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Issue 162473003: cc: Add more DrawSwapReadbackResult enums (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Output return value Created 6 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "cc/scheduler/scheduler.h" 7 #include "cc/scheduler/scheduler.h"
8 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
9 9
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ 10 #define EXPECT_ACTION_UPDATE_STATE(action) \
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200 // Failing the draw makes us require a commit. 200 // Failing the draw makes us require a commit.
201 state.DidDrawIfPossibleCompleted( 201 state.DidDrawIfPossibleCompleted(
202 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); 202 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
203 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); 203 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
204 EXPECT_ACTION_UPDATE_STATE( 204 EXPECT_ACTION_UPDATE_STATE(
205 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); 205 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
206 EXPECT_TRUE(state.RedrawPending()); 206 EXPECT_TRUE(state.RedrawPending());
207 EXPECT_TRUE(state.CommitPending()); 207 EXPECT_TRUE(state.CommitPending());
208 } 208 }
209 209
210 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResDoesNothing) { 210 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) {
211 SchedulerSettings default_scheduler_settings; 211 SchedulerSettings default_scheduler_settings;
212 StateMachine state(default_scheduler_settings); 212 StateMachine state(default_scheduler_settings);
213 state.SetCanStart(); 213 state.SetCanStart();
214 state.UpdateState(state.NextAction()); 214 state.UpdateState(state.NextAction());
215 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 215 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
216 state.SetVisible(true); 216 state.SetVisible(true);
217 state.SetCanDraw(true); 217 state.SetCanDraw(true);
218 state.SetNeedsRedraw(true); 218 state.SetNeedsRedraw(true);
219 EXPECT_TRUE(state.RedrawPending()); 219 EXPECT_TRUE(state.RedrawPending());
220 EXPECT_TRUE(state.BeginImplFrameNeeded()); 220 EXPECT_TRUE(state.BeginImplFrameNeeded());
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1786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); 1786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
1787 1787
1788 // The deadline is not triggered early until we enter prefer smoothness mode. 1788 // The deadline is not triggered early until we enter prefer smoothness mode.
1789 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); 1789 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
1790 state.SetSmoothnessTakesPriority(true); 1790 state.SetSmoothnessTakesPriority(true);
1791 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); 1791 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
1792 } 1792 }
1793 1793
1794 } // namespace 1794 } // namespace
1795 } // namespace cc 1795 } // namespace cc
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