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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // It is included by context_state.cc | 9 // It is included by context_state.cc |
10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
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45 color_mask_alpha = true; | 45 color_mask_alpha = true; |
46 cull_mode = GL_BACK; | 46 cull_mode = GL_BACK; |
47 depth_func = GL_LESS; | 47 depth_func = GL_LESS; |
48 depth_mask = true; | 48 depth_mask = true; |
49 z_near = 0.0f; | 49 z_near = 0.0f; |
50 z_far = 1.0f; | 50 z_far = 1.0f; |
51 front_face = GL_CCW; | 51 front_face = GL_CCW; |
52 hint_generate_mipmap = GL_DONT_CARE; | 52 hint_generate_mipmap = GL_DONT_CARE; |
53 hint_fragment_shader_derivative = GL_DONT_CARE; | 53 hint_fragment_shader_derivative = GL_DONT_CARE; |
54 line_width = 1.0f; | 54 line_width = 1.0f; |
| 55 pack_alignment = 4; |
| 56 unpack_alignment = 4; |
55 polygon_offset_factor = 0.0f; | 57 polygon_offset_factor = 0.0f; |
56 polygon_offset_units = 0.0f; | 58 polygon_offset_units = 0.0f; |
57 sample_coverage_value = 1.0f; | 59 sample_coverage_value = 1.0f; |
58 sample_coverage_invert = false; | 60 sample_coverage_invert = false; |
59 scissor_x = 0; | 61 scissor_x = 0; |
60 scissor_y = 0; | 62 scissor_y = 0; |
61 scissor_width = 1; | 63 scissor_width = 1; |
62 scissor_height = 1; | 64 scissor_height = 1; |
63 stencil_front_func = GL_ALWAYS; | 65 stencil_front_func = GL_ALWAYS; |
64 stencil_front_ref = 0; | 66 stencil_front_ref = 0; |
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108 glCullFace(cull_mode); | 110 glCullFace(cull_mode); |
109 glDepthFunc(depth_func); | 111 glDepthFunc(depth_func); |
110 glDepthMask(depth_mask); | 112 glDepthMask(depth_mask); |
111 glDepthRange(z_near, z_far); | 113 glDepthRange(z_near, z_far); |
112 glFrontFace(front_face); | 114 glFrontFace(front_face); |
113 glHint(GL_GENERATE_MIPMAP_HINT, hint_generate_mipmap); | 115 glHint(GL_GENERATE_MIPMAP_HINT, hint_generate_mipmap); |
114 if (feature_info_->feature_flags().oes_standard_derivatives) | 116 if (feature_info_->feature_flags().oes_standard_derivatives) |
115 glHint( | 117 glHint( |
116 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, hint_fragment_shader_derivative); | 118 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, hint_fragment_shader_derivative); |
117 glLineWidth(line_width); | 119 glLineWidth(line_width); |
| 120 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
| 121 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); |
118 glPolygonOffset(polygon_offset_factor, polygon_offset_units); | 122 glPolygonOffset(polygon_offset_factor, polygon_offset_units); |
119 glSampleCoverage(sample_coverage_value, sample_coverage_invert); | 123 glSampleCoverage(sample_coverage_value, sample_coverage_invert); |
120 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); | 124 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); |
121 glStencilFuncSeparate( | 125 glStencilFuncSeparate( |
122 GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); | 126 GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); |
123 glStencilFuncSeparate( | 127 glStencilFuncSeparate( |
124 GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); | 128 GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); |
125 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); | 129 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); |
126 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); | 130 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); |
127 glStencilOpSeparate( | 131 glStencilOpSeparate( |
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154 return enable_flags.stencil_test; | 158 return enable_flags.stencil_test; |
155 default: | 159 default: |
156 GPU_NOTREACHED(); | 160 GPU_NOTREACHED(); |
157 return false; | 161 return false; |
158 } | 162 } |
159 } | 163 } |
160 | 164 |
161 bool ContextState::GetStateAsGLint( | 165 bool ContextState::GetStateAsGLint( |
162 GLenum pname, GLint* params, GLsizei* num_written) const { | 166 GLenum pname, GLint* params, GLsizei* num_written) const { |
163 switch (pname) { | 167 switch (pname) { |
164 case GL_VIEWPORT: | 168 case GL_GENERATE_MIPMAP_HINT: |
165 *num_written = 4; | 169 *num_written = 1; |
166 if (params) { | 170 if (params) { |
167 params[0] = static_cast<GLint>(viewport_x); | 171 params[0] = static_cast<GLint>(hint_generate_mipmap); |
168 params[1] = static_cast<GLint>(viewport_y); | |
169 params[2] = static_cast<GLint>(viewport_width); | |
170 params[3] = static_cast<GLint>(viewport_height); | |
171 } | 172 } |
172 return true; | 173 return true; |
173 case GL_BLEND_SRC_RGB: | 174 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
174 *num_written = 1; | 175 *num_written = 1; |
175 if (params) { | 176 if (params) { |
176 params[0] = static_cast<GLint>(blend_source_rgb); | 177 params[0] = static_cast<GLint>(hint_fragment_shader_derivative); |
177 } | 178 } |
178 return true; | 179 return true; |
179 case GL_BLEND_DST_RGB: | 180 case GL_DEPTH_CLEAR_VALUE: |
180 *num_written = 1; | 181 *num_written = 1; |
181 if (params) { | 182 if (params) { |
182 params[0] = static_cast<GLint>(blend_dest_rgb); | 183 params[0] = static_cast<GLint>(depth_clear); |
183 } | 184 } |
184 return true; | 185 return true; |
185 case GL_BLEND_SRC_ALPHA: | 186 case GL_CULL_FACE_MODE: |
186 *num_written = 1; | 187 *num_written = 1; |
187 if (params) { | 188 if (params) { |
188 params[0] = static_cast<GLint>(blend_source_alpha); | 189 params[0] = static_cast<GLint>(cull_mode); |
189 } | |
190 return true; | |
191 case GL_BLEND_DST_ALPHA: | |
192 *num_written = 1; | |
193 if (params) { | |
194 params[0] = static_cast<GLint>(blend_dest_alpha); | |
195 } | 190 } |
196 return true; | 191 return true; |
197 case GL_LINE_WIDTH: | 192 case GL_LINE_WIDTH: |
198 *num_written = 1; | 193 *num_written = 1; |
199 if (params) { | 194 if (params) { |
200 params[0] = static_cast<GLint>(line_width); | 195 params[0] = static_cast<GLint>(line_width); |
201 } | 196 } |
202 return true; | 197 return true; |
203 case GL_BLEND_COLOR: | 198 case GL_BLEND_COLOR: |
204 *num_written = 4; | 199 *num_written = 4; |
205 if (params) { | 200 if (params) { |
206 params[0] = static_cast<GLint>(blend_color_red); | 201 params[0] = static_cast<GLint>(blend_color_red); |
207 params[1] = static_cast<GLint>(blend_color_green); | 202 params[1] = static_cast<GLint>(blend_color_green); |
208 params[2] = static_cast<GLint>(blend_color_blue); | 203 params[2] = static_cast<GLint>(blend_color_blue); |
209 params[3] = static_cast<GLint>(blend_color_alpha); | 204 params[3] = static_cast<GLint>(blend_color_alpha); |
210 } | 205 } |
211 return true; | 206 return true; |
212 case GL_STENCIL_CLEAR_VALUE: | 207 case GL_STENCIL_CLEAR_VALUE: |
213 *num_written = 1; | 208 *num_written = 1; |
214 if (params) { | 209 if (params) { |
215 params[0] = static_cast<GLint>(stencil_clear); | 210 params[0] = static_cast<GLint>(stencil_clear); |
216 } | 211 } |
217 return true; | 212 return true; |
218 case GL_GENERATE_MIPMAP_HINT: | 213 case GL_PACK_ALIGNMENT: |
219 *num_written = 1; | 214 *num_written = 1; |
220 if (params) { | 215 if (params) { |
221 params[0] = static_cast<GLint>(hint_generate_mipmap); | 216 params[0] = static_cast<GLint>(pack_alignment); |
222 } | 217 } |
223 return true; | 218 return true; |
224 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | 219 case GL_UNPACK_ALIGNMENT: |
225 *num_written = 1; | 220 *num_written = 1; |
226 if (params) { | 221 if (params) { |
227 params[0] = static_cast<GLint>(hint_fragment_shader_derivative); | 222 params[0] = static_cast<GLint>(unpack_alignment); |
| 223 } |
| 224 return true; |
| 225 case GL_STENCIL_WRITEMASK: |
| 226 *num_written = 1; |
| 227 if (params) { |
| 228 params[0] = static_cast<GLint>(stencil_front_writemask); |
| 229 } |
| 230 return true; |
| 231 case GL_STENCIL_BACK_WRITEMASK: |
| 232 *num_written = 1; |
| 233 if (params) { |
| 234 params[0] = static_cast<GLint>(stencil_back_writemask); |
| 235 } |
| 236 return true; |
| 237 case GL_VIEWPORT: |
| 238 *num_written = 4; |
| 239 if (params) { |
| 240 params[0] = static_cast<GLint>(viewport_x); |
| 241 params[1] = static_cast<GLint>(viewport_y); |
| 242 params[2] = static_cast<GLint>(viewport_width); |
| 243 params[3] = static_cast<GLint>(viewport_height); |
228 } | 244 } |
229 return true; | 245 return true; |
230 case GL_COLOR_WRITEMASK: | 246 case GL_COLOR_WRITEMASK: |
231 *num_written = 4; | 247 *num_written = 4; |
232 if (params) { | 248 if (params) { |
233 params[0] = static_cast<GLint>(color_mask_red); | 249 params[0] = static_cast<GLint>(color_mask_red); |
234 params[1] = static_cast<GLint>(color_mask_green); | 250 params[1] = static_cast<GLint>(color_mask_green); |
235 params[2] = static_cast<GLint>(color_mask_blue); | 251 params[2] = static_cast<GLint>(color_mask_blue); |
236 params[3] = static_cast<GLint>(color_mask_alpha); | 252 params[3] = static_cast<GLint>(color_mask_alpha); |
237 } | 253 } |
238 return true; | 254 return true; |
239 case GL_COLOR_CLEAR_VALUE: | 255 case GL_COLOR_CLEAR_VALUE: |
240 *num_written = 4; | 256 *num_written = 4; |
241 if (params) { | 257 if (params) { |
242 params[0] = static_cast<GLint>(color_clear_red); | 258 params[0] = static_cast<GLint>(color_clear_red); |
243 params[1] = static_cast<GLint>(color_clear_green); | 259 params[1] = static_cast<GLint>(color_clear_green); |
244 params[2] = static_cast<GLint>(color_clear_blue); | 260 params[2] = static_cast<GLint>(color_clear_blue); |
245 params[3] = static_cast<GLint>(color_clear_alpha); | 261 params[3] = static_cast<GLint>(color_clear_alpha); |
246 } | 262 } |
247 return true; | 263 return true; |
248 case GL_DEPTH_RANGE: | 264 case GL_DEPTH_RANGE: |
249 *num_written = 2; | 265 *num_written = 2; |
250 if (params) { | 266 if (params) { |
251 params[0] = static_cast<GLint>(z_near); | 267 params[0] = static_cast<GLint>(z_near); |
252 params[1] = static_cast<GLint>(z_far); | 268 params[1] = static_cast<GLint>(z_far); |
253 } | 269 } |
254 return true; | 270 return true; |
255 case GL_DEPTH_CLEAR_VALUE: | 271 case GL_SCISSOR_BOX: |
| 272 *num_written = 4; |
| 273 if (params) { |
| 274 params[0] = static_cast<GLint>(scissor_x); |
| 275 params[1] = static_cast<GLint>(scissor_y); |
| 276 params[2] = static_cast<GLint>(scissor_width); |
| 277 params[3] = static_cast<GLint>(scissor_height); |
| 278 } |
| 279 return true; |
| 280 case GL_POLYGON_OFFSET_FACTOR: |
256 *num_written = 1; | 281 *num_written = 1; |
257 if (params) { | 282 if (params) { |
258 params[0] = static_cast<GLint>(depth_clear); | 283 params[0] = static_cast<GLint>(polygon_offset_factor); |
| 284 } |
| 285 return true; |
| 286 case GL_POLYGON_OFFSET_UNITS: |
| 287 *num_written = 1; |
| 288 if (params) { |
| 289 params[0] = static_cast<GLint>(polygon_offset_units); |
| 290 } |
| 291 return true; |
| 292 case GL_SAMPLE_COVERAGE_VALUE: |
| 293 *num_written = 1; |
| 294 if (params) { |
| 295 params[0] = static_cast<GLint>(sample_coverage_value); |
| 296 } |
| 297 return true; |
| 298 case GL_SAMPLE_COVERAGE_INVERT: |
| 299 *num_written = 1; |
| 300 if (params) { |
| 301 params[0] = static_cast<GLint>(sample_coverage_invert); |
| 302 } |
| 303 return true; |
| 304 case GL_STENCIL_FUNC: |
| 305 *num_written = 1; |
| 306 if (params) { |
| 307 params[0] = static_cast<GLint>(stencil_front_func); |
| 308 } |
| 309 return true; |
| 310 case GL_STENCIL_REF: |
| 311 *num_written = 1; |
| 312 if (params) { |
| 313 params[0] = static_cast<GLint>(stencil_front_ref); |
| 314 } |
| 315 return true; |
| 316 case GL_STENCIL_VALUE_MASK: |
| 317 *num_written = 1; |
| 318 if (params) { |
| 319 params[0] = static_cast<GLint>(stencil_front_mask); |
| 320 } |
| 321 return true; |
| 322 case GL_STENCIL_BACK_FUNC: |
| 323 *num_written = 1; |
| 324 if (params) { |
| 325 params[0] = static_cast<GLint>(stencil_back_func); |
| 326 } |
| 327 return true; |
| 328 case GL_STENCIL_BACK_REF: |
| 329 *num_written = 1; |
| 330 if (params) { |
| 331 params[0] = static_cast<GLint>(stencil_back_ref); |
| 332 } |
| 333 return true; |
| 334 case GL_STENCIL_BACK_VALUE_MASK: |
| 335 *num_written = 1; |
| 336 if (params) { |
| 337 params[0] = static_cast<GLint>(stencil_back_mask); |
| 338 } |
| 339 return true; |
| 340 case GL_BLEND_SRC_RGB: |
| 341 *num_written = 1; |
| 342 if (params) { |
| 343 params[0] = static_cast<GLint>(blend_source_rgb); |
| 344 } |
| 345 return true; |
| 346 case GL_BLEND_DST_RGB: |
| 347 *num_written = 1; |
| 348 if (params) { |
| 349 params[0] = static_cast<GLint>(blend_dest_rgb); |
| 350 } |
| 351 return true; |
| 352 case GL_BLEND_SRC_ALPHA: |
| 353 *num_written = 1; |
| 354 if (params) { |
| 355 params[0] = static_cast<GLint>(blend_source_alpha); |
| 356 } |
| 357 return true; |
| 358 case GL_BLEND_DST_ALPHA: |
| 359 *num_written = 1; |
| 360 if (params) { |
| 361 params[0] = static_cast<GLint>(blend_dest_alpha); |
| 362 } |
| 363 return true; |
| 364 case GL_DEPTH_FUNC: |
| 365 *num_written = 1; |
| 366 if (params) { |
| 367 params[0] = static_cast<GLint>(depth_func); |
| 368 } |
| 369 return true; |
| 370 case GL_DEPTH_WRITEMASK: |
| 371 *num_written = 1; |
| 372 if (params) { |
| 373 params[0] = static_cast<GLint>(depth_mask); |
259 } | 374 } |
260 return true; | 375 return true; |
261 case GL_STENCIL_FAIL: | 376 case GL_STENCIL_FAIL: |
262 *num_written = 1; | 377 *num_written = 1; |
263 if (params) { | 378 if (params) { |
264 params[0] = static_cast<GLint>(stencil_front_fail_op); | 379 params[0] = static_cast<GLint>(stencil_front_fail_op); |
265 } | 380 } |
266 return true; | 381 return true; |
267 case GL_STENCIL_PASS_DEPTH_FAIL: | 382 case GL_STENCIL_PASS_DEPTH_FAIL: |
268 *num_written = 1; | 383 *num_written = 1; |
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287 if (params) { | 402 if (params) { |
288 params[0] = static_cast<GLint>(stencil_back_z_fail_op); | 403 params[0] = static_cast<GLint>(stencil_back_z_fail_op); |
289 } | 404 } |
290 return true; | 405 return true; |
291 case GL_STENCIL_BACK_PASS_DEPTH_PASS: | 406 case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
292 *num_written = 1; | 407 *num_written = 1; |
293 if (params) { | 408 if (params) { |
294 params[0] = static_cast<GLint>(stencil_back_z_pass_op); | 409 params[0] = static_cast<GLint>(stencil_back_z_pass_op); |
295 } | 410 } |
296 return true; | 411 return true; |
297 case GL_SCISSOR_BOX: | |
298 *num_written = 4; | |
299 if (params) { | |
300 params[0] = static_cast<GLint>(scissor_x); | |
301 params[1] = static_cast<GLint>(scissor_y); | |
302 params[2] = static_cast<GLint>(scissor_width); | |
303 params[3] = static_cast<GLint>(scissor_height); | |
304 } | |
305 return true; | |
306 case GL_FRONT_FACE: | 412 case GL_FRONT_FACE: |
307 *num_written = 1; | 413 *num_written = 1; |
308 if (params) { | 414 if (params) { |
309 params[0] = static_cast<GLint>(front_face); | 415 params[0] = static_cast<GLint>(front_face); |
310 } | 416 } |
311 return true; | 417 return true; |
312 case GL_SAMPLE_COVERAGE_VALUE: | |
313 *num_written = 1; | |
314 if (params) { | |
315 params[0] = static_cast<GLint>(sample_coverage_value); | |
316 } | |
317 return true; | |
318 case GL_SAMPLE_COVERAGE_INVERT: | |
319 *num_written = 1; | |
320 if (params) { | |
321 params[0] = static_cast<GLint>(sample_coverage_invert); | |
322 } | |
323 return true; | |
324 case GL_POLYGON_OFFSET_FACTOR: | |
325 *num_written = 1; | |
326 if (params) { | |
327 params[0] = static_cast<GLint>(polygon_offset_factor); | |
328 } | |
329 return true; | |
330 case GL_POLYGON_OFFSET_UNITS: | |
331 *num_written = 1; | |
332 if (params) { | |
333 params[0] = static_cast<GLint>(polygon_offset_units); | |
334 } | |
335 return true; | |
336 case GL_CULL_FACE_MODE: | |
337 *num_written = 1; | |
338 if (params) { | |
339 params[0] = static_cast<GLint>(cull_mode); | |
340 } | |
341 return true; | |
342 case GL_DEPTH_FUNC: | |
343 *num_written = 1; | |
344 if (params) { | |
345 params[0] = static_cast<GLint>(depth_func); | |
346 } | |
347 return true; | |
348 case GL_STENCIL_FUNC: | |
349 *num_written = 1; | |
350 if (params) { | |
351 params[0] = static_cast<GLint>(stencil_front_func); | |
352 } | |
353 return true; | |
354 case GL_STENCIL_REF: | |
355 *num_written = 1; | |
356 if (params) { | |
357 params[0] = static_cast<GLint>(stencil_front_ref); | |
358 } | |
359 return true; | |
360 case GL_STENCIL_VALUE_MASK: | |
361 *num_written = 1; | |
362 if (params) { | |
363 params[0] = static_cast<GLint>(stencil_front_mask); | |
364 } | |
365 return true; | |
366 case GL_STENCIL_BACK_FUNC: | |
367 *num_written = 1; | |
368 if (params) { | |
369 params[0] = static_cast<GLint>(stencil_back_func); | |
370 } | |
371 return true; | |
372 case GL_STENCIL_BACK_REF: | |
373 *num_written = 1; | |
374 if (params) { | |
375 params[0] = static_cast<GLint>(stencil_back_ref); | |
376 } | |
377 return true; | |
378 case GL_STENCIL_BACK_VALUE_MASK: | |
379 *num_written = 1; | |
380 if (params) { | |
381 params[0] = static_cast<GLint>(stencil_back_mask); | |
382 } | |
383 return true; | |
384 case GL_DEPTH_WRITEMASK: | |
385 *num_written = 1; | |
386 if (params) { | |
387 params[0] = static_cast<GLint>(depth_mask); | |
388 } | |
389 return true; | |
390 case GL_BLEND_EQUATION_RGB: | 418 case GL_BLEND_EQUATION_RGB: |
391 *num_written = 1; | 419 *num_written = 1; |
392 if (params) { | 420 if (params) { |
393 params[0] = static_cast<GLint>(blend_equation_rgb); | 421 params[0] = static_cast<GLint>(blend_equation_rgb); |
394 } | 422 } |
395 return true; | 423 return true; |
396 case GL_BLEND_EQUATION_ALPHA: | 424 case GL_BLEND_EQUATION_ALPHA: |
397 *num_written = 1; | 425 *num_written = 1; |
398 if (params) { | 426 if (params) { |
399 params[0] = static_cast<GLint>(blend_equation_alpha); | 427 params[0] = static_cast<GLint>(blend_equation_alpha); |
400 } | 428 } |
401 return true; | 429 return true; |
402 case GL_STENCIL_WRITEMASK: | |
403 *num_written = 1; | |
404 if (params) { | |
405 params[0] = static_cast<GLint>(stencil_front_writemask); | |
406 } | |
407 return true; | |
408 case GL_STENCIL_BACK_WRITEMASK: | |
409 *num_written = 1; | |
410 if (params) { | |
411 params[0] = static_cast<GLint>(stencil_back_writemask); | |
412 } | |
413 return true; | |
414 case GL_BLEND: | 430 case GL_BLEND: |
415 *num_written = 1; | 431 *num_written = 1; |
416 if (params) { | 432 if (params) { |
417 params[0] = static_cast<GLint>(enable_flags.blend); | 433 params[0] = static_cast<GLint>(enable_flags.blend); |
418 } | 434 } |
419 return true; | 435 return true; |
420 case GL_CULL_FACE: | 436 case GL_CULL_FACE: |
421 *num_written = 1; | 437 *num_written = 1; |
422 if (params) { | 438 if (params) { |
423 params[0] = static_cast<GLint>(enable_flags.cull_face); | 439 params[0] = static_cast<GLint>(enable_flags.cull_face); |
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466 } | 482 } |
467 return true; | 483 return true; |
468 default: | 484 default: |
469 return false; | 485 return false; |
470 } | 486 } |
471 } | 487 } |
472 | 488 |
473 bool ContextState::GetStateAsGLfloat( | 489 bool ContextState::GetStateAsGLfloat( |
474 GLenum pname, GLfloat* params, GLsizei* num_written) const { | 490 GLenum pname, GLfloat* params, GLsizei* num_written) const { |
475 switch (pname) { | 491 switch (pname) { |
476 case GL_VIEWPORT: | 492 case GL_GENERATE_MIPMAP_HINT: |
477 *num_written = 4; | 493 *num_written = 1; |
478 if (params) { | 494 if (params) { |
479 params[0] = static_cast<GLfloat>(viewport_x); | 495 params[0] = static_cast<GLfloat>(hint_generate_mipmap); |
480 params[1] = static_cast<GLfloat>(viewport_y); | |
481 params[2] = static_cast<GLfloat>(viewport_width); | |
482 params[3] = static_cast<GLfloat>(viewport_height); | |
483 } | 496 } |
484 return true; | 497 return true; |
485 case GL_BLEND_SRC_RGB: | 498 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
486 *num_written = 1; | 499 *num_written = 1; |
487 if (params) { | 500 if (params) { |
488 params[0] = static_cast<GLfloat>(blend_source_rgb); | 501 params[0] = static_cast<GLfloat>(hint_fragment_shader_derivative); |
489 } | 502 } |
490 return true; | 503 return true; |
491 case GL_BLEND_DST_RGB: | 504 case GL_DEPTH_CLEAR_VALUE: |
492 *num_written = 1; | 505 *num_written = 1; |
493 if (params) { | 506 if (params) { |
494 params[0] = static_cast<GLfloat>(blend_dest_rgb); | 507 params[0] = static_cast<GLfloat>(depth_clear); |
495 } | 508 } |
496 return true; | 509 return true; |
497 case GL_BLEND_SRC_ALPHA: | 510 case GL_CULL_FACE_MODE: |
498 *num_written = 1; | 511 *num_written = 1; |
499 if (params) { | 512 if (params) { |
500 params[0] = static_cast<GLfloat>(blend_source_alpha); | 513 params[0] = static_cast<GLfloat>(cull_mode); |
501 } | |
502 return true; | |
503 case GL_BLEND_DST_ALPHA: | |
504 *num_written = 1; | |
505 if (params) { | |
506 params[0] = static_cast<GLfloat>(blend_dest_alpha); | |
507 } | 514 } |
508 return true; | 515 return true; |
509 case GL_LINE_WIDTH: | 516 case GL_LINE_WIDTH: |
510 *num_written = 1; | 517 *num_written = 1; |
511 if (params) { | 518 if (params) { |
512 params[0] = static_cast<GLfloat>(line_width); | 519 params[0] = static_cast<GLfloat>(line_width); |
513 } | 520 } |
514 return true; | 521 return true; |
515 case GL_BLEND_COLOR: | 522 case GL_BLEND_COLOR: |
516 *num_written = 4; | 523 *num_written = 4; |
517 if (params) { | 524 if (params) { |
518 params[0] = static_cast<GLfloat>(blend_color_red); | 525 params[0] = static_cast<GLfloat>(blend_color_red); |
519 params[1] = static_cast<GLfloat>(blend_color_green); | 526 params[1] = static_cast<GLfloat>(blend_color_green); |
520 params[2] = static_cast<GLfloat>(blend_color_blue); | 527 params[2] = static_cast<GLfloat>(blend_color_blue); |
521 params[3] = static_cast<GLfloat>(blend_color_alpha); | 528 params[3] = static_cast<GLfloat>(blend_color_alpha); |
522 } | 529 } |
523 return true; | 530 return true; |
524 case GL_STENCIL_CLEAR_VALUE: | 531 case GL_STENCIL_CLEAR_VALUE: |
525 *num_written = 1; | 532 *num_written = 1; |
526 if (params) { | 533 if (params) { |
527 params[0] = static_cast<GLfloat>(stencil_clear); | 534 params[0] = static_cast<GLfloat>(stencil_clear); |
528 } | 535 } |
529 return true; | 536 return true; |
530 case GL_GENERATE_MIPMAP_HINT: | 537 case GL_PACK_ALIGNMENT: |
531 *num_written = 1; | 538 *num_written = 1; |
532 if (params) { | 539 if (params) { |
533 params[0] = static_cast<GLfloat>(hint_generate_mipmap); | 540 params[0] = static_cast<GLfloat>(pack_alignment); |
534 } | 541 } |
535 return true; | 542 return true; |
536 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | 543 case GL_UNPACK_ALIGNMENT: |
537 *num_written = 1; | 544 *num_written = 1; |
538 if (params) { | 545 if (params) { |
539 params[0] = static_cast<GLfloat>(hint_fragment_shader_derivative); | 546 params[0] = static_cast<GLfloat>(unpack_alignment); |
| 547 } |
| 548 return true; |
| 549 case GL_STENCIL_WRITEMASK: |
| 550 *num_written = 1; |
| 551 if (params) { |
| 552 params[0] = static_cast<GLfloat>(stencil_front_writemask); |
| 553 } |
| 554 return true; |
| 555 case GL_STENCIL_BACK_WRITEMASK: |
| 556 *num_written = 1; |
| 557 if (params) { |
| 558 params[0] = static_cast<GLfloat>(stencil_back_writemask); |
| 559 } |
| 560 return true; |
| 561 case GL_VIEWPORT: |
| 562 *num_written = 4; |
| 563 if (params) { |
| 564 params[0] = static_cast<GLfloat>(viewport_x); |
| 565 params[1] = static_cast<GLfloat>(viewport_y); |
| 566 params[2] = static_cast<GLfloat>(viewport_width); |
| 567 params[3] = static_cast<GLfloat>(viewport_height); |
540 } | 568 } |
541 return true; | 569 return true; |
542 case GL_COLOR_WRITEMASK: | 570 case GL_COLOR_WRITEMASK: |
543 *num_written = 4; | 571 *num_written = 4; |
544 if (params) { | 572 if (params) { |
545 params[0] = static_cast<GLfloat>(color_mask_red); | 573 params[0] = static_cast<GLfloat>(color_mask_red); |
546 params[1] = static_cast<GLfloat>(color_mask_green); | 574 params[1] = static_cast<GLfloat>(color_mask_green); |
547 params[2] = static_cast<GLfloat>(color_mask_blue); | 575 params[2] = static_cast<GLfloat>(color_mask_blue); |
548 params[3] = static_cast<GLfloat>(color_mask_alpha); | 576 params[3] = static_cast<GLfloat>(color_mask_alpha); |
549 } | 577 } |
550 return true; | 578 return true; |
551 case GL_COLOR_CLEAR_VALUE: | 579 case GL_COLOR_CLEAR_VALUE: |
552 *num_written = 4; | 580 *num_written = 4; |
553 if (params) { | 581 if (params) { |
554 params[0] = static_cast<GLfloat>(color_clear_red); | 582 params[0] = static_cast<GLfloat>(color_clear_red); |
555 params[1] = static_cast<GLfloat>(color_clear_green); | 583 params[1] = static_cast<GLfloat>(color_clear_green); |
556 params[2] = static_cast<GLfloat>(color_clear_blue); | 584 params[2] = static_cast<GLfloat>(color_clear_blue); |
557 params[3] = static_cast<GLfloat>(color_clear_alpha); | 585 params[3] = static_cast<GLfloat>(color_clear_alpha); |
558 } | 586 } |
559 return true; | 587 return true; |
560 case GL_DEPTH_RANGE: | 588 case GL_DEPTH_RANGE: |
561 *num_written = 2; | 589 *num_written = 2; |
562 if (params) { | 590 if (params) { |
563 params[0] = static_cast<GLfloat>(z_near); | 591 params[0] = static_cast<GLfloat>(z_near); |
564 params[1] = static_cast<GLfloat>(z_far); | 592 params[1] = static_cast<GLfloat>(z_far); |
565 } | 593 } |
566 return true; | 594 return true; |
567 case GL_DEPTH_CLEAR_VALUE: | 595 case GL_SCISSOR_BOX: |
| 596 *num_written = 4; |
| 597 if (params) { |
| 598 params[0] = static_cast<GLfloat>(scissor_x); |
| 599 params[1] = static_cast<GLfloat>(scissor_y); |
| 600 params[2] = static_cast<GLfloat>(scissor_width); |
| 601 params[3] = static_cast<GLfloat>(scissor_height); |
| 602 } |
| 603 return true; |
| 604 case GL_POLYGON_OFFSET_FACTOR: |
568 *num_written = 1; | 605 *num_written = 1; |
569 if (params) { | 606 if (params) { |
570 params[0] = static_cast<GLfloat>(depth_clear); | 607 params[0] = static_cast<GLfloat>(polygon_offset_factor); |
| 608 } |
| 609 return true; |
| 610 case GL_POLYGON_OFFSET_UNITS: |
| 611 *num_written = 1; |
| 612 if (params) { |
| 613 params[0] = static_cast<GLfloat>(polygon_offset_units); |
| 614 } |
| 615 return true; |
| 616 case GL_SAMPLE_COVERAGE_VALUE: |
| 617 *num_written = 1; |
| 618 if (params) { |
| 619 params[0] = static_cast<GLfloat>(sample_coverage_value); |
| 620 } |
| 621 return true; |
| 622 case GL_SAMPLE_COVERAGE_INVERT: |
| 623 *num_written = 1; |
| 624 if (params) { |
| 625 params[0] = static_cast<GLfloat>(sample_coverage_invert); |
| 626 } |
| 627 return true; |
| 628 case GL_STENCIL_FUNC: |
| 629 *num_written = 1; |
| 630 if (params) { |
| 631 params[0] = static_cast<GLfloat>(stencil_front_func); |
| 632 } |
| 633 return true; |
| 634 case GL_STENCIL_REF: |
| 635 *num_written = 1; |
| 636 if (params) { |
| 637 params[0] = static_cast<GLfloat>(stencil_front_ref); |
| 638 } |
| 639 return true; |
| 640 case GL_STENCIL_VALUE_MASK: |
| 641 *num_written = 1; |
| 642 if (params) { |
| 643 params[0] = static_cast<GLfloat>(stencil_front_mask); |
| 644 } |
| 645 return true; |
| 646 case GL_STENCIL_BACK_FUNC: |
| 647 *num_written = 1; |
| 648 if (params) { |
| 649 params[0] = static_cast<GLfloat>(stencil_back_func); |
| 650 } |
| 651 return true; |
| 652 case GL_STENCIL_BACK_REF: |
| 653 *num_written = 1; |
| 654 if (params) { |
| 655 params[0] = static_cast<GLfloat>(stencil_back_ref); |
| 656 } |
| 657 return true; |
| 658 case GL_STENCIL_BACK_VALUE_MASK: |
| 659 *num_written = 1; |
| 660 if (params) { |
| 661 params[0] = static_cast<GLfloat>(stencil_back_mask); |
| 662 } |
| 663 return true; |
| 664 case GL_BLEND_SRC_RGB: |
| 665 *num_written = 1; |
| 666 if (params) { |
| 667 params[0] = static_cast<GLfloat>(blend_source_rgb); |
| 668 } |
| 669 return true; |
| 670 case GL_BLEND_DST_RGB: |
| 671 *num_written = 1; |
| 672 if (params) { |
| 673 params[0] = static_cast<GLfloat>(blend_dest_rgb); |
| 674 } |
| 675 return true; |
| 676 case GL_BLEND_SRC_ALPHA: |
| 677 *num_written = 1; |
| 678 if (params) { |
| 679 params[0] = static_cast<GLfloat>(blend_source_alpha); |
| 680 } |
| 681 return true; |
| 682 case GL_BLEND_DST_ALPHA: |
| 683 *num_written = 1; |
| 684 if (params) { |
| 685 params[0] = static_cast<GLfloat>(blend_dest_alpha); |
| 686 } |
| 687 return true; |
| 688 case GL_DEPTH_FUNC: |
| 689 *num_written = 1; |
| 690 if (params) { |
| 691 params[0] = static_cast<GLfloat>(depth_func); |
| 692 } |
| 693 return true; |
| 694 case GL_DEPTH_WRITEMASK: |
| 695 *num_written = 1; |
| 696 if (params) { |
| 697 params[0] = static_cast<GLfloat>(depth_mask); |
571 } | 698 } |
572 return true; | 699 return true; |
573 case GL_STENCIL_FAIL: | 700 case GL_STENCIL_FAIL: |
574 *num_written = 1; | 701 *num_written = 1; |
575 if (params) { | 702 if (params) { |
576 params[0] = static_cast<GLfloat>(stencil_front_fail_op); | 703 params[0] = static_cast<GLfloat>(stencil_front_fail_op); |
577 } | 704 } |
578 return true; | 705 return true; |
579 case GL_STENCIL_PASS_DEPTH_FAIL: | 706 case GL_STENCIL_PASS_DEPTH_FAIL: |
580 *num_written = 1; | 707 *num_written = 1; |
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599 if (params) { | 726 if (params) { |
600 params[0] = static_cast<GLfloat>(stencil_back_z_fail_op); | 727 params[0] = static_cast<GLfloat>(stencil_back_z_fail_op); |
601 } | 728 } |
602 return true; | 729 return true; |
603 case GL_STENCIL_BACK_PASS_DEPTH_PASS: | 730 case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
604 *num_written = 1; | 731 *num_written = 1; |
605 if (params) { | 732 if (params) { |
606 params[0] = static_cast<GLfloat>(stencil_back_z_pass_op); | 733 params[0] = static_cast<GLfloat>(stencil_back_z_pass_op); |
607 } | 734 } |
608 return true; | 735 return true; |
609 case GL_SCISSOR_BOX: | |
610 *num_written = 4; | |
611 if (params) { | |
612 params[0] = static_cast<GLfloat>(scissor_x); | |
613 params[1] = static_cast<GLfloat>(scissor_y); | |
614 params[2] = static_cast<GLfloat>(scissor_width); | |
615 params[3] = static_cast<GLfloat>(scissor_height); | |
616 } | |
617 return true; | |
618 case GL_FRONT_FACE: | 736 case GL_FRONT_FACE: |
619 *num_written = 1; | 737 *num_written = 1; |
620 if (params) { | 738 if (params) { |
621 params[0] = static_cast<GLfloat>(front_face); | 739 params[0] = static_cast<GLfloat>(front_face); |
622 } | 740 } |
623 return true; | 741 return true; |
624 case GL_SAMPLE_COVERAGE_VALUE: | |
625 *num_written = 1; | |
626 if (params) { | |
627 params[0] = static_cast<GLfloat>(sample_coverage_value); | |
628 } | |
629 return true; | |
630 case GL_SAMPLE_COVERAGE_INVERT: | |
631 *num_written = 1; | |
632 if (params) { | |
633 params[0] = static_cast<GLfloat>(sample_coverage_invert); | |
634 } | |
635 return true; | |
636 case GL_POLYGON_OFFSET_FACTOR: | |
637 *num_written = 1; | |
638 if (params) { | |
639 params[0] = static_cast<GLfloat>(polygon_offset_factor); | |
640 } | |
641 return true; | |
642 case GL_POLYGON_OFFSET_UNITS: | |
643 *num_written = 1; | |
644 if (params) { | |
645 params[0] = static_cast<GLfloat>(polygon_offset_units); | |
646 } | |
647 return true; | |
648 case GL_CULL_FACE_MODE: | |
649 *num_written = 1; | |
650 if (params) { | |
651 params[0] = static_cast<GLfloat>(cull_mode); | |
652 } | |
653 return true; | |
654 case GL_DEPTH_FUNC: | |
655 *num_written = 1; | |
656 if (params) { | |
657 params[0] = static_cast<GLfloat>(depth_func); | |
658 } | |
659 return true; | |
660 case GL_STENCIL_FUNC: | |
661 *num_written = 1; | |
662 if (params) { | |
663 params[0] = static_cast<GLfloat>(stencil_front_func); | |
664 } | |
665 return true; | |
666 case GL_STENCIL_REF: | |
667 *num_written = 1; | |
668 if (params) { | |
669 params[0] = static_cast<GLfloat>(stencil_front_ref); | |
670 } | |
671 return true; | |
672 case GL_STENCIL_VALUE_MASK: | |
673 *num_written = 1; | |
674 if (params) { | |
675 params[0] = static_cast<GLfloat>(stencil_front_mask); | |
676 } | |
677 return true; | |
678 case GL_STENCIL_BACK_FUNC: | |
679 *num_written = 1; | |
680 if (params) { | |
681 params[0] = static_cast<GLfloat>(stencil_back_func); | |
682 } | |
683 return true; | |
684 case GL_STENCIL_BACK_REF: | |
685 *num_written = 1; | |
686 if (params) { | |
687 params[0] = static_cast<GLfloat>(stencil_back_ref); | |
688 } | |
689 return true; | |
690 case GL_STENCIL_BACK_VALUE_MASK: | |
691 *num_written = 1; | |
692 if (params) { | |
693 params[0] = static_cast<GLfloat>(stencil_back_mask); | |
694 } | |
695 return true; | |
696 case GL_DEPTH_WRITEMASK: | |
697 *num_written = 1; | |
698 if (params) { | |
699 params[0] = static_cast<GLfloat>(depth_mask); | |
700 } | |
701 return true; | |
702 case GL_BLEND_EQUATION_RGB: | 742 case GL_BLEND_EQUATION_RGB: |
703 *num_written = 1; | 743 *num_written = 1; |
704 if (params) { | 744 if (params) { |
705 params[0] = static_cast<GLfloat>(blend_equation_rgb); | 745 params[0] = static_cast<GLfloat>(blend_equation_rgb); |
706 } | 746 } |
707 return true; | 747 return true; |
708 case GL_BLEND_EQUATION_ALPHA: | 748 case GL_BLEND_EQUATION_ALPHA: |
709 *num_written = 1; | 749 *num_written = 1; |
710 if (params) { | 750 if (params) { |
711 params[0] = static_cast<GLfloat>(blend_equation_alpha); | 751 params[0] = static_cast<GLfloat>(blend_equation_alpha); |
712 } | 752 } |
713 return true; | 753 return true; |
714 case GL_STENCIL_WRITEMASK: | |
715 *num_written = 1; | |
716 if (params) { | |
717 params[0] = static_cast<GLfloat>(stencil_front_writemask); | |
718 } | |
719 return true; | |
720 case GL_STENCIL_BACK_WRITEMASK: | |
721 *num_written = 1; | |
722 if (params) { | |
723 params[0] = static_cast<GLfloat>(stencil_back_writemask); | |
724 } | |
725 return true; | |
726 case GL_BLEND: | 754 case GL_BLEND: |
727 *num_written = 1; | 755 *num_written = 1; |
728 if (params) { | 756 if (params) { |
729 params[0] = static_cast<GLfloat>(enable_flags.blend); | 757 params[0] = static_cast<GLfloat>(enable_flags.blend); |
730 } | 758 } |
731 return true; | 759 return true; |
732 case GL_CULL_FACE: | 760 case GL_CULL_FACE: |
733 *num_written = 1; | 761 *num_written = 1; |
734 if (params) { | 762 if (params) { |
735 params[0] = static_cast<GLfloat>(enable_flags.cull_face); | 763 params[0] = static_cast<GLfloat>(enable_flags.cull_face); |
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777 if (params) { | 805 if (params) { |
778 params[0] = static_cast<GLfloat>(enable_flags.stencil_test); | 806 params[0] = static_cast<GLfloat>(enable_flags.stencil_test); |
779 } | 807 } |
780 return true; | 808 return true; |
781 default: | 809 default: |
782 return false; | 810 return false; |
783 } | 811 } |
784 } | 812 } |
785 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 813 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
786 | 814 |
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