkTMax(p1.fY, SkTMax(p2.fY, p3.fY)) + 1.0f; | |
| 247 triVertices.push_back({ { minX, minY }, p1, p2, p3, winding }); | |
| 248 triVertices.push_back({ { maxX, minY }, p1, p2, p3, winding }); | |
| 249 triVertices.push_back({ { minX, maxY }, p1, p2, p3, winding }); | |
| 250 triVertices.push_back({ { maxX, minY }, p1, p2, p3, winding }); | |
| 251 triVertices.push_back({ { maxX, maxY }, p1, p2, p3, winding }); | |
| 252 triVertices.push_back({ { minX, maxY }, p1, p2, p3, winding }); | |
| 253 } | |
| 254 } | |
| 255 delete[] windingVertices; | |
| 256 } | |
| 257 return triVertexCount > 0 || quadVertices.count() > 0; | |
| 258 } | |
| 259 | |
| 260 class PLSAATriangleEffect : public GrPLSGeometryProcessor { | |
| 261 public: | |
| 262 | |
| 263 static GrPLSGeometryProcessor* Create(const SkMatrix& localMatrix, | |
| 264 bool usesLocalCoords) { | |
| 265 return new PLSAATriangleEffect(localMatrix, usesLocalCoords); | |
| 266 } | |
| 267 | |
| 268 virtual ~PLSAATriangleEffect() {} | |
| 269 | |
| 270 const char* name() const override { return "PLSAATriangle"; } | |
| 271 | |
| 272 const Attribute* inPosition() const { return fInPosition; } | |
| 273 const Attribute* inVertex1() const { return fInVertex1; } | |
| 274 const Attribute* inVertex2() const { return fInVertex2; } | |
| 275 const Attribute* inVertex3() const { return fInVertex3; } | |
| 276 const Attribute* inWindings() const { return fInWindings; } | |
| 277 const SkMatrix& localMatrix() const { return fLocalMatrix; } | |
| 278 bool usesLocalCoords() const { return fUsesLocalCoords; } | |
| 279 | |
| 280 class GLSLProcessor : public GrGLSLGeometryProcessor { | |
| 281 public: | |
| 282 GLSLProcessor(const GrGeometryProcessor&) {} | |
| 283 | |
| 284 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | |
| 285 const PLSAATriangleEffect& te = args.fGP.cast<PLSAATriangleEffect>()
; | |
| 286 GrGLSLVertexBuilder* vsBuilder = args.fVertBuilder; | |
| 287 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| 288 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| 289 | |
| 290 varyingHandler->emitAttributes(te); | |
| 291 | |
| 292 this->setupPosition(vsBuilder, gpArgs, te.inPosition()->fName); | |
| 293 | |
| 294 GrGLSLVertToFrag v1(kVec2f_GrSLType); | |
| 295 varyingHandler->addVarying("Vertex1", &v1, kHigh_GrSLPrecision); | |
| 296 vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", | |
| 297 v1.vsOut(), | |
| 298 te.inVertex1()->fName, | |
| 299 te.inVertex1()->fName); | |
| 300 | |
| 301 GrGLSLVertToFrag v2(kVec2f_GrSLType); | |
| 302 varyingHandler->addVarying("Vertex2", &v2, kHigh_GrSLPrecision); | |
| 303 vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", | |
| 304 v2.vsOut(), | |
| 305 te.inVertex2()->fName, | |
| 306 te.inVertex2()->fName); | |
| 307 | |
| 308 GrGLSLVertToFrag v3(kVec2f_GrSLType); | |
| 309 varyingHandler->addVarying("Vertex3", &v3, kHigh_GrSLPrecision); | |
| 310 vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", | |
| 311 v3.vsOut(), | |
| 312 te.inVertex3()->fName, | |
| 313 te.inVertex3()->fName); | |
| 314 | |
| 315 GrGLSLVertToFrag delta1(kVec2f_GrSLType); | |
| 316 varyingHandler->addVarying("delta1", &delta1, kHigh_GrSLPrecision); | |
| 317 vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;",
| |
| 318 delta1.vsOut(), v1.vsOut(), v2.vsOut(), v2.vs
Out(), v1.vsOut()); | |
| 319 | |
| 320 GrGLSLVertToFrag delta2(kVec2f_GrSLType); | |
| 321 varyingHandler->addVarying("delta2", &delta2, kHigh_GrSLPrecision); | |
| 322 vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;",
| |
| 323 delta2.vsOut(), v2.vsOut(), v3.vsOut(), v3.vs
Out(), v2.vsOut()); | |
| 324 | |
| 325 GrGLSLVertToFrag delta3(kVec2f_GrSLType); | |
| 326 varyingHandler->addVarying("delta3", &delta3, kHigh_GrSLPrecision); | |
| 327 vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;",
| |
| 328 delta3.vsOut(), v3.vsOut(), v1.vsOut(), v1.vs
Out(), v3.vsOut()); | |
| 329 | |
| 330 GrGLSLVertToFrag windings(kInt_GrSLType); | |
| 331 varyingHandler->addVarying("windings", &windings, kLow_GrSLPrecision
); | |
| 332 vsBuilder->codeAppendf("%s = %s;", | |
| 333 windings.vsOut(), te.inWindings()->fName); | |
| 334 | |
| 335 // emit transforms | |
| 336 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, | |
| 337 te.inPosition()->fName, te.localMatrix(), args.
fTransformsIn, | |
| 338 args.fTransformsOut); | |
| 339 | |
| 340 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; | |
| 341 SkAssertResult(fsBuilder->enableFeature( | |
| 342 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); | |
| 343 SkAssertResult(fsBuilder->enableFeature( | |
| 344 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur
e)); | |
| 345 fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); | |
| 346 // Compute four subsamples, each shifted a quarter pixel along x and
y from | |
| 347 // gl_FragCoord. The oriented box positioning of the subsamples is o
f course not | |
| 348 // optimal, but it greatly simplifies the math and this simplificati
on is necessary for | |
| 349 // performance reasons. | |
| 350 fsBuilder->codeAppendf("highp vec2 firstSample = %s.xy - vec2(0.25);
", | |
| 351 fsBuilder->fragmentPosition()); | |
| 352 fsBuilder->codeAppendf("highp vec2 delta1 = %s;", delta1.fsIn()); | |
| 353 fsBuilder->codeAppendf("highp vec2 delta2 = %s;", delta2.fsIn()); | |
| 354 fsBuilder->codeAppendf("highp vec2 delta3 = %s;", delta3.fsIn()); | |
| 355 // Check whether first sample is inside the triangle by computing th
ree dot products. If | |
| 356 // all are < 0, we're inside. The first vector in each case is half
of what it is | |
| 357 // "supposed" to be, because we re-use them later as adjustment fact
ors for which half | |
| 358 // is the correct value, so we multiply the dots by two to compensat
e. | |
| 359 fsBuilder->codeAppendf("highp float d1 = dot(delta1, (firstSample -
%s).yx) * 2.0;", | |
| 360 v1.fsIn()); | |
| 361 fsBuilder->codeAppendf("highp float d2 = dot(delta2, (firstSample -
%s).yx) * 2.0;", | |
| 362 v2.fsIn()); | |
| 363 fsBuilder->codeAppendf("highp float d3 = dot(delta3, (firstSample -
%s).yx) * 2.0;", | |
| 364 v3.fsIn()); | |
| 365 fsBuilder->codeAppend("highp float dmax = max(d1, max(d2, d3));"); | |
| 366 fsBuilder->codeAppendf("pls.windings[0] += (dmax <= 0.0) ? %s : 0;",
windings.fsIn()); | |
| 367 // for subsequent samples, we don't recalculate the entire dot produ
ct -- just adjust it | |
| 368 // to the value it would have if we did recompute it. | |
| 369 fsBuilder->codeAppend("d1 += delta1.x;"); | |
| 370 fsBuilder->codeAppend("d2 += delta2.x;"); | |
| 371 fsBuilder->codeAppend("d3 += delta3.x;"); | |
| 372 fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));"); | |
| 373 fsBuilder->codeAppendf("pls.windings[1] += (dmax <= 0.0) ? %s : 0;",
windings.fsIn()); | |
| 374 fsBuilder->codeAppend("d1 += delta1.y;"); | |
| 375 fsBuilder->codeAppend("d2 += delta2.y;"); | |
| 376 fsBuilder->codeAppend("d3 += delta3.y;"); | |
| 377 fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));"); | |
| 378 fsBuilder->codeAppendf("pls.windings[2] += (dmax <= 0.0) ? %s : 0;",
windings.fsIn()); | |
| 379 fsBuilder->codeAppend("d1 -= delta1.x;"); | |
| 380 fsBuilder->codeAppend("d2 -= delta2.x;"); | |
| 381 fsBuilder->codeAppend("d3 -= delta3.x;"); | |
| 382 fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));"); | |
| 383 fsBuilder->codeAppendf("pls.windings[3] += (dmax <= 0.0) ? %s : 0;",
windings.fsIn()); | |
| 384 } | |
| 385 | |
| 386 static inline void GenKey(const GrGeometryProcessor& gp, | |
| 387 const GrGLSLCaps&, | |
| 388 GrProcessorKeyBuilder* b) { | |
| 389 const PLSAATriangleEffect& te = gp.cast<PLSAATriangleEffect>(); | |
| 390 uint32_t key = 0; | |
| 391 key |= te.localMatrix().hasPerspective() ? 0x1 : 0x0; | |
| 392 b->add32(key); | |
| 393 } | |
| 394 | |
| 395 virtual void setData(const GrGLSLProgramDataManager& pdman, | |
| 396 const GrPrimitiveProcessor& gp) override { | |
| 397 } | |
| 398 | |
| 399 void setTransformData(const GrPrimitiveProcessor& primProc, | |
| 400 const GrGLSLProgramDataManager& pdman, | |
| 401 int index, | |
| 402 const SkTArray<const GrCoordTransform*, true>& tra
nsforms) override { | |
| 403 this->setTransformDataHelper<PLSAATriangleEffect>(primProc, pdman, i
ndex, transforms); | |
| 404 } | |
| 405 | |
| 406 private: | |
| 407 typedef GrGLSLGeometryProcessor INHERITED; | |
| 408 }; | |
| 409 | |
| 410 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, | |
| 411 GrProcessorKeyBuilder* b) const override { | |
| 412 GLSLProcessor::GenKey(*this, caps, b); | |
| 413 } | |
| 414 | |
| 415 virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) cons
t override { | |
| 416 return new GLSLProcessor(*this); | |
| 417 } | |
| 418 | |
| 419 private: | |
| 420 PLSAATriangleEffect(const SkMatrix& localMatrix, bool usesLocalCoords) | |
| 421 : fLocalMatrix(localMatrix) | |
| 422 , fUsesLocalCoords(usesLocalCoords) { | |
| 423 this->initClassID<PLSAATriangleEffect>(); | |
| 424 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVe
rtexAttribType, | |
| 425 kHigh_GrSLPrecision)); | |
| 426 fInVertex1 = &this->addVertexAttrib(Attribute("inVertex1", kVec2f_GrVert
exAttribType, | |
| 427 kHigh_GrSLPrecision)); | |
| 428 fInVertex2 = &this->addVertexAttrib(Attribute("inVertex2", kVec2f_GrVert
exAttribType, | |
| 429 kHigh_GrSLPrecision)); | |
| 430 fInVertex3 = &this->addVertexAttrib(Attribute("inVertex3", kVec2f_GrVert
exAttribType, | |
| 431 kHigh_GrSLPrecision)); | |
| 432 fInWindings = &this->addVertexAttrib(Attribute("inWindings", kInt_GrVert
exAttribType, | |
| 433 kLow_GrSLPrecision)); | |
| 434 this->setWillReadFragmentPosition(); | |
| 435 } | |
| 436 | |
| 437 const Attribute* fInPosition; | |
| 438 const Attribute* fInVertex1; | |
| 439 const Attribute* fInVertex2; | |
| 440 const Attribute* fInVertex3; | |
| 441 const Attribute* fInWindings; | |
| 442 SkMatrix fLocalMatrix; | |
| 443 bool fUsesLocalCoords; | |
| 444 | |
| 445 GR_DECLARE_GEOMETRY_PROCESSOR_TEST; | |
| 446 | |
| 447 typedef GrGeometryProcessor INHERITED; | |
| 448 }; | |
| 449 | |
| 450 /////////////////////////////////////////////////////////////////////////////// | |
| 451 | |
| 452 /* | |
| 453 * Quadratic specified by 0=u^2-v canonical coords. u and v are the first | |
| 454 * two components of the vertex attribute. Coverage is based on signed | |
| 455 * distance with negative being inside, positive outside. The edge is specified
in | |
| 456 * window space (y-down). If either the third or fourth component of the interpo
lated | |
| 457 * vertex coord is > 0 then the pixel is considered outside the edge. This is us
ed to | |
| 458 * attempt to trim to a portion of the infinite quad. | |
| 459 * Requires shader derivative instruction support. | |
| 460 */ | |
| 461 | |
| 462 class PLSQuadEdgeEffect : public GrPLSGeometryProcessor { | |
| 463 public: | |
| 464 | |
| 465 static GrPLSGeometryProcessor* Create(const SkMatrix& localMatrix, | |
| 466 bool usesLocalCoords) { | |
| 467 return new PLSQuadEdgeEffect(localMatrix, usesLocalCoords); | |
| 468 } | |
| 469 | |
| 470 virtual ~PLSQuadEdgeEffect() {} | |
| 471 | |
| 472 const char* name() const override { return "PLSQuadEdge"; } | |
| 473 | |
| 474 const Attribute* inPosition() const { return fInPosition; } | |
| 475 const Attribute* inUV() const { return fInUV; } | |
| 476 const Attribute* inEndpoint1() const { return fInEndpoint1; } | |
| 477 const Attribute* inEndpoint2() const { return fInEndpoint2; } | |
| 478 const Attribute* inWindings() const { return fInWindings; } | |
| 479 const SkMatrix& localMatrix() const { return fLocalMatrix; } | |
| 480 bool usesLocalCoords() const { return fUsesLocalCoords; } | |
| 481 | |
| 482 class GLSLProcessor : public GrGLSLGeometryProcessor { | |
| 483 public: | |
| 484 GLSLProcessor(const GrGeometryProcessor&) {} | |
| 485 | |
| 486 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | |
| 487 const PLSQuadEdgeEffect& qe = args.fGP.cast<PLSQuadEdgeEffect>(); | |
| 488 GrGLSLVertexBuilder* vsBuilder = args.fVertBuilder; | |
| 489 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| 490 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| 491 | |
| 492 // emit attributes | |
| 493 varyingHandler->emitAttributes(qe); | |
| 494 | |
| 495 GrGLSLVertToFrag uv(kVec2f_GrSLType); | |
| 496 varyingHandler->addVarying("uv", &uv, kHigh_GrSLPrecision); | |
| 497 vsBuilder->codeAppendf("%s = %s;", uv.vsOut(), qe.inUV()->fName); | |
| 498 | |
| 499 GrGLSLVertToFrag ep1(kVec2f_GrSLType); | |
| 500 varyingHandler->addVarying("endpoint1", &ep1, kHigh_GrSLPrecision); | |
| 501 vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", ep1.vsOut(), | |
| 502 qe.inEndpoint1()->fName, qe.inEndpoint1()->fNa
me); | |
| 503 | |
| 504 GrGLSLVertToFrag ep2(kVec2f_GrSLType); | |
| 505 varyingHandler->addVarying("endpoint2", &ep2, kHigh_GrSLPrecision); | |
| 506 vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", ep2.vsOut(), | |
| 507 qe.inEndpoint2()->fName, qe.inEndpoint2()->fNa
me); | |
| 508 | |
| 509 GrGLSLVertToFrag delta(kVec2f_GrSLType); | |
| 510 varyingHandler->addVarying("delta", &delta, kHigh_GrSLPrecision); | |
| 511 vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;",
| |
| 512 delta.vsOut(), ep1.vsOut(), ep2.vsOut(), ep2.
vsOut(), | |
| 513 ep1.vsOut()); | |
| 514 | |
| 515 GrGLSLVertToFrag windings(kInt_GrSLType); | |
| 516 varyingHandler->addVarying("windings", &windings, kLow_GrSLPrecision
); | |
| 517 vsBuilder->codeAppendf("%s = %s;", | |
| 518 windings.vsOut(), qe.inWindings()->fName); | |
| 519 | |
| 520 // Setup position | |
| 521 this->setupPosition(vsBuilder, gpArgs, qe.inPosition()->fName); | |
| 522 | |
| 523 // emit transforms | |
| 524 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, | |
| 525 qe.inPosition()->fName, qe.localMatrix(), args.
fTransformsIn, | |
| 526 args.fTransformsOut); | |
| 527 | |
| 528 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; | |
| 529 SkAssertResult(fsBuilder->enableFeature( | |
| 530 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); | |
| 531 SkAssertResult(fsBuilder->enableFeature( | |
| 532 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur
e)); | |
| 533 static const int QUAD_ARGS = 2; | |
| 534 GrGLSLShaderVar inQuadArgs[QUAD_ARGS] = { | |
| 535 GrGLSLShaderVar("dot", kFloat_GrSLType, 0, kHigh_GrSLPrecision), | |
| 536 GrGLSLShaderVar("uv", kVec2f_GrSLType, 0, kHigh_GrSLPrecision) | |
| 537 }; | |
| 538 SkString inQuadName; | |
| 539 | |
| 540 const char* inQuadCode = "if (uv.x * uv.x <= uv.y) {" | |
| 541 "return dot >= 0.0;" | |
| 542 "} else {" | |
| 543 "return false;" | |
| 544 "}"; | |
| 545 fsBuilder->emitFunction(kBool_GrSLType, "in_quad", QUAD_ARGS, inQuad
Args, inQuadCode, | |
| 546 &inQuadName); | |
| 547 fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); | |
| 548 // keep the derivative instructions outside the conditional | |
| 549 fsBuilder->codeAppendf("highp vec2 uvdX = dFdx(%s);", uv.fsIn()); | |
| 550 fsBuilder->codeAppendf("highp vec2 uvdY = dFdy(%s);", uv.fsIn()); | |
| 551 fsBuilder->codeAppend("highp vec2 uvIncX = uvdX * 0.45 + uvdY * -0.1
;"); | |
| 552 fsBuilder->codeAppend("highp vec2 uvIncY = uvdX * 0.1 + uvdY * 0.55;
"); | |
| 553 fsBuilder->codeAppendf("highp vec2 uv = %s.xy - uvdX * 0.35 - uvdY *
0.25;", | |
| 554 uv.fsIn()); | |
| 555 fsBuilder->codeAppendf("highp vec2 firstSample = %s.xy - vec2(0.25);
", | |
| 556 fsBuilder->fragmentPosition()); | |
| 557 fsBuilder->codeAppendf("highp float d = dot(%s, (firstSample - %s).y
x) * 2.0;", | |
| 558 delta.fsIn(), ep1.fsIn()); | |
| 559 fsBuilder->codeAppendf("pls.windings[0] += %s(d, uv) ? %s : 0;", inQ
uadName.c_str(), | |
| 560 windings.fsIn()); | |
| 561 fsBuilder->codeAppend("uv += uvIncX;"); | |
| 562 fsBuilder->codeAppendf("d += %s.x;", delta.fsIn()); | |
| 563 fsBuilder->codeAppendf("pls.windings[1] += %s(d, uv) ? %s : 0;", inQ
uadName.c_str(), | |
| 564 windings.fsIn()); | |
| 565 fsBuilder->codeAppend("uv += uvIncY;"); | |
| 566 fsBuilder->codeAppendf("d += %s.y;", delta.fsIn()); | |
| 567 fsBuilder->codeAppendf("pls.windings[2] += %s(d, uv) ? %s : 0;", inQ
uadName.c_str(), | |
| 568 windings.fsIn()); | |
| 569 fsBuilder->codeAppend("uv -= uvIncX;"); | |
| 570 fsBuilder->codeAppendf("d -= %s.x;", delta.fsIn()); | |
| 571 fsBuilder->codeAppendf("pls.windings[3] += %s(d, uv) ? %s : 0;", inQ
uadName.c_str(), | |
| 572 windings.fsIn()); | |
| 573 } | |
| 574 | |
| 575 static inline void GenKey(const GrGeometryProcessor& gp, | |
| 576 const GrGLSLCaps&, | |
| 577 GrProcessorKeyBuilder* b) { | |
| 578 const PLSQuadEdgeEffect& qee = gp.cast<PLSQuadEdgeEffect>(); | |
| 579 uint32_t key = 0; | |
| 580 key |= qee.usesLocalCoords() && qee.localMatrix().hasPerspective() ?
0x1 : 0x0; | |
| 581 b->add32(key); | |
| 582 } | |
| 583 | |
| 584 virtual void setData(const GrGLSLProgramDataManager& pdman, | |
| 585 const GrPrimitiveProcessor& gp) override { | |
| 586 } | |
| 587 | |
| 588 void setTransformData(const GrPrimitiveProcessor& primProc, | |
| 589 const GrGLSLProgramDataManager& pdman, | |
| 590 int index, | |
| 591 const SkTArray<const GrCoordTransform*, true>& tra
nsforms) override { | |
| 592 this->setTransformDataHelper<PLSQuadEdgeEffect>(primProc, pdman, ind
ex, transforms); | |
| 593 } | |
| 594 | |
| 595 private: | |
| 596 typedef GrGLSLGeometryProcessor INHERITED; | |
| 597 }; | |
| 598 | |
| 599 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, | |
| 600 GrProcessorKeyBuilder* b) const override { | |
| 601 GLSLProcessor::GenKey(*this, caps, b); | |
| 602 } | |
| 603 | |
| 604 virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) cons
t override { | |
| 605 return new GLSLProcessor(*this); | |
| 606 } | |
| 607 | |
| 608 private: | |
| 609 PLSQuadEdgeEffect(const SkMatrix& localMatrix, bool usesLocalCoords) | |
| 610 : fLocalMatrix(localMatrix) | |
| 611 , fUsesLocalCoords(usesLocalCoords) { | |
| 612 this->initClassID<PLSQuadEdgeEffect>(); | |
| 613 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVe
rtexAttribType, | |
| 614 kHigh_GrSLPrecision)); | |
| 615 fInUV = &this->addVertexAttrib(Attribute("inUV", kVec2f_GrVertexAttribTy
pe, | |
| 616 kHigh_GrSLPrecision)); | |
| 617 fInEndpoint1 = &this->addVertexAttrib(Attribute("inEndpoint1", kVec2f_Gr
VertexAttribType, | |
| 618 kHigh_GrSLPrecision)); | |
| 619 fInEndpoint2 = &this->addVertexAttrib(Attribute("inEndpoint2", kVec2f_Gr
VertexAttribType, | |
| 620 kHigh_GrSLPrecision)); | |
| 621 fInWindings = &this->addVertexAttrib(Attribute("inWindings", kInt_GrVer
texAttribType, | |
| 622 kLow_GrSLPrecision)); | |
| 623 this->setWillReadFragmentPosition(); | |
| 624 } | |
| 625 | |
| 626 const Attribute* fInPosition; | |
| 627 const Attribute* fInUV; | |
| 628 const Attribute* fInEndpoint1; | |
| 629 const Attribute* fInEndpoint2; | |
| 630 const Attribute* fInWindings; | |
| 631 SkMatrix fLocalMatrix; | |
| 632 bool fUsesLocalCoords; | |
| 633 | |
| 634 GR_DECLARE_GEOMETRY_PROCESSOR_TEST; | |
| 635 | |
| 636 typedef GrGeometryProcessor INHERITED; | |
| 637 }; | |
| 638 | |
| 639 class PLSFinishEffect : public GrGeometryProcessor { | |
| 640 public: | |
| 641 | |
| 642 static GrGeometryProcessor* Create(GrColor color, bool useEvenOdd, const SkM
atrix& localMatrix, | |
| 643 bool usesLocalCoords) { | |
| 644 return new PLSFinishEffect(color, useEvenOdd, localMatrix, usesLocalCoor
ds); | |
| 645 } | |
| 646 | |
| 647 virtual ~PLSFinishEffect() {} | |
| 648 | |
| 649 const char* name() const override { return "PLSFinish"; } | |
| 650 | |
| 651 const Attribute* inPosition() const { return fInPosition; } | |
| 652 GrColor color() const { return fColor; } | |
| 653 bool colorIgnored() const { return GrColor_ILLEGAL == fColor; } | |
| 654 const SkMatrix& localMatrix() const { return fLocalMatrix; } | |
| 655 bool usesLocalCoords() const { return fUsesLocalCoords; } | |
| 656 | |
| 657 GrPixelLocalStorageState getPixelLocalStorageState() const override { | |
| 658 return GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState; | |
| 659 } | |
| 660 | |
| 661 const char* getDestColorOverride() const override { | |
| 662 return GR_GL_PLS_DSTCOLOR_NAME; | |
| 663 } | |
| 664 | |
| 665 class GLSLProcessor : public GrGLSLGeometryProcessor { | |
| 666 public: | |
| 667 GLSLProcessor(const GrGeometryProcessor&) {} | |
| 668 | |
| 669 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | |
| 670 const PLSFinishEffect& fe = args.fGP.cast<PLSFinishEffect>(); | |
| 671 GrGLSLVertexBuilder* vsBuilder = args.fVertBuilder; | |
| 672 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| 673 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| 674 | |
| 675 fUseEvenOdd = uniformHandler->addUniform(GrGLUniformHandler::kFragme
nt_Visibility, | |
| 676 kFloat_GrSLType, kLow_GrSLPr
ecision, | |
| 677 "useEvenOdd"); | |
| 678 const char* useEvenOdd = uniformHandler->getUniformCStr(fUseEvenOdd)
; | |
| 679 | |
| 680 varyingHandler->emitAttributes(fe); | |
| 681 this->setupPosition(vsBuilder, gpArgs, fe.inPosition()->fName); | |
| 682 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, | |
| 683 fe.inPosition()->fName, fe.localMatrix(), args.
fTransformsIn, | |
| 684 args.fTransformsOut); | |
| 685 | |
| 686 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; | |
| 687 SkAssertResult(fsBuilder->enableFeature( | |
| 688 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); | |
| 689 fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); | |
| 690 fsBuilder->codeAppend("float coverage;"); | |
| 691 fsBuilder->codeAppendf("if (%s != 0.0) {", useEvenOdd); | |
| 692 fsBuilder->codeAppend("coverage = float(abs(pls.windings[0]) % 2) *
0.25;"); | |
| 693 fsBuilder->codeAppend("coverage += float(abs(pls.windings[1]) % 2) *
0.25;"); | |
| 694 fsBuilder->codeAppend("coverage += float(abs(pls.windings[2]) % 2) *
0.25;"); | |
| 695 fsBuilder->codeAppend("coverage += float(abs(pls.windings[3]) % 2) *
0.25;"); | |
| 696 fsBuilder->codeAppend("} else {"); | |
| 697 fsBuilder->codeAppend("coverage = pls.windings[0] != 0 ? 0.25 : 0.0;
"); | |
| 698 fsBuilder->codeAppend("coverage += pls.windings[1] != 0 ? 0.25 : 0.0
;"); | |
| 699 fsBuilder->codeAppend("coverage += pls.windings[2] != 0 ? 0.25 : 0.0
;"); | |
| 700 fsBuilder->codeAppend("coverage += pls.windings[3] != 0 ? 0.25 : 0.0
;"); | |
| 701 fsBuilder->codeAppend("}"); | |
| 702 if (!fe.colorIgnored()) { | |
| 703 this->setupUniformColor(fsBuilder, uniformHandler, args.fOutputC
olor, | |
| 704 &fColorUniform); | |
| 705 } | |
| 706 fsBuilder->codeAppendf("%s = vec4(coverage);", args.fOutputCoverage)
; | |
| 707 } | |
| 708 | |
| 709 static inline void GenKey(const GrGeometryProcessor& gp, | |
| 710 const GrGLSLCaps&, | |
| 711 GrProcessorKeyBuilder* b) { | |
| 712 const PLSFinishEffect& fe = gp.cast<PLSFinishEffect>(); | |
| 713 uint32_t key = 0; | |
| 714 key |= fe.usesLocalCoords() && fe.localMatrix().hasPerspective() ? 0
x1 : 0x0; | |
| 715 b->add32(key); | |
| 716 } | |
| 717 | |
| 718 virtual void setData(const GrGLSLProgramDataManager& pdman, | |
| 719 const GrPrimitiveProcessor& gp) override { | |
| 720 const PLSFinishEffect& fe = gp.cast<PLSFinishEffect>(); | |
| 721 pdman.set1f(fUseEvenOdd, fe.fUseEvenOdd); | |
| 722 if (fe.color() != fColor && !fe.colorIgnored()) { | |
| 723 GrGLfloat c[4]; | |
| 724 GrColorToRGBAFloat(fe.color(), c); | |
| 725 pdman.set4fv(fColorUniform, 1, c); | |
| 726 fColor = fe.color(); | |
| 727 } | |
| 728 } | |
| 729 | |
| 730 void setTransformData(const GrPrimitiveProcessor& primProc, | |
| 731 const GrGLSLProgramDataManager& pdman, | |
| 732 int index, | |
| 733 const SkTArray<const GrCoordTransform*, true>& tra
nsforms) override { | |
| 734 this->setTransformDataHelper<PLSFinishEffect>(primProc, pdman, index
, transforms); | |
| 735 } | |
| 736 | |
| 737 private: | |
| 738 GrColor fColor; | |
| 739 UniformHandle fColorUniform; | |
| 740 UniformHandle fUseEvenOdd; | |
| 741 | |
| 742 typedef GrGLSLGeometryProcessor INHERITED; | |
| 743 }; | |
| 744 | |
| 745 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, | |
| 746 GrProcessorKeyBuilder* b) const override { | |
| 747 GLSLProcessor::GenKey(*this, caps, b); | |
| 748 } | |
| 749 | |
| 750 virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) cons
t override { | |
| 751 return new GLSLProcessor(*this); | |
| 752 } | |
| 753 | |
| 754 private: | |
| 755 PLSFinishEffect(GrColor color, bool useEvenOdd, const SkMatrix& localMatrix,
| |
| 756 bool usesLocalCoords) | |
| 757 : fColor(color) | |
| 758 , fUseEvenOdd(useEvenOdd) | |
| 759 , fLocalMatrix(localMatrix) | |
| 760 , fUsesLocalCoords(usesLocalCoords) { | |
| 761 this->initClassID<PLSFinishEffect>(); | |
| 762 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVe
rtexAttribType, | |
| 763 kHigh_GrSLPrecision)); | |
| 764 } | |
| 765 | |
| 766 const Attribute* fInPosition; | |
| 767 GrColor fColor; | |
| 768 bool fUseEvenOdd; | |
| 769 SkMatrix fLocalMatrix; | |
| 770 bool fUsesLocalCoords; | |
| 771 | |
| 772 typedef GrGeometryProcessor INHERITED; | |
| 773 }; | |
| 774 | |
| 775 /////////////////////////////////////////////////////////////////////////////// | |
| 776 | |
| 777 bool GrPLSPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { | |
| 778 // We have support for even-odd rendering, but are having some troublesome | |
| 779 // seams. Disable in the presence of even-odd for now. | |
| 780 return args.fShaderCaps->shaderDerivativeSupport() && args.fAntiAlias && | |
| 781 args.fStroke->isFillStyle() && !args.fPath->isInverseFillType() && | |
| 782 args.fPath->getFillType() == SkPath::FillType::kWinding_FillType; | |
| 783 } | |
| 784 | |
| 785 class PLSPathBatch : public GrVertexBatch { | |
| 786 public: | |
| 787 DEFINE_BATCH_CLASS_ID | |
| 788 struct Geometry { | |
| 789 GrColor fColor; | |
| 790 SkMatrix fViewMatrix; | |
| 791 SkPath fPath; | |
| 792 }; | |
| 793 | |
| 794 static GrDrawBatch* Create(const Geometry& geometry) { | |
| 795 return new PLSPathBatch(geometry); | |
| 796 } | |
| 797 | |
| 798 const char* name() const override { return "PLSBatch"; } | |
| 799 | |
| 800 void computePipelineOptimizations(GrInitInvariantOutput* color, | |
| 801 GrInitInvariantOutput* coverage, | |
| 802 GrBatchToXPOverrides* overrides) const ove
rride { | |
| 803 // When this is called on a batch, there is only one geometry bundle | |
| 804 color->setKnownFourComponents(fGeoData[0].fColor); | |
| 805 coverage->setUnknownSingleComponent(); | |
| 806 overrides->fUsePLSDstRead = true; | |
| 807 } | |
| 808 | |
| 809 void initBatchTracker(const GrXPOverridesForBatch& overrides) override { | |
| 810 // Handle any color overrides | |
| 811 if (!overrides.readsColor()) { | |
| 812 fGeoData[0].fColor = GrColor_ILLEGAL; | |
| 813 } | |
| 814 overrides.getOverrideColorIfSet(&fGeoData[0].fColor); | |
| 815 | |
| 816 // setup batch properties | |
| 817 fBatch.fColorIgnored = !overrides.readsColor(); | |
| 818 fBatch.fColor = fGeoData[0].fColor; | |
| 819 fBatch.fUsesLocalCoords = overrides.readsLocalCoords(); | |
| 820 fBatch.fCoverageIgnored = !overrides.readsCoverage(); | |
| 821 fBatch.fCanTweakAlphaForCoverage = overrides.canTweakAlphaForCoverage(); | |
| 822 } | |
| 823 | |
| 824 void onPrepareDraws(Target* target) const override { | |
| 825 int instanceCount = fGeoData.count(); | |
| 826 | |
| 827 SkMatrix invert; | |
| 828 if (this->usesLocalCoords() && !this->viewMatrix().invert(&invert)) { | |
| 829 SkDebugf("Could not invert viewmatrix\n"); | |
| 830 return; | |
| 831 } | |
| 832 | |
| 833 // Setup GrGeometryProcessors | |
| 834 SkAutoTUnref<GrPLSGeometryProcessor> triangleProcessor( | |
| 835 PLSAATriangleEffect::Create(invert, this->usesLocalCoords())); | |
| 836 SkAutoTUnref<GrPLSGeometryProcessor> quadProcessor( | |
| 837 PLSQuadEdgeEffect::Create(invert, this->usesLocalCoords())); | |
| 838 | |
| 839 GrResourceProvider* rp = target->resourceProvider(); | |
| 840 for (int i = 0; i < instanceCount; ++i) { | |
| 841 const Geometry& args = fGeoData[i]; | |
| 842 SkRect bounds = args.fPath.getBounds(); | |
| 843 args.fViewMatrix.mapRect(&bounds); | |
| 844 bounds.fLeft = SkScalarFloorToScalar(bounds.fLeft); | |
| 845 bounds.fTop = SkScalarFloorToScalar(bounds.fTop); | |
| 846 bounds.fRight = SkScalarCeilToScalar(bounds.fRight); | |
| 847 bounds.fBottom = SkScalarCeilToScalar(bounds.fBottom); | |
| 848 triangleProcessor->setBounds(bounds); | |
| 849 quadProcessor->setBounds(bounds); | |
| 850 | |
| 851 // We use the fact that SkPath::transform path does subdivision base
d on | |
| 852 // perspective. Otherwise, we apply the view matrix when copying to
the | |
| 853 // segment representation. | |
| 854 const SkMatrix* viewMatrix = &args.fViewMatrix; | |
| 855 | |
| 856 // We avoid initializing the path unless we have to | |
| 857 const SkPath* pathPtr = &args.fPath; | |
| 858 SkTLazy<SkPath> tmpPath; | |
| 859 if (viewMatrix->hasPerspective()) { | |
| 860 SkPath* tmpPathPtr = tmpPath.init(*pathPtr); | |
| 861 tmpPathPtr->setIsVolatile(true); | |
| 862 tmpPathPtr->transform(*viewMatrix); | |
| 863 viewMatrix = &SkMatrix::I(); | |
| 864 pathPtr = tmpPathPtr; | |
| 865 } | |
| 866 | |
| 867 GrVertices grVertices; | |
| 868 | |
| 869 PLSVertices triVertices; | |
| 870 PLSVertices quadVertices; | |
| 871 if (!get_geometry(*pathPtr, *viewMatrix, triVertices, quadVertices,
rp, bounds)) { | |
| 872 continue; | |
| 873 } | |
| 874 | |
| 875 if (triVertices.count()) { | |
| 876 const GrVertexBuffer* triVertexBuffer; | |
| 877 int firstTriVertex; | |
| 878 size_t triStride = triangleProcessor->getVertexStride(); | |
| 879 PLSVertex* triVerts = reinterpret_cast<PLSVertex*>(target->makeV
ertexSpace( | |
| 880 triStride, triVertices.count(), &triVertexBuffer, &first
TriVertex)); | |
| 881 if (!triVerts) { | |
| 882 SkDebugf("Could not allocate vertices\n"); | |
| 883 return; | |
| 884 } | |
| 885 for (int i = 0; i < triVertices.count(); ++i) { | |
| 886 triVerts[i] = triVertices[i]; | |
| 887 } | |
| 888 grVertices.init(kTriangles_GrPrimitiveType, triVertexBuffer, fir
stTriVertex, | |
| 889 triVertices.count()); | |
| 890 target->initDraw(triangleProcessor, this->pipeline()); | |
| 891 target->draw(grVertices); | |
| 892 } | |
| 893 | |
| 894 if (quadVertices.count()) { | |
| 895 const GrVertexBuffer* quadVertexBuffer; | |
| 896 int firstQuadVertex; | |
| 897 size_t quadStride = quadProcessor->getVertexStride(); | |
| 898 PLSVertex* quadVerts = reinterpret_cast<PLSVertex*>(target->make
VertexSpace( | |
| 899 quadStride, quadVertices.count(), &quadVertexBuffer, &fi
rstQuadVertex)); | |
| 900 if (!quadVerts) { | |
| 901 SkDebugf("Could not allocate vertices\n"); | |
| 902 return; | |
| 903 } | |
| 904 for (int i = 0; i < quadVertices.count(); ++i) { | |
| 905 quadVerts[i] = quadVertices[i]; | |
| 906 } | |
| 907 grVertices.init(kTriangles_GrPrimitiveType, quadVertexBuffer, fi
rstQuadVertex, | |
| 908 quadVertices.count()); | |
| 909 target->initDraw(quadProcessor, this->pipeline()); | |
| 910 target->draw(grVertices); | |
| 911 } | |
| 912 | |
| 913 SkAutoTUnref<GrGeometryProcessor> finishProcessor( | |
| 914 PLSFinishEffect::Create(this->color(), | |
| 915 pathPtr->getFillType() == | |
| 916 SkPath::FillType
::kEvenOdd_FillType, | |
| 917 invert, | |
| 918 this->usesLocalCoords())); | |
| 919 const GrVertexBuffer* rectVertexBuffer; | |
| 920 size_t finishStride = finishProcessor->getVertexStride(); | |
| 921 int firstRectVertex; | |
| 922 static const int kRectVertexCount = 6; | |
| 923 SkPoint* rectVerts = reinterpret_cast<SkPoint*>(target->makeVertexSp
ace( | |
| 924 finishStride, kRectVertexCount, &rectVertexBuffer, &firstRec
tVertex)); | |
| 925 if (!rectVerts) { | |
| 926 SkDebugf("Could not allocate vertices\n"); | |
| 927 return; | |
| 928 } | |
| 929 rectVerts[0] = { bounds.fLeft, bounds.fTop }; | |
| 930 rectVerts[1] = { bounds.fLeft, bounds.fBottom }; | |
| 931 rectVerts[2] = { bounds.fRight, bounds.fBottom }; | |
| 932 rectVerts[3] = { bounds.fLeft, bounds.fTop }; | |
| 933 rectVerts[4] = { bounds.fRight, bounds.fTop }; | |
| 934 rectVerts[5] = { bounds.fRight, bounds.fBottom }; | |
| 935 | |
| 936 grVertices.init(kTriangles_GrPrimitiveType, rectVertexBuffer, firstR
ectVertex, | |
| 937 kRectVertexCount); | |
| 938 target->initDraw(finishProcessor, this->pipeline()); | |
| 939 target->draw(grVertices); | |
| 940 } | |
| 941 } | |
| 942 | |
| 943 SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; } | |
| 944 | |
| 945 private: | |
| 946 PLSPathBatch(const Geometry& geometry) : INHERITED(ClassID()) { | |
| 947 fGeoData.push_back(geometry); | |
| 948 | |
| 949 // compute bounds | |
| 950 fBounds = geometry.fPath.getBounds(); | |
| 951 geometry.fViewMatrix.mapRect(&fBounds); | |
| 952 } | |
| 953 | |
| 954 bool onCombineIfPossible(GrBatch* t, const GrCaps& caps) override { | |
| 955 return false; | |
| 956 } | |
| 957 | |
| 958 GrColor color() const { return fBatch.fColor; } | |
| 959 bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; } | |
| 960 bool canTweakAlphaForCoverage() const { return fBatch.fCanTweakAlphaForCover
age; } | |
| 961 const SkMatrix& viewMatrix() const { return fGeoData[0].fViewMatrix; } | |
| 962 bool coverageIgnored() const { return fBatch.fCoverageIgnored; } | |
| 963 | |
| 964 struct BatchTracker { | |
| 965 GrColor fColor; | |
| 966 bool fUsesLocalCoords; | |
| 967 bool fColorIgnored; | |
| 968 bool fCoverageIgnored; | |
| 969 bool fCanTweakAlphaForCoverage; | |
| 970 }; | |
| 971 | |
| 972 BatchTracker fBatch; | |
| 973 SkSTArray<1, Geometry, true> fGeoData; | |
| 974 | |
| 975 typedef GrVertexBatch INHERITED; | |
| 976 }; | |
| 977 | |
| 978 SkDEBUGCODE(bool inPLSDraw = false;) | |
| 979 bool GrPLSPathRenderer::onDrawPath(const DrawPathArgs& args) { | |
| 980 if (args.fPath->isEmpty()) { | |
| 981 return true; | |
| 982 } | |
| 983 SkASSERT(!inPLSDraw); | |
| 984 SkDEBUGCODE(inPLSDraw = true;) | |
| 985 PLSPathBatch::Geometry geometry; | |
| 986 geometry.fColor = args.fColor; | |
| 987 geometry.fViewMatrix = *args.fViewMatrix; | |
| 988 geometry.fPath = *args.fPath; | |
| 989 | |
| 990 SkAutoTUnref<GrDrawBatch> batch(PLSPathBatch::Create(geometry)); | |
| 991 args.fTarget->drawBatch(*args.fPipelineBuilder, batch); | |
| 992 | |
| 993 SkDEBUGCODE(inPLSDraw = false;) | |
| 994 return true; | |
| 995 | |
| 996 } | |
| 997 | |
| 998 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | |
| 999 | |
| 1000 #ifdef GR_TEST_UTILS | |
| 1001 | |
| 1002 DRAW_BATCH_TEST_DEFINE(PLSPathBatch) { | |
| 1003 PLSPathBatch::Geometry geometry; | |
| 1004 geometry.fColor = GrRandomColor(random); | |
| 1005 geometry.fViewMatrix = GrTest::TestMatrixInvertible(random); | |
| 1006 geometry.fPath = GrTest::TestPathConvex(random); | |
| 1007 | |
| 1008 return PLSPathBatch::Create(geometry); | |
| 1009 } | |
| 1010 | |
| 1011 #endif | |
| OLD | NEW |