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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 42 // thread, and only as the result of a PostTask from the render thread | 42 // thread, and only as the result of a PostTask from the render thread |
| 43 // which can only happen after this function returns, so our PostTask will | 43 // which can only happen after this function returns, so our PostTask will |
| 44 // run first. | 44 // run first. |
| 45 context)); | 45 context)); |
| 46 compositor_loop_async_waiter_.Wait(); | 46 compositor_loop_async_waiter_.Wait(); |
| 47 } | 47 } |
| 48 | 48 |
| 49 void RendererGpuVideoDecoderFactories::AsyncGetContext( | 49 void RendererGpuVideoDecoderFactories::AsyncGetContext( |
| 50 WebGraphicsContext3DCommandBufferImpl* context) { | 50 WebGraphicsContext3DCommandBufferImpl* context) { |
| 51 context_ = context->AsWeakPtr(); | 51 context_ = context->AsWeakPtr(); |
| 52 if (context_) { | 52 if (context_.get()) { |
| 53 if (context_->makeContextCurrent()) { | 53 if (context_->makeContextCurrent()) { |
| 54 // Called once per media player, but is a no-op after the first one in | 54 // Called once per media player, but is a no-op after the first one in |
| 55 // each renderer. | 55 // each renderer. |
| 56 context_->insertEventMarkerEXT("GpuVDAContext3D"); | 56 context_->insertEventMarkerEXT("GpuVDAContext3D"); |
| 57 } | 57 } |
| 58 } | 58 } |
| 59 compositor_loop_async_waiter_.Signal(); | 59 compositor_loop_async_waiter_.Signal(); |
| 60 } | 60 } |
| 61 | 61 |
| 62 media::VideoDecodeAccelerator* | 62 media::VideoDecodeAccelerator* |
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| 82 return NULL; | 82 return NULL; |
| 83 } | 83 } |
| 84 return vda_.release(); | 84 return vda_.release(); |
| 85 } | 85 } |
| 86 | 86 |
| 87 void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( | 87 void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( |
| 88 media::VideoCodecProfile profile, | 88 media::VideoCodecProfile profile, |
| 89 media::VideoDecodeAccelerator::Client* client) { | 89 media::VideoDecodeAccelerator::Client* client) { |
| 90 DCHECK(message_loop_->BelongsToCurrentThread()); | 90 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 91 | 91 |
| 92 if (context_ && context_->GetCommandBufferProxy()) { | 92 if (context_.get() && context_->GetCommandBufferProxy()) { |
| 93 vda_ = gpu_channel_host_->CreateVideoDecoder( | 93 vda_ = gpu_channel_host_->CreateVideoDecoder( |
| 94 context_->GetCommandBufferProxy()->GetRouteID(), | 94 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); |
| 95 profile, client); | |
| 96 } | 95 } |
| 97 compositor_loop_async_waiter_.Signal(); | 96 compositor_loop_async_waiter_.Signal(); |
| 98 } | 97 } |
| 99 | 98 |
| 100 bool RendererGpuVideoDecoderFactories::CreateTextures( | 99 bool RendererGpuVideoDecoderFactories::CreateTextures( |
| 101 int32 count, const gfx::Size& size, | 100 int32 count, const gfx::Size& size, |
| 102 std::vector<uint32>* texture_ids, | 101 std::vector<uint32>* texture_ids, |
| 103 uint32 texture_target) { | 102 uint32 texture_target) { |
| 104 DCHECK(!message_loop_->BelongsToCurrentThread()); | 103 DCHECK(!message_loop_->BelongsToCurrentThread()); |
| 105 message_loop_->PostTask(FROM_HERE, base::Bind( | 104 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 106 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | 105 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
| 107 count, size, texture_target)); | 106 count, size, texture_target)); |
| 108 | 107 |
| 109 base::WaitableEvent* objects[] = {&aborted_waiter_, | 108 base::WaitableEvent* objects[] = {&aborted_waiter_, |
| 110 &compositor_loop_async_waiter_}; | 109 &compositor_loop_async_waiter_}; |
| 111 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | 110 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
| 112 return false; | 111 return false; |
| 113 texture_ids->swap(created_textures_); | 112 texture_ids->swap(created_textures_); |
| 114 return true; | 113 return true; |
| 115 } | 114 } |
| 116 | 115 |
| 117 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( | 116 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
| 118 int32 count, const gfx::Size& size, uint32 texture_target) { | 117 int32 count, const gfx::Size& size, uint32 texture_target) { |
| 119 DCHECK(message_loop_->BelongsToCurrentThread()); | 118 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 120 DCHECK(texture_target); | 119 DCHECK(texture_target); |
| 121 | 120 |
| 122 if (!context_) { | 121 if (!context_.get()) { |
| 123 compositor_loop_async_waiter_.Signal(); | 122 compositor_loop_async_waiter_.Signal(); |
| 124 return; | 123 return; |
| 125 } | 124 } |
| 126 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 125 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 127 created_textures_.resize(count); | 126 created_textures_.resize(count); |
| 128 gles2->GenTextures(count, &created_textures_[0]); | 127 gles2->GenTextures(count, &created_textures_[0]); |
| 129 for (int i = 0; i < count; ++i) { | 128 for (int i = 0; i < count; ++i) { |
| 130 gles2->ActiveTexture(GL_TEXTURE0); | 129 gles2->ActiveTexture(GL_TEXTURE0); |
| 131 uint32 texture_id = created_textures_[i]; | 130 uint32 texture_id = created_textures_[i]; |
| 132 gles2->BindTexture(texture_target, texture_id); | 131 gles2->BindTexture(texture_target, texture_id); |
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| 148 } | 147 } |
| 149 | 148 |
| 150 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { | 149 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
| 151 DCHECK(!message_loop_->BelongsToCurrentThread()); | 150 DCHECK(!message_loop_->BelongsToCurrentThread()); |
| 152 message_loop_->PostTask(FROM_HERE, base::Bind( | 151 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 153 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); | 152 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
| 154 } | 153 } |
| 155 | 154 |
| 156 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { | 155 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { |
| 157 DCHECK(message_loop_->BelongsToCurrentThread()); | 156 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 158 if (!context_) | 157 if (!context_.get()) |
| 159 return; | 158 return; |
| 160 | 159 |
| 161 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 160 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 162 gles2->DeleteTextures(1, &texture_id); | 161 gles2->DeleteTextures(1, &texture_id); |
| 163 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 162 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| 164 } | 163 } |
| 165 | 164 |
| 166 void RendererGpuVideoDecoderFactories::ReadPixels( | 165 void RendererGpuVideoDecoderFactories::ReadPixels( |
| 167 uint32 texture_id, uint32 texture_target, const gfx::Size& size, | 166 uint32 texture_id, uint32 texture_target, const gfx::Size& size, |
| 168 const SkBitmap& pixels) { | 167 const SkBitmap& pixels) { |
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| 182 return; | 181 return; |
| 183 } else { | 182 } else { |
| 184 AsyncReadPixels(texture_id, texture_target, size); | 183 AsyncReadPixels(texture_id, texture_target, size); |
| 185 } | 184 } |
| 186 read_pixels_bitmap_.setPixelRef(NULL); | 185 read_pixels_bitmap_.setPixelRef(NULL); |
| 187 } | 186 } |
| 188 | 187 |
| 189 void RendererGpuVideoDecoderFactories::AsyncReadPixels( | 188 void RendererGpuVideoDecoderFactories::AsyncReadPixels( |
| 190 uint32 texture_id, uint32 texture_target, const gfx::Size& size) { | 189 uint32 texture_id, uint32 texture_target, const gfx::Size& size) { |
| 191 DCHECK(message_loop_->BelongsToCurrentThread()); | 190 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 192 if (!context_) { | 191 if (!context_.get()) { |
| 193 compositor_loop_async_waiter_.Signal(); | 192 compositor_loop_async_waiter_.Signal(); |
| 194 return; | 193 return; |
| 195 } | 194 } |
| 196 | 195 |
| 197 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 196 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 198 | 197 |
| 199 GLuint tmp_texture; | 198 GLuint tmp_texture; |
| 200 gles2->GenTextures(1, &tmp_texture); | 199 gles2->GenTextures(1, &tmp_texture); |
| 201 gles2->BindTexture(texture_target, tmp_texture); | 200 gles2->BindTexture(texture_target, tmp_texture); |
| 202 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 201 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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| 257 return aborted_waiter_.IsSignaled(); | 256 return aborted_waiter_.IsSignaled(); |
| 258 } | 257 } |
| 259 | 258 |
| 260 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { | 259 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { |
| 261 // OK to release because Destroy() will delete the VDA instance. | 260 // OK to release because Destroy() will delete the VDA instance. |
| 262 if (vda_) | 261 if (vda_) |
| 263 vda_.release()->Destroy(); | 262 vda_.release()->Destroy(); |
| 264 } | 263 } |
| 265 | 264 |
| 266 } // namespace content | 265 } // namespace content |
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