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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // It is included by context_state.cc | 9 // It is included by context_state.cc |
10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
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45 color_mask_alpha = true; | 45 color_mask_alpha = true; |
46 cull_mode = GL_BACK; | 46 cull_mode = GL_BACK; |
47 depth_func = GL_LESS; | 47 depth_func = GL_LESS; |
48 depth_mask = true; | 48 depth_mask = true; |
49 z_near = 0.0f; | 49 z_near = 0.0f; |
50 z_far = 1.0f; | 50 z_far = 1.0f; |
51 front_face = GL_CCW; | 51 front_face = GL_CCW; |
52 hint_generate_mipmap = GL_DONT_CARE; | 52 hint_generate_mipmap = GL_DONT_CARE; |
53 hint_fragment_shader_derivative = GL_DONT_CARE; | 53 hint_fragment_shader_derivative = GL_DONT_CARE; |
54 line_width = 1.0f; | 54 line_width = 1.0f; |
| 55 pack_alignment = 4; |
| 56 unpack_alignment = 4; |
55 polygon_offset_factor = 0.0f; | 57 polygon_offset_factor = 0.0f; |
56 polygon_offset_units = 0.0f; | 58 polygon_offset_units = 0.0f; |
57 sample_coverage_value = 1.0f; | 59 sample_coverage_value = 1.0f; |
58 sample_coverage_invert = false; | 60 sample_coverage_invert = false; |
59 scissor_x = 0; | 61 scissor_x = 0; |
60 scissor_y = 0; | 62 scissor_y = 0; |
61 scissor_width = 1; | 63 scissor_width = 1; |
62 scissor_height = 1; | 64 scissor_height = 1; |
63 stencil_front_func = GL_ALWAYS; | 65 stencil_front_func = GL_ALWAYS; |
64 stencil_front_ref = 0; | 66 stencil_front_ref = 0; |
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108 glCullFace(cull_mode); | 110 glCullFace(cull_mode); |
109 glDepthFunc(depth_func); | 111 glDepthFunc(depth_func); |
110 glDepthMask(depth_mask); | 112 glDepthMask(depth_mask); |
111 glDepthRange(z_near, z_far); | 113 glDepthRange(z_near, z_far); |
112 glFrontFace(front_face); | 114 glFrontFace(front_face); |
113 glHint(GL_GENERATE_MIPMAP_HINT, hint_generate_mipmap); | 115 glHint(GL_GENERATE_MIPMAP_HINT, hint_generate_mipmap); |
114 if (feature_info_->feature_flags().oes_standard_derivatives) | 116 if (feature_info_->feature_flags().oes_standard_derivatives) |
115 glHint( | 117 glHint( |
116 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, hint_fragment_shader_derivative); | 118 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, hint_fragment_shader_derivative); |
117 glLineWidth(line_width); | 119 glLineWidth(line_width); |
| 120 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
| 121 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); |
118 glPolygonOffset(polygon_offset_factor, polygon_offset_units); | 122 glPolygonOffset(polygon_offset_factor, polygon_offset_units); |
119 glSampleCoverage(sample_coverage_value, sample_coverage_invert); | 123 glSampleCoverage(sample_coverage_value, sample_coverage_invert); |
120 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); | 124 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); |
121 glStencilFuncSeparate( | 125 glStencilFuncSeparate( |
122 GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); | 126 GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); |
123 glStencilFuncSeparate( | 127 glStencilFuncSeparate( |
124 GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); | 128 GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); |
125 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); | 129 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); |
126 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); | 130 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); |
127 glStencilOpSeparate( | 131 glStencilOpSeparate( |
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154 return enable_flags.stencil_test; | 158 return enable_flags.stencil_test; |
155 default: | 159 default: |
156 GPU_NOTREACHED(); | 160 GPU_NOTREACHED(); |
157 return false; | 161 return false; |
158 } | 162 } |
159 } | 163 } |
160 | 164 |
161 bool ContextState::GetStateAsGLint( | 165 bool ContextState::GetStateAsGLint( |
162 GLenum pname, GLint* params, GLsizei* num_written) const { | 166 GLenum pname, GLint* params, GLsizei* num_written) const { |
163 switch (pname) { | 167 switch (pname) { |
164 case GL_VIEWPORT: | 168 case GL_BLEND_COLOR: |
165 *num_written = 4; | 169 *num_written = 4; |
166 if (params) { | 170 if (params) { |
167 params[0] = static_cast<GLint>(viewport_x); | 171 params[0] = static_cast<GLint>(blend_color_red); |
168 params[1] = static_cast<GLint>(viewport_y); | 172 params[1] = static_cast<GLint>(blend_color_green); |
169 params[2] = static_cast<GLint>(viewport_width); | 173 params[2] = static_cast<GLint>(blend_color_blue); |
170 params[3] = static_cast<GLint>(viewport_height); | 174 params[3] = static_cast<GLint>(blend_color_alpha); |
| 175 } |
| 176 return true; |
| 177 case GL_BLEND_EQUATION_RGB: |
| 178 *num_written = 1; |
| 179 if (params) { |
| 180 params[0] = static_cast<GLint>(blend_equation_rgb); |
| 181 } |
| 182 return true; |
| 183 case GL_BLEND_EQUATION_ALPHA: |
| 184 *num_written = 1; |
| 185 if (params) { |
| 186 params[0] = static_cast<GLint>(blend_equation_alpha); |
171 } | 187 } |
172 return true; | 188 return true; |
173 case GL_BLEND_SRC_RGB: | 189 case GL_BLEND_SRC_RGB: |
174 *num_written = 1; | 190 *num_written = 1; |
175 if (params) { | 191 if (params) { |
176 params[0] = static_cast<GLint>(blend_source_rgb); | 192 params[0] = static_cast<GLint>(blend_source_rgb); |
177 } | 193 } |
178 return true; | 194 return true; |
179 case GL_BLEND_DST_RGB: | 195 case GL_BLEND_DST_RGB: |
180 *num_written = 1; | 196 *num_written = 1; |
181 if (params) { | 197 if (params) { |
182 params[0] = static_cast<GLint>(blend_dest_rgb); | 198 params[0] = static_cast<GLint>(blend_dest_rgb); |
183 } | 199 } |
184 return true; | 200 return true; |
185 case GL_BLEND_SRC_ALPHA: | 201 case GL_BLEND_SRC_ALPHA: |
186 *num_written = 1; | 202 *num_written = 1; |
187 if (params) { | 203 if (params) { |
188 params[0] = static_cast<GLint>(blend_source_alpha); | 204 params[0] = static_cast<GLint>(blend_source_alpha); |
189 } | 205 } |
190 return true; | 206 return true; |
191 case GL_BLEND_DST_ALPHA: | 207 case GL_BLEND_DST_ALPHA: |
192 *num_written = 1; | 208 *num_written = 1; |
193 if (params) { | 209 if (params) { |
194 params[0] = static_cast<GLint>(blend_dest_alpha); | 210 params[0] = static_cast<GLint>(blend_dest_alpha); |
195 } | 211 } |
196 return true; | 212 return true; |
197 case GL_LINE_WIDTH: | 213 case GL_COLOR_CLEAR_VALUE: |
| 214 *num_written = 4; |
| 215 if (params) { |
| 216 params[0] = static_cast<GLint>(color_clear_red); |
| 217 params[1] = static_cast<GLint>(color_clear_green); |
| 218 params[2] = static_cast<GLint>(color_clear_blue); |
| 219 params[3] = static_cast<GLint>(color_clear_alpha); |
| 220 } |
| 221 return true; |
| 222 case GL_DEPTH_CLEAR_VALUE: |
198 *num_written = 1; | 223 *num_written = 1; |
199 if (params) { | 224 if (params) { |
200 params[0] = static_cast<GLint>(line_width); | 225 params[0] = static_cast<GLint>(depth_clear); |
201 } | |
202 return true; | |
203 case GL_BLEND_COLOR: | |
204 *num_written = 4; | |
205 if (params) { | |
206 params[0] = static_cast<GLint>(blend_color_red); | |
207 params[1] = static_cast<GLint>(blend_color_green); | |
208 params[2] = static_cast<GLint>(blend_color_blue); | |
209 params[3] = static_cast<GLint>(blend_color_alpha); | |
210 } | 226 } |
211 return true; | 227 return true; |
212 case GL_STENCIL_CLEAR_VALUE: | 228 case GL_STENCIL_CLEAR_VALUE: |
213 *num_written = 1; | 229 *num_written = 1; |
214 if (params) { | 230 if (params) { |
215 params[0] = static_cast<GLint>(stencil_clear); | 231 params[0] = static_cast<GLint>(stencil_clear); |
216 } | 232 } |
217 return true; | 233 return true; |
218 case GL_GENERATE_MIPMAP_HINT: | |
219 *num_written = 1; | |
220 if (params) { | |
221 params[0] = static_cast<GLint>(hint_generate_mipmap); | |
222 } | |
223 return true; | |
224 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
225 *num_written = 1; | |
226 if (params) { | |
227 params[0] = static_cast<GLint>(hint_fragment_shader_derivative); | |
228 } | |
229 return true; | |
230 case GL_COLOR_WRITEMASK: | 234 case GL_COLOR_WRITEMASK: |
231 *num_written = 4; | 235 *num_written = 4; |
232 if (params) { | 236 if (params) { |
233 params[0] = static_cast<GLint>(color_mask_red); | 237 params[0] = static_cast<GLint>(color_mask_red); |
234 params[1] = static_cast<GLint>(color_mask_green); | 238 params[1] = static_cast<GLint>(color_mask_green); |
235 params[2] = static_cast<GLint>(color_mask_blue); | 239 params[2] = static_cast<GLint>(color_mask_blue); |
236 params[3] = static_cast<GLint>(color_mask_alpha); | 240 params[3] = static_cast<GLint>(color_mask_alpha); |
237 } | 241 } |
238 return true; | 242 return true; |
239 case GL_COLOR_CLEAR_VALUE: | 243 case GL_CULL_FACE_MODE: |
240 *num_written = 4; | 244 *num_written = 1; |
241 if (params) { | 245 if (params) { |
242 params[0] = static_cast<GLint>(color_clear_red); | 246 params[0] = static_cast<GLint>(cull_mode); |
243 params[1] = static_cast<GLint>(color_clear_green); | 247 } |
244 params[2] = static_cast<GLint>(color_clear_blue); | 248 return true; |
245 params[3] = static_cast<GLint>(color_clear_alpha); | 249 case GL_DEPTH_FUNC: |
| 250 *num_written = 1; |
| 251 if (params) { |
| 252 params[0] = static_cast<GLint>(depth_func); |
| 253 } |
| 254 return true; |
| 255 case GL_DEPTH_WRITEMASK: |
| 256 *num_written = 1; |
| 257 if (params) { |
| 258 params[0] = static_cast<GLint>(depth_mask); |
246 } | 259 } |
247 return true; | 260 return true; |
248 case GL_DEPTH_RANGE: | 261 case GL_DEPTH_RANGE: |
249 *num_written = 2; | 262 *num_written = 2; |
250 if (params) { | 263 if (params) { |
251 params[0] = static_cast<GLint>(z_near); | 264 params[0] = static_cast<GLint>(z_near); |
252 params[1] = static_cast<GLint>(z_far); | 265 params[1] = static_cast<GLint>(z_far); |
253 } | 266 } |
254 return true; | 267 return true; |
255 case GL_DEPTH_CLEAR_VALUE: | |
256 *num_written = 1; | |
257 if (params) { | |
258 params[0] = static_cast<GLint>(depth_clear); | |
259 } | |
260 return true; | |
261 case GL_STENCIL_FAIL: | |
262 *num_written = 1; | |
263 if (params) { | |
264 params[0] = static_cast<GLint>(stencil_front_fail_op); | |
265 } | |
266 return true; | |
267 case GL_STENCIL_PASS_DEPTH_FAIL: | |
268 *num_written = 1; | |
269 if (params) { | |
270 params[0] = static_cast<GLint>(stencil_front_z_fail_op); | |
271 } | |
272 return true; | |
273 case GL_STENCIL_PASS_DEPTH_PASS: | |
274 *num_written = 1; | |
275 if (params) { | |
276 params[0] = static_cast<GLint>(stencil_front_z_pass_op); | |
277 } | |
278 return true; | |
279 case GL_STENCIL_BACK_FAIL: | |
280 *num_written = 1; | |
281 if (params) { | |
282 params[0] = static_cast<GLint>(stencil_back_fail_op); | |
283 } | |
284 return true; | |
285 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: | |
286 *num_written = 1; | |
287 if (params) { | |
288 params[0] = static_cast<GLint>(stencil_back_z_fail_op); | |
289 } | |
290 return true; | |
291 case GL_STENCIL_BACK_PASS_DEPTH_PASS: | |
292 *num_written = 1; | |
293 if (params) { | |
294 params[0] = static_cast<GLint>(stencil_back_z_pass_op); | |
295 } | |
296 return true; | |
297 case GL_SCISSOR_BOX: | |
298 *num_written = 4; | |
299 if (params) { | |
300 params[0] = static_cast<GLint>(scissor_x); | |
301 params[1] = static_cast<GLint>(scissor_y); | |
302 params[2] = static_cast<GLint>(scissor_width); | |
303 params[3] = static_cast<GLint>(scissor_height); | |
304 } | |
305 return true; | |
306 case GL_FRONT_FACE: | 268 case GL_FRONT_FACE: |
307 *num_written = 1; | 269 *num_written = 1; |
308 if (params) { | 270 if (params) { |
309 params[0] = static_cast<GLint>(front_face); | 271 params[0] = static_cast<GLint>(front_face); |
310 } | 272 } |
311 return true; | 273 return true; |
312 case GL_SAMPLE_COVERAGE_VALUE: | 274 case GL_GENERATE_MIPMAP_HINT: |
313 *num_written = 1; | 275 *num_written = 1; |
314 if (params) { | 276 if (params) { |
315 params[0] = static_cast<GLint>(sample_coverage_value); | 277 params[0] = static_cast<GLint>(hint_generate_mipmap); |
316 } | 278 } |
317 return true; | 279 return true; |
318 case GL_SAMPLE_COVERAGE_INVERT: | 280 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
319 *num_written = 1; | 281 *num_written = 1; |
320 if (params) { | 282 if (params) { |
321 params[0] = static_cast<GLint>(sample_coverage_invert); | 283 params[0] = static_cast<GLint>(hint_fragment_shader_derivative); |
| 284 } |
| 285 return true; |
| 286 case GL_LINE_WIDTH: |
| 287 *num_written = 1; |
| 288 if (params) { |
| 289 params[0] = static_cast<GLint>(line_width); |
| 290 } |
| 291 return true; |
| 292 case GL_PACK_ALIGNMENT: |
| 293 *num_written = 1; |
| 294 if (params) { |
| 295 params[0] = static_cast<GLint>(pack_alignment); |
| 296 } |
| 297 return true; |
| 298 case GL_UNPACK_ALIGNMENT: |
| 299 *num_written = 1; |
| 300 if (params) { |
| 301 params[0] = static_cast<GLint>(unpack_alignment); |
322 } | 302 } |
323 return true; | 303 return true; |
324 case GL_POLYGON_OFFSET_FACTOR: | 304 case GL_POLYGON_OFFSET_FACTOR: |
325 *num_written = 1; | 305 *num_written = 1; |
326 if (params) { | 306 if (params) { |
327 params[0] = static_cast<GLint>(polygon_offset_factor); | 307 params[0] = static_cast<GLint>(polygon_offset_factor); |
328 } | 308 } |
329 return true; | 309 return true; |
330 case GL_POLYGON_OFFSET_UNITS: | 310 case GL_POLYGON_OFFSET_UNITS: |
331 *num_written = 1; | 311 *num_written = 1; |
332 if (params) { | 312 if (params) { |
333 params[0] = static_cast<GLint>(polygon_offset_units); | 313 params[0] = static_cast<GLint>(polygon_offset_units); |
334 } | 314 } |
335 return true; | 315 return true; |
336 case GL_CULL_FACE_MODE: | 316 case GL_SAMPLE_COVERAGE_VALUE: |
337 *num_written = 1; | 317 *num_written = 1; |
338 if (params) { | 318 if (params) { |
339 params[0] = static_cast<GLint>(cull_mode); | 319 params[0] = static_cast<GLint>(sample_coverage_value); |
340 } | 320 } |
341 return true; | 321 return true; |
342 case GL_DEPTH_FUNC: | 322 case GL_SAMPLE_COVERAGE_INVERT: |
343 *num_written = 1; | 323 *num_written = 1; |
344 if (params) { | 324 if (params) { |
345 params[0] = static_cast<GLint>(depth_func); | 325 params[0] = static_cast<GLint>(sample_coverage_invert); |
| 326 } |
| 327 return true; |
| 328 case GL_SCISSOR_BOX: |
| 329 *num_written = 4; |
| 330 if (params) { |
| 331 params[0] = static_cast<GLint>(scissor_x); |
| 332 params[1] = static_cast<GLint>(scissor_y); |
| 333 params[2] = static_cast<GLint>(scissor_width); |
| 334 params[3] = static_cast<GLint>(scissor_height); |
346 } | 335 } |
347 return true; | 336 return true; |
348 case GL_STENCIL_FUNC: | 337 case GL_STENCIL_FUNC: |
349 *num_written = 1; | 338 *num_written = 1; |
350 if (params) { | 339 if (params) { |
351 params[0] = static_cast<GLint>(stencil_front_func); | 340 params[0] = static_cast<GLint>(stencil_front_func); |
352 } | 341 } |
353 return true; | 342 return true; |
354 case GL_STENCIL_REF: | 343 case GL_STENCIL_REF: |
355 *num_written = 1; | 344 *num_written = 1; |
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374 if (params) { | 363 if (params) { |
375 params[0] = static_cast<GLint>(stencil_back_ref); | 364 params[0] = static_cast<GLint>(stencil_back_ref); |
376 } | 365 } |
377 return true; | 366 return true; |
378 case GL_STENCIL_BACK_VALUE_MASK: | 367 case GL_STENCIL_BACK_VALUE_MASK: |
379 *num_written = 1; | 368 *num_written = 1; |
380 if (params) { | 369 if (params) { |
381 params[0] = static_cast<GLint>(stencil_back_mask); | 370 params[0] = static_cast<GLint>(stencil_back_mask); |
382 } | 371 } |
383 return true; | 372 return true; |
384 case GL_DEPTH_WRITEMASK: | |
385 *num_written = 1; | |
386 if (params) { | |
387 params[0] = static_cast<GLint>(depth_mask); | |
388 } | |
389 return true; | |
390 case GL_BLEND_EQUATION_RGB: | |
391 *num_written = 1; | |
392 if (params) { | |
393 params[0] = static_cast<GLint>(blend_equation_rgb); | |
394 } | |
395 return true; | |
396 case GL_BLEND_EQUATION_ALPHA: | |
397 *num_written = 1; | |
398 if (params) { | |
399 params[0] = static_cast<GLint>(blend_equation_alpha); | |
400 } | |
401 return true; | |
402 case GL_STENCIL_WRITEMASK: | 373 case GL_STENCIL_WRITEMASK: |
403 *num_written = 1; | 374 *num_written = 1; |
404 if (params) { | 375 if (params) { |
405 params[0] = static_cast<GLint>(stencil_front_writemask); | 376 params[0] = static_cast<GLint>(stencil_front_writemask); |
406 } | 377 } |
407 return true; | 378 return true; |
408 case GL_STENCIL_BACK_WRITEMASK: | 379 case GL_STENCIL_BACK_WRITEMASK: |
409 *num_written = 1; | 380 *num_written = 1; |
410 if (params) { | 381 if (params) { |
411 params[0] = static_cast<GLint>(stencil_back_writemask); | 382 params[0] = static_cast<GLint>(stencil_back_writemask); |
412 } | 383 } |
413 return true; | 384 return true; |
| 385 case GL_STENCIL_FAIL: |
| 386 *num_written = 1; |
| 387 if (params) { |
| 388 params[0] = static_cast<GLint>(stencil_front_fail_op); |
| 389 } |
| 390 return true; |
| 391 case GL_STENCIL_PASS_DEPTH_FAIL: |
| 392 *num_written = 1; |
| 393 if (params) { |
| 394 params[0] = static_cast<GLint>(stencil_front_z_fail_op); |
| 395 } |
| 396 return true; |
| 397 case GL_STENCIL_PASS_DEPTH_PASS: |
| 398 *num_written = 1; |
| 399 if (params) { |
| 400 params[0] = static_cast<GLint>(stencil_front_z_pass_op); |
| 401 } |
| 402 return true; |
| 403 case GL_STENCIL_BACK_FAIL: |
| 404 *num_written = 1; |
| 405 if (params) { |
| 406 params[0] = static_cast<GLint>(stencil_back_fail_op); |
| 407 } |
| 408 return true; |
| 409 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 410 *num_written = 1; |
| 411 if (params) { |
| 412 params[0] = static_cast<GLint>(stencil_back_z_fail_op); |
| 413 } |
| 414 return true; |
| 415 case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 416 *num_written = 1; |
| 417 if (params) { |
| 418 params[0] = static_cast<GLint>(stencil_back_z_pass_op); |
| 419 } |
| 420 return true; |
| 421 case GL_VIEWPORT: |
| 422 *num_written = 4; |
| 423 if (params) { |
| 424 params[0] = static_cast<GLint>(viewport_x); |
| 425 params[1] = static_cast<GLint>(viewport_y); |
| 426 params[2] = static_cast<GLint>(viewport_width); |
| 427 params[3] = static_cast<GLint>(viewport_height); |
| 428 } |
| 429 return true; |
414 case GL_BLEND: | 430 case GL_BLEND: |
415 *num_written = 1; | 431 *num_written = 1; |
416 if (params) { | 432 if (params) { |
417 params[0] = static_cast<GLint>(enable_flags.blend); | 433 params[0] = static_cast<GLint>(enable_flags.blend); |
418 } | 434 } |
419 return true; | 435 return true; |
420 case GL_CULL_FACE: | 436 case GL_CULL_FACE: |
421 *num_written = 1; | 437 *num_written = 1; |
422 if (params) { | 438 if (params) { |
423 params[0] = static_cast<GLint>(enable_flags.cull_face); | 439 params[0] = static_cast<GLint>(enable_flags.cull_face); |
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466 } | 482 } |
467 return true; | 483 return true; |
468 default: | 484 default: |
469 return false; | 485 return false; |
470 } | 486 } |
471 } | 487 } |
472 | 488 |
473 bool ContextState::GetStateAsGLfloat( | 489 bool ContextState::GetStateAsGLfloat( |
474 GLenum pname, GLfloat* params, GLsizei* num_written) const { | 490 GLenum pname, GLfloat* params, GLsizei* num_written) const { |
475 switch (pname) { | 491 switch (pname) { |
476 case GL_VIEWPORT: | 492 case GL_BLEND_COLOR: |
477 *num_written = 4; | 493 *num_written = 4; |
478 if (params) { | 494 if (params) { |
479 params[0] = static_cast<GLfloat>(viewport_x); | 495 params[0] = static_cast<GLfloat>(blend_color_red); |
480 params[1] = static_cast<GLfloat>(viewport_y); | 496 params[1] = static_cast<GLfloat>(blend_color_green); |
481 params[2] = static_cast<GLfloat>(viewport_width); | 497 params[2] = static_cast<GLfloat>(blend_color_blue); |
482 params[3] = static_cast<GLfloat>(viewport_height); | 498 params[3] = static_cast<GLfloat>(blend_color_alpha); |
| 499 } |
| 500 return true; |
| 501 case GL_BLEND_EQUATION_RGB: |
| 502 *num_written = 1; |
| 503 if (params) { |
| 504 params[0] = static_cast<GLfloat>(blend_equation_rgb); |
| 505 } |
| 506 return true; |
| 507 case GL_BLEND_EQUATION_ALPHA: |
| 508 *num_written = 1; |
| 509 if (params) { |
| 510 params[0] = static_cast<GLfloat>(blend_equation_alpha); |
483 } | 511 } |
484 return true; | 512 return true; |
485 case GL_BLEND_SRC_RGB: | 513 case GL_BLEND_SRC_RGB: |
486 *num_written = 1; | 514 *num_written = 1; |
487 if (params) { | 515 if (params) { |
488 params[0] = static_cast<GLfloat>(blend_source_rgb); | 516 params[0] = static_cast<GLfloat>(blend_source_rgb); |
489 } | 517 } |
490 return true; | 518 return true; |
491 case GL_BLEND_DST_RGB: | 519 case GL_BLEND_DST_RGB: |
492 *num_written = 1; | 520 *num_written = 1; |
493 if (params) { | 521 if (params) { |
494 params[0] = static_cast<GLfloat>(blend_dest_rgb); | 522 params[0] = static_cast<GLfloat>(blend_dest_rgb); |
495 } | 523 } |
496 return true; | 524 return true; |
497 case GL_BLEND_SRC_ALPHA: | 525 case GL_BLEND_SRC_ALPHA: |
498 *num_written = 1; | 526 *num_written = 1; |
499 if (params) { | 527 if (params) { |
500 params[0] = static_cast<GLfloat>(blend_source_alpha); | 528 params[0] = static_cast<GLfloat>(blend_source_alpha); |
501 } | 529 } |
502 return true; | 530 return true; |
503 case GL_BLEND_DST_ALPHA: | 531 case GL_BLEND_DST_ALPHA: |
504 *num_written = 1; | 532 *num_written = 1; |
505 if (params) { | 533 if (params) { |
506 params[0] = static_cast<GLfloat>(blend_dest_alpha); | 534 params[0] = static_cast<GLfloat>(blend_dest_alpha); |
507 } | 535 } |
508 return true; | 536 return true; |
509 case GL_LINE_WIDTH: | 537 case GL_COLOR_CLEAR_VALUE: |
| 538 *num_written = 4; |
| 539 if (params) { |
| 540 params[0] = static_cast<GLfloat>(color_clear_red); |
| 541 params[1] = static_cast<GLfloat>(color_clear_green); |
| 542 params[2] = static_cast<GLfloat>(color_clear_blue); |
| 543 params[3] = static_cast<GLfloat>(color_clear_alpha); |
| 544 } |
| 545 return true; |
| 546 case GL_DEPTH_CLEAR_VALUE: |
510 *num_written = 1; | 547 *num_written = 1; |
511 if (params) { | 548 if (params) { |
512 params[0] = static_cast<GLfloat>(line_width); | 549 params[0] = static_cast<GLfloat>(depth_clear); |
513 } | |
514 return true; | |
515 case GL_BLEND_COLOR: | |
516 *num_written = 4; | |
517 if (params) { | |
518 params[0] = static_cast<GLfloat>(blend_color_red); | |
519 params[1] = static_cast<GLfloat>(blend_color_green); | |
520 params[2] = static_cast<GLfloat>(blend_color_blue); | |
521 params[3] = static_cast<GLfloat>(blend_color_alpha); | |
522 } | 550 } |
523 return true; | 551 return true; |
524 case GL_STENCIL_CLEAR_VALUE: | 552 case GL_STENCIL_CLEAR_VALUE: |
525 *num_written = 1; | 553 *num_written = 1; |
526 if (params) { | 554 if (params) { |
527 params[0] = static_cast<GLfloat>(stencil_clear); | 555 params[0] = static_cast<GLfloat>(stencil_clear); |
528 } | 556 } |
529 return true; | 557 return true; |
530 case GL_GENERATE_MIPMAP_HINT: | |
531 *num_written = 1; | |
532 if (params) { | |
533 params[0] = static_cast<GLfloat>(hint_generate_mipmap); | |
534 } | |
535 return true; | |
536 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
537 *num_written = 1; | |
538 if (params) { | |
539 params[0] = static_cast<GLfloat>(hint_fragment_shader_derivative); | |
540 } | |
541 return true; | |
542 case GL_COLOR_WRITEMASK: | 558 case GL_COLOR_WRITEMASK: |
543 *num_written = 4; | 559 *num_written = 4; |
544 if (params) { | 560 if (params) { |
545 params[0] = static_cast<GLfloat>(color_mask_red); | 561 params[0] = static_cast<GLfloat>(color_mask_red); |
546 params[1] = static_cast<GLfloat>(color_mask_green); | 562 params[1] = static_cast<GLfloat>(color_mask_green); |
547 params[2] = static_cast<GLfloat>(color_mask_blue); | 563 params[2] = static_cast<GLfloat>(color_mask_blue); |
548 params[3] = static_cast<GLfloat>(color_mask_alpha); | 564 params[3] = static_cast<GLfloat>(color_mask_alpha); |
549 } | 565 } |
550 return true; | 566 return true; |
551 case GL_COLOR_CLEAR_VALUE: | 567 case GL_CULL_FACE_MODE: |
552 *num_written = 4; | 568 *num_written = 1; |
553 if (params) { | 569 if (params) { |
554 params[0] = static_cast<GLfloat>(color_clear_red); | 570 params[0] = static_cast<GLfloat>(cull_mode); |
555 params[1] = static_cast<GLfloat>(color_clear_green); | 571 } |
556 params[2] = static_cast<GLfloat>(color_clear_blue); | 572 return true; |
557 params[3] = static_cast<GLfloat>(color_clear_alpha); | 573 case GL_DEPTH_FUNC: |
| 574 *num_written = 1; |
| 575 if (params) { |
| 576 params[0] = static_cast<GLfloat>(depth_func); |
| 577 } |
| 578 return true; |
| 579 case GL_DEPTH_WRITEMASK: |
| 580 *num_written = 1; |
| 581 if (params) { |
| 582 params[0] = static_cast<GLfloat>(depth_mask); |
558 } | 583 } |
559 return true; | 584 return true; |
560 case GL_DEPTH_RANGE: | 585 case GL_DEPTH_RANGE: |
561 *num_written = 2; | 586 *num_written = 2; |
562 if (params) { | 587 if (params) { |
563 params[0] = static_cast<GLfloat>(z_near); | 588 params[0] = static_cast<GLfloat>(z_near); |
564 params[1] = static_cast<GLfloat>(z_far); | 589 params[1] = static_cast<GLfloat>(z_far); |
565 } | 590 } |
566 return true; | 591 return true; |
567 case GL_DEPTH_CLEAR_VALUE: | |
568 *num_written = 1; | |
569 if (params) { | |
570 params[0] = static_cast<GLfloat>(depth_clear); | |
571 } | |
572 return true; | |
573 case GL_STENCIL_FAIL: | |
574 *num_written = 1; | |
575 if (params) { | |
576 params[0] = static_cast<GLfloat>(stencil_front_fail_op); | |
577 } | |
578 return true; | |
579 case GL_STENCIL_PASS_DEPTH_FAIL: | |
580 *num_written = 1; | |
581 if (params) { | |
582 params[0] = static_cast<GLfloat>(stencil_front_z_fail_op); | |
583 } | |
584 return true; | |
585 case GL_STENCIL_PASS_DEPTH_PASS: | |
586 *num_written = 1; | |
587 if (params) { | |
588 params[0] = static_cast<GLfloat>(stencil_front_z_pass_op); | |
589 } | |
590 return true; | |
591 case GL_STENCIL_BACK_FAIL: | |
592 *num_written = 1; | |
593 if (params) { | |
594 params[0] = static_cast<GLfloat>(stencil_back_fail_op); | |
595 } | |
596 return true; | |
597 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: | |
598 *num_written = 1; | |
599 if (params) { | |
600 params[0] = static_cast<GLfloat>(stencil_back_z_fail_op); | |
601 } | |
602 return true; | |
603 case GL_STENCIL_BACK_PASS_DEPTH_PASS: | |
604 *num_written = 1; | |
605 if (params) { | |
606 params[0] = static_cast<GLfloat>(stencil_back_z_pass_op); | |
607 } | |
608 return true; | |
609 case GL_SCISSOR_BOX: | |
610 *num_written = 4; | |
611 if (params) { | |
612 params[0] = static_cast<GLfloat>(scissor_x); | |
613 params[1] = static_cast<GLfloat>(scissor_y); | |
614 params[2] = static_cast<GLfloat>(scissor_width); | |
615 params[3] = static_cast<GLfloat>(scissor_height); | |
616 } | |
617 return true; | |
618 case GL_FRONT_FACE: | 592 case GL_FRONT_FACE: |
619 *num_written = 1; | 593 *num_written = 1; |
620 if (params) { | 594 if (params) { |
621 params[0] = static_cast<GLfloat>(front_face); | 595 params[0] = static_cast<GLfloat>(front_face); |
622 } | 596 } |
623 return true; | 597 return true; |
624 case GL_SAMPLE_COVERAGE_VALUE: | 598 case GL_GENERATE_MIPMAP_HINT: |
625 *num_written = 1; | 599 *num_written = 1; |
626 if (params) { | 600 if (params) { |
627 params[0] = static_cast<GLfloat>(sample_coverage_value); | 601 params[0] = static_cast<GLfloat>(hint_generate_mipmap); |
628 } | 602 } |
629 return true; | 603 return true; |
630 case GL_SAMPLE_COVERAGE_INVERT: | 604 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
631 *num_written = 1; | 605 *num_written = 1; |
632 if (params) { | 606 if (params) { |
633 params[0] = static_cast<GLfloat>(sample_coverage_invert); | 607 params[0] = static_cast<GLfloat>(hint_fragment_shader_derivative); |
| 608 } |
| 609 return true; |
| 610 case GL_LINE_WIDTH: |
| 611 *num_written = 1; |
| 612 if (params) { |
| 613 params[0] = static_cast<GLfloat>(line_width); |
| 614 } |
| 615 return true; |
| 616 case GL_PACK_ALIGNMENT: |
| 617 *num_written = 1; |
| 618 if (params) { |
| 619 params[0] = static_cast<GLfloat>(pack_alignment); |
| 620 } |
| 621 return true; |
| 622 case GL_UNPACK_ALIGNMENT: |
| 623 *num_written = 1; |
| 624 if (params) { |
| 625 params[0] = static_cast<GLfloat>(unpack_alignment); |
634 } | 626 } |
635 return true; | 627 return true; |
636 case GL_POLYGON_OFFSET_FACTOR: | 628 case GL_POLYGON_OFFSET_FACTOR: |
637 *num_written = 1; | 629 *num_written = 1; |
638 if (params) { | 630 if (params) { |
639 params[0] = static_cast<GLfloat>(polygon_offset_factor); | 631 params[0] = static_cast<GLfloat>(polygon_offset_factor); |
640 } | 632 } |
641 return true; | 633 return true; |
642 case GL_POLYGON_OFFSET_UNITS: | 634 case GL_POLYGON_OFFSET_UNITS: |
643 *num_written = 1; | 635 *num_written = 1; |
644 if (params) { | 636 if (params) { |
645 params[0] = static_cast<GLfloat>(polygon_offset_units); | 637 params[0] = static_cast<GLfloat>(polygon_offset_units); |
646 } | 638 } |
647 return true; | 639 return true; |
648 case GL_CULL_FACE_MODE: | 640 case GL_SAMPLE_COVERAGE_VALUE: |
649 *num_written = 1; | 641 *num_written = 1; |
650 if (params) { | 642 if (params) { |
651 params[0] = static_cast<GLfloat>(cull_mode); | 643 params[0] = static_cast<GLfloat>(sample_coverage_value); |
652 } | 644 } |
653 return true; | 645 return true; |
654 case GL_DEPTH_FUNC: | 646 case GL_SAMPLE_COVERAGE_INVERT: |
655 *num_written = 1; | 647 *num_written = 1; |
656 if (params) { | 648 if (params) { |
657 params[0] = static_cast<GLfloat>(depth_func); | 649 params[0] = static_cast<GLfloat>(sample_coverage_invert); |
| 650 } |
| 651 return true; |
| 652 case GL_SCISSOR_BOX: |
| 653 *num_written = 4; |
| 654 if (params) { |
| 655 params[0] = static_cast<GLfloat>(scissor_x); |
| 656 params[1] = static_cast<GLfloat>(scissor_y); |
| 657 params[2] = static_cast<GLfloat>(scissor_width); |
| 658 params[3] = static_cast<GLfloat>(scissor_height); |
658 } | 659 } |
659 return true; | 660 return true; |
660 case GL_STENCIL_FUNC: | 661 case GL_STENCIL_FUNC: |
661 *num_written = 1; | 662 *num_written = 1; |
662 if (params) { | 663 if (params) { |
663 params[0] = static_cast<GLfloat>(stencil_front_func); | 664 params[0] = static_cast<GLfloat>(stencil_front_func); |
664 } | 665 } |
665 return true; | 666 return true; |
666 case GL_STENCIL_REF: | 667 case GL_STENCIL_REF: |
667 *num_written = 1; | 668 *num_written = 1; |
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686 if (params) { | 687 if (params) { |
687 params[0] = static_cast<GLfloat>(stencil_back_ref); | 688 params[0] = static_cast<GLfloat>(stencil_back_ref); |
688 } | 689 } |
689 return true; | 690 return true; |
690 case GL_STENCIL_BACK_VALUE_MASK: | 691 case GL_STENCIL_BACK_VALUE_MASK: |
691 *num_written = 1; | 692 *num_written = 1; |
692 if (params) { | 693 if (params) { |
693 params[0] = static_cast<GLfloat>(stencil_back_mask); | 694 params[0] = static_cast<GLfloat>(stencil_back_mask); |
694 } | 695 } |
695 return true; | 696 return true; |
696 case GL_DEPTH_WRITEMASK: | |
697 *num_written = 1; | |
698 if (params) { | |
699 params[0] = static_cast<GLfloat>(depth_mask); | |
700 } | |
701 return true; | |
702 case GL_BLEND_EQUATION_RGB: | |
703 *num_written = 1; | |
704 if (params) { | |
705 params[0] = static_cast<GLfloat>(blend_equation_rgb); | |
706 } | |
707 return true; | |
708 case GL_BLEND_EQUATION_ALPHA: | |
709 *num_written = 1; | |
710 if (params) { | |
711 params[0] = static_cast<GLfloat>(blend_equation_alpha); | |
712 } | |
713 return true; | |
714 case GL_STENCIL_WRITEMASK: | 697 case GL_STENCIL_WRITEMASK: |
715 *num_written = 1; | 698 *num_written = 1; |
716 if (params) { | 699 if (params) { |
717 params[0] = static_cast<GLfloat>(stencil_front_writemask); | 700 params[0] = static_cast<GLfloat>(stencil_front_writemask); |
718 } | 701 } |
719 return true; | 702 return true; |
720 case GL_STENCIL_BACK_WRITEMASK: | 703 case GL_STENCIL_BACK_WRITEMASK: |
721 *num_written = 1; | 704 *num_written = 1; |
722 if (params) { | 705 if (params) { |
723 params[0] = static_cast<GLfloat>(stencil_back_writemask); | 706 params[0] = static_cast<GLfloat>(stencil_back_writemask); |
724 } | 707 } |
725 return true; | 708 return true; |
| 709 case GL_STENCIL_FAIL: |
| 710 *num_written = 1; |
| 711 if (params) { |
| 712 params[0] = static_cast<GLfloat>(stencil_front_fail_op); |
| 713 } |
| 714 return true; |
| 715 case GL_STENCIL_PASS_DEPTH_FAIL: |
| 716 *num_written = 1; |
| 717 if (params) { |
| 718 params[0] = static_cast<GLfloat>(stencil_front_z_fail_op); |
| 719 } |
| 720 return true; |
| 721 case GL_STENCIL_PASS_DEPTH_PASS: |
| 722 *num_written = 1; |
| 723 if (params) { |
| 724 params[0] = static_cast<GLfloat>(stencil_front_z_pass_op); |
| 725 } |
| 726 return true; |
| 727 case GL_STENCIL_BACK_FAIL: |
| 728 *num_written = 1; |
| 729 if (params) { |
| 730 params[0] = static_cast<GLfloat>(stencil_back_fail_op); |
| 731 } |
| 732 return true; |
| 733 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 734 *num_written = 1; |
| 735 if (params) { |
| 736 params[0] = static_cast<GLfloat>(stencil_back_z_fail_op); |
| 737 } |
| 738 return true; |
| 739 case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 740 *num_written = 1; |
| 741 if (params) { |
| 742 params[0] = static_cast<GLfloat>(stencil_back_z_pass_op); |
| 743 } |
| 744 return true; |
| 745 case GL_VIEWPORT: |
| 746 *num_written = 4; |
| 747 if (params) { |
| 748 params[0] = static_cast<GLfloat>(viewport_x); |
| 749 params[1] = static_cast<GLfloat>(viewport_y); |
| 750 params[2] = static_cast<GLfloat>(viewport_width); |
| 751 params[3] = static_cast<GLfloat>(viewport_height); |
| 752 } |
| 753 return true; |
726 case GL_BLEND: | 754 case GL_BLEND: |
727 *num_written = 1; | 755 *num_written = 1; |
728 if (params) { | 756 if (params) { |
729 params[0] = static_cast<GLfloat>(enable_flags.blend); | 757 params[0] = static_cast<GLfloat>(enable_flags.blend); |
730 } | 758 } |
731 return true; | 759 return true; |
732 case GL_CULL_FACE: | 760 case GL_CULL_FACE: |
733 *num_written = 1; | 761 *num_written = 1; |
734 if (params) { | 762 if (params) { |
735 params[0] = static_cast<GLfloat>(enable_flags.cull_face); | 763 params[0] = static_cast<GLfloat>(enable_flags.cull_face); |
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777 if (params) { | 805 if (params) { |
778 params[0] = static_cast<GLfloat>(enable_flags.stencil_test); | 806 params[0] = static_cast<GLfloat>(enable_flags.stencil_test); |
779 } | 807 } |
780 return true; | 808 return true; |
781 default: | 809 default: |
782 return false; | 810 return false; |
783 } | 811 } |
784 } | 812 } |
785 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 813 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
786 | 814 |
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