OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
(...skipping 189 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
200 // Failing the draw makes us require a commit. | 200 // Failing the draw makes us require a commit. |
201 state.DidDrawIfPossibleCompleted( | 201 state.DidDrawIfPossibleCompleted( |
202 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 202 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
203 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 203 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
204 EXPECT_ACTION_UPDATE_STATE( | 204 EXPECT_ACTION_UPDATE_STATE( |
205 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 205 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
206 EXPECT_TRUE(state.RedrawPending()); | 206 EXPECT_TRUE(state.RedrawPending()); |
207 EXPECT_TRUE(state.CommitPending()); | 207 EXPECT_TRUE(state.CommitPending()); |
208 } | 208 } |
209 | 209 |
210 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResDoesNothing) { | 210 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { |
211 SchedulerSettings default_scheduler_settings; | 211 SchedulerSettings default_scheduler_settings; |
212 StateMachine state(default_scheduler_settings); | 212 StateMachine state(default_scheduler_settings); |
213 state.SetCanStart(); | 213 state.SetCanStart(); |
214 state.UpdateState(state.NextAction()); | 214 state.UpdateState(state.NextAction()); |
215 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 215 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
216 state.SetVisible(true); | 216 state.SetVisible(true); |
217 state.SetCanDraw(true); | 217 state.SetCanDraw(true); |
218 state.SetNeedsRedraw(true); | 218 state.SetNeedsRedraw(true); |
219 EXPECT_TRUE(state.RedrawPending()); | 219 EXPECT_TRUE(state.RedrawPending()); |
220 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 220 EXPECT_TRUE(state.BeginImplFrameNeeded()); |
(...skipping 1565 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1787 | 1787 |
1788 // The deadline is not triggered early until we enter prefer smoothness mode. | 1788 // The deadline is not triggered early until we enter prefer smoothness mode. |
1789 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1789 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1790 state.SetSmoothnessTakesPriority(true); | 1790 state.SetSmoothnessTakesPriority(true); |
1791 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1791 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1792 } | 1792 } |
1793 | 1793 |
1794 } // namespace | 1794 } // namespace |
1795 } // namespace cc | 1795 } // namespace cc |
OLD | NEW |