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Side by Side Diff: cc/proto/property_tree.proto

Issue 1624693004: cc:: Add transform nodes at boundaries of 3d rendering contexts (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 syntax = "proto2"; 5 syntax = "proto2";
6 6
7 import "rectf.proto"; 7 import "rectf.proto";
8 import "scroll_offset.proto"; 8 import "scroll_offset.proto";
9 import "transform.proto"; 9 import "transform.proto";
10 import "vector2df.proto"; 10 import "vector2df.proto";
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35 optional bool ancestors_are_invertible = 14; 35 optional bool ancestors_are_invertible = 14;
36 optional bool is_animated = 15; 36 optional bool is_animated = 15;
37 optional bool to_screen_is_animated = 16; 37 optional bool to_screen_is_animated = 16;
38 optional bool has_only_translation_animations = 17; 38 optional bool has_only_translation_animations = 17;
39 optional bool to_screen_has_scale_animation = 18; 39 optional bool to_screen_has_scale_animation = 18;
40 optional bool flattens_inherited_transform = 19; 40 optional bool flattens_inherited_transform = 19;
41 optional bool node_and_ancestors_are_flat = 20; 41 optional bool node_and_ancestors_are_flat = 20;
42 optional bool node_and_ancestors_have_only_integer_translation = 21; 42 optional bool node_and_ancestors_have_only_integer_translation = 21;
43 optional bool scrolls = 22; 43 optional bool scrolls = 22;
44 optional bool needs_sublayer_scale = 23; 44 optional bool needs_sublayer_scale = 23;
45 optional bool affected_by_inner_viewport_bounds_delta_x = 24; 45 optional bool is_3d_sorted = 24;
46 optional bool affected_by_inner_viewport_bounds_delta_y = 25; 46 optional bool affected_by_inner_viewport_bounds_delta_x = 25;
47 optional bool affected_by_outer_viewport_bounds_delta_x = 26; 47 optional bool affected_by_inner_viewport_bounds_delta_y = 26;
48 optional bool affected_by_outer_viewport_bounds_delta_y = 27; 48 optional bool affected_by_outer_viewport_bounds_delta_x = 27;
49 optional bool in_subtree_of_page_scale_layer = 28; 49 optional bool affected_by_outer_viewport_bounds_delta_y = 28;
50 optional float post_local_scale_factor = 29; 50 optional bool in_subtree_of_page_scale_layer = 29;
51 optional float local_maximum_animation_target_scale = 30; 51 optional float post_local_scale_factor = 30;
52 optional float local_starting_animation_scale = 31; 52 optional float local_maximum_animation_target_scale = 31;
53 optional float combined_maximum_animation_target_scale = 32; 53 optional float local_starting_animation_scale = 32;
54 optional float combined_starting_animation_scale = 33; 54 optional float combined_maximum_animation_target_scale = 33;
55 optional float combined_starting_animation_scale = 34;
55 56
56 optional Vector2dF sublayer_scale = 34; 57 optional Vector2dF sublayer_scale = 35;
57 optional ScrollOffset scroll_offset = 35; 58 optional ScrollOffset scroll_offset = 36;
58 optional Vector2dF scroll_snap = 36; 59 optional Vector2dF scroll_snap = 37;
59 optional Vector2dF source_offset = 37; 60 optional Vector2dF source_offset = 38;
60 optional Vector2dF source_to_parent = 38; 61 optional Vector2dF source_to_parent = 39;
61 } 62 }
62 63
63 // Proto for struct ClipNodeData. 64 // Proto for struct ClipNodeData.
64 message ClipNodeData { 65 message ClipNodeData {
65 optional RectF clip = 1; 66 optional RectF clip = 1;
66 optional RectF combined_clip_in_target_space = 2; 67 optional RectF combined_clip_in_target_space = 2;
67 optional RectF clip_in_target_space = 3; 68 optional RectF clip_in_target_space = 3;
68 69
69 optional int64 transform_id = 4; 70 optional int64 transform_id = 4;
70 optional int64 target_id = 5; 71 optional int64 target_id = 5;
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151 message PropertyTrees { 152 message PropertyTrees {
152 optional PropertyTree transform_tree = 1; 153 optional PropertyTree transform_tree = 1;
153 optional PropertyTree effect_tree = 2; 154 optional PropertyTree effect_tree = 2;
154 optional PropertyTree clip_tree = 3; 155 optional PropertyTree clip_tree = 3;
155 optional PropertyTree scroll_tree = 4; 156 optional PropertyTree scroll_tree = 4;
156 157
157 optional bool needs_rebuild = 5; 158 optional bool needs_rebuild = 5;
158 optional bool non_root_surfaces_enabled = 6; 159 optional bool non_root_surfaces_enabled = 6;
159 optional int64 sequence_number = 7; 160 optional int64 sequence_number = 7;
160 } 161 }
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