OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 2000 Simon Hausmann <hausmann@kde.org> | 3 * (C) 2000 Simon Hausmann <hausmann@kde.org> |
4 * (C) 2000 Stefan Schimanski (1Stein@gmx.de) | 4 * (C) 2000 Stefan Schimanski (1Stein@gmx.de) |
5 * Copyright (C) 2004, 2005, 2006, 2008, 2009, 2010 Apple Inc. All rights reserv
ed. | 5 * Copyright (C) 2004, 2005, 2006, 2008, 2009, 2010 Apple Inc. All rights reserv
ed. |
6 * | 6 * |
7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
(...skipping 216 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
227 if (!childBox) | 227 if (!childBox) |
228 return; | 228 return; |
229 | 229 |
230 LayoutSize newSize = contentBoxRect().size(); | 230 LayoutSize newSize = contentBoxRect().size(); |
231 if (newSize == oldSize && !childBox->needsLayout()) | 231 if (newSize == oldSize && !childBox->needsLayout()) |
232 return; | 232 return; |
233 | 233 |
234 // When calling layout() on a child node, a parent must either push a Layout
StateMaintainter, or | 234 // When calling layout() on a child node, a parent must either push a Layout
StateMaintainter, or |
235 // instantiate LayoutStateDisabler. Since using a LayoutStateMaintainer is s
lightly more efficient, | 235 // instantiate LayoutStateDisabler. Since using a LayoutStateMaintainer is s
lightly more efficient, |
236 // and this method will be called many times per second during playback, use
a LayoutStateMaintainer: | 236 // and this method will be called many times per second during playback, use
a LayoutStateMaintainer: |
237 LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransfo
rm() || hasReflection() || style()->isFlippedBlocksWritingMode()); | 237 LayoutStateMaintainer statePusher(this, locationOffset(), hasTransform() ||
hasReflection() || style()->isFlippedBlocksWritingMode()); |
238 | 238 |
239 childBox->setLocation(LayoutPoint(borderLeft(), borderTop()) + LayoutSize(pa
ddingLeft(), paddingTop())); | 239 childBox->setLocation(LayoutPoint(borderLeft(), borderTop()) + LayoutSize(pa
ddingLeft(), paddingTop())); |
240 childBox->style()->setHeight(Length(newSize.height(), Fixed)); | 240 childBox->style()->setHeight(Length(newSize.height(), Fixed)); |
241 childBox->style()->setWidth(Length(newSize.width(), Fixed)); | 241 childBox->style()->setWidth(Length(newSize.width(), Fixed)); |
242 childBox->forceLayout(); | 242 childBox->forceLayout(); |
243 clearNeedsLayout(); | 243 clearNeedsLayout(); |
244 | 244 |
245 statePusher.pop(); | 245 statePusher.pop(); |
246 } | 246 } |
247 | 247 |
248 bool RenderEmbeddedObject::scroll(ScrollDirection direction, ScrollGranularity g
ranularity, float) | 248 bool RenderEmbeddedObject::scroll(ScrollDirection direction, ScrollGranularity g
ranularity, float) |
249 { | 249 { |
250 return false; | 250 return false; |
251 } | 251 } |
252 | 252 |
253 bool RenderEmbeddedObject::canHaveChildren() const | 253 bool RenderEmbeddedObject::canHaveChildren() const |
254 { | 254 { |
255 return false; | 255 return false; |
256 } | 256 } |
257 | 257 |
258 } | 258 } |
OLD | NEW |