| Index: Source/core/rendering/RenderTableSection.cpp
|
| diff --git a/Source/core/rendering/RenderTableSection.cpp b/Source/core/rendering/RenderTableSection.cpp
|
| index c88b4903b3b26c7625bcc11c8afce4d37a4dc275..4236fe8c4b8160a583a2eb0c607d6d4193994de1 100644
|
| --- a/Source/core/rendering/RenderTableSection.cpp
|
| +++ b/Source/core/rendering/RenderTableSection.cpp
|
| @@ -619,7 +619,7 @@ int RenderTableSection::calcRowLogicalHeight()
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|
|
| RenderTableCell* cell;
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|
|
| - LayoutStateMaintainer statePusher(view());
|
| + LayoutStateMaintainer statePusher(this);
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|
|
| m_rowPos.resize(m_grid.size() + 1);
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|
|
| @@ -716,7 +716,7 @@ void RenderTableSection::layout()
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| // can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure.
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| m_grid.shrinkToFit();
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|
|
| - LayoutStateMaintainer statePusher(view(), this, locationOffset(), style()->isFlippedBlocksWritingMode());
|
| + LayoutStateMaintainer statePusher(this, locationOffset(), style()->isFlippedBlocksWritingMode());
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|
|
| const Vector<int>& columnPos = table()->columnPositions();
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|
|
| @@ -871,7 +871,7 @@ void RenderTableSection::layoutRows()
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| int vspacing = table()->vBorderSpacing();
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| unsigned nEffCols = table()->numEffCols();
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|
|
| - LayoutStateMaintainer statePusher(view(), this, locationOffset(), style()->isFlippedBlocksWritingMode());
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| + LayoutStateMaintainer statePusher(this, locationOffset(), style()->isFlippedBlocksWritingMode());
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|
|
| for (unsigned r = 0; r < totalRows; r++) {
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| // Set the row's x/y position and width/height.
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|
|