Index: cc/trees/property_tree.h |
diff --git a/cc/trees/property_tree.h b/cc/trees/property_tree.h |
index db0396d085fa78709fe7957b7d800d83416bf955..f16c33c4cd70854785cd9f06ff6a6138842dc676 100644 |
--- a/cc/trees/property_tree.h |
+++ b/cc/trees/property_tree.h |
@@ -118,6 +118,8 @@ struct CC_EXPORT TransformNodeData { |
bool needs_sublayer_scale : 1; |
+ bool is_3d_sorted : 1; |
weiliangc
2016/01/25 21:29:26
Can we have 3d rendering context within 3d renderi
ajuma
2016/01/25 21:53:00
Looking at PaintLayer::renderingContextRoot (the i
|
+ |
// These are used to position nodes wrt the right or bottom of the inner or |
// outer viewport. |
bool affected_by_inner_viewport_bounds_delta_x : 1; |