Index: Source/core/rendering/RenderTableSection.cpp |
diff --git a/Source/core/rendering/RenderTableSection.cpp b/Source/core/rendering/RenderTableSection.cpp |
index c88b4903b3b26c7625bcc11c8afce4d37a4dc275..4236fe8c4b8160a583a2eb0c607d6d4193994de1 100644 |
--- a/Source/core/rendering/RenderTableSection.cpp |
+++ b/Source/core/rendering/RenderTableSection.cpp |
@@ -619,7 +619,7 @@ int RenderTableSection::calcRowLogicalHeight() |
RenderTableCell* cell; |
- LayoutStateMaintainer statePusher(view()); |
+ LayoutStateMaintainer statePusher(this); |
m_rowPos.resize(m_grid.size() + 1); |
@@ -716,7 +716,7 @@ void RenderTableSection::layout() |
// can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure. |
m_grid.shrinkToFit(); |
- LayoutStateMaintainer statePusher(view(), this, locationOffset(), style()->isFlippedBlocksWritingMode()); |
+ LayoutStateMaintainer statePusher(this, locationOffset(), style()->isFlippedBlocksWritingMode()); |
const Vector<int>& columnPos = table()->columnPositions(); |
@@ -871,7 +871,7 @@ void RenderTableSection::layoutRows() |
int vspacing = table()->vBorderSpacing(); |
unsigned nEffCols = table()->numEffCols(); |
- LayoutStateMaintainer statePusher(view(), this, locationOffset(), style()->isFlippedBlocksWritingMode()); |
+ LayoutStateMaintainer statePusher(this, locationOffset(), style()->isFlippedBlocksWritingMode()); |
for (unsigned r = 0; r < totalRows; r++) { |
// Set the row's x/y position and width/height. |