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Side by Side Diff: gpu/command_buffer/service/gpu_switches.cc

Issue 1626363002: command_buffer: Enable gl path rendering by default (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gpu_switches.h" 5 #include "gpu/command_buffer/service/gpu_switches.h"
6 6
7 #include "base/macros.h" 7 #include "base/macros.h"
8 8
9 namespace switches { 9 namespace switches {
10 10
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
64 "enable-threaded-texture-mailboxes"; 64 "enable-threaded-texture-mailboxes";
65 65
66 // Include ANGLE's intermediate representation (AST) output in shader 66 // Include ANGLE's intermediate representation (AST) output in shader
67 // compilation info logs. 67 // compilation info logs.
68 const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; 68 const char kGLShaderIntermOutput[] = "gl-shader-interm-output";
69 69
70 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to 70 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to
71 // round intermediate values in ANGLE. 71 // round intermediate values in ANGLE.
72 const char kEmulateShaderPrecision[] = "emulate-shader-precision"; 72 const char kEmulateShaderPrecision[] = "emulate-shader-precision";
73 73
74 // Enables using path rendering implementation implemented currently
75 // in NV_path_rendering OpenGL extension. Requires compatible hardware
76 // and driver. This is used in GPU rasterization.
77 const char kEnableGLPathRendering[] = "enable-gl-path-rendering";
78
79 const char* kGpuSwitches[] = { 74 const char* kGpuSwitches[] = {
80 kCompileShaderAlwaysSucceeds, 75 kCompileShaderAlwaysSucceeds,
81 kDisableGLErrorLimit, 76 kDisableGLErrorLimit,
82 kDisableGLSLTranslator, 77 kDisableGLSLTranslator,
83 kDisableGpuDriverBugWorkarounds, 78 kDisableGpuDriverBugWorkarounds,
84 kDisableShaderNameHashing, 79 kDisableShaderNameHashing,
85 kEnableGPUCommandLogging, 80 kEnableGPUCommandLogging,
86 kEnableGPUDebugging, 81 kEnableGPUDebugging,
87 kEnableGPUServiceLoggingGPU, 82 kEnableGPUServiceLoggingGPU,
88 kDisableGpuProgramCache, 83 kDisableGpuProgramCache,
89 kEnforceGLMinimums, 84 kEnforceGLMinimums,
90 kForceGpuMemAvailableMb, 85 kForceGpuMemAvailableMb,
91 kGpuDriverBugWorkarounds, 86 kGpuDriverBugWorkarounds,
92 kGpuProgramCacheSizeKb, 87 kGpuProgramCacheSizeKb,
93 kDisableGpuShaderDiskCache, 88 kDisableGpuShaderDiskCache,
94 kEnableShareGroupAsyncTextureUpload, 89 kEnableShareGroupAsyncTextureUpload,
95 kEnableSubscribeUniformExtension, 90 kEnableSubscribeUniformExtension,
96 kGLShaderIntermOutput, 91 kGLShaderIntermOutput,
97 kEmulateShaderPrecision, 92 kEmulateShaderPrecision,
98 kEnableGLPathRendering,
99 }; 93 };
100 94
101 const int kNumGpuSwitches = arraysize(kGpuSwitches); 95 const int kNumGpuSwitches = arraysize(kGpuSwitches);
102 96
103 } // namespace switches 97 } // namespace switches
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