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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
9 #include "SkMipMap.h" | 9 #include "SkMipMap.h" |
10 #include "SkRandom.h" | 10 #include "SkRandom.h" |
11 #include "Test.h" | 11 #include "Test.h" |
12 | 12 |
13 static void make_bitmap(SkBitmap* bm, SkRandom& rand) { | 13 static void make_bitmap(SkBitmap* bm, SkRandom& rand) { |
14 // for now, Build needs a min size of 2, otherwise it will return NULL. | 14 // for now, Build needs a min size of 2, otherwise it will return NULL. |
15 // should fix that to support 1 X N, where N > 1 to return non-null. | 15 // should fix that to support 1 X N, where N > 1 to return non-null. |
16 int w = 2 + rand.nextU() % 1000; | 16 int w = 2 + rand.nextU() % 1000; |
17 int h = 2 + rand.nextU() % 1000; | 17 int h = 2 + rand.nextU() % 1000; |
18 bm->setConfig(SkBitmap::kARGB_8888_Config, w, h); | 18 bm->allocN32Pixels(w, h); |
19 bm->allocPixels(); | |
20 bm->eraseColor(SK_ColorWHITE); | 19 bm->eraseColor(SK_ColorWHITE); |
21 } | 20 } |
22 | 21 |
23 DEF_TEST(MipMap, reporter) { | 22 DEF_TEST(MipMap, reporter) { |
24 SkBitmap bm; | 23 SkBitmap bm; |
25 SkRandom rand; | 24 SkRandom rand; |
26 | 25 |
27 for (int i = 0; i < 500; ++i) { | 26 for (int i = 0; i < 500; ++i) { |
28 make_bitmap(&bm, rand); | 27 make_bitmap(&bm, rand); |
29 SkAutoTUnref<SkMipMap> mm(SkMipMap::Build(bm)); | 28 SkAutoTUnref<SkMipMap> mm(SkMipMap::Build(bm)); |
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47 | 46 |
48 if (prevLevel.fPixels) { | 47 if (prevLevel.fPixels) { |
49 REPORTER_ASSERT(reporter, level.fWidth <= prevLevel.fWidth); | 48 REPORTER_ASSERT(reporter, level.fWidth <= prevLevel.fWidth); |
50 REPORTER_ASSERT(reporter, level.fHeight <= prevLevel.fHeight
); | 49 REPORTER_ASSERT(reporter, level.fHeight <= prevLevel.fHeight
); |
51 } | 50 } |
52 prevLevel = level; | 51 prevLevel = level; |
53 } | 52 } |
54 } | 53 } |
55 } | 54 } |
56 } | 55 } |
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