Index: include/gpu/GrTypes.h |
diff --git a/include/gpu/GrTypes.h b/include/gpu/GrTypes.h |
index dbcb9a6583321d715a437a9982c7da7b5521066e..ffc5bf1e37a01a50bb8befbcd4a823c8251c7d72 100644 |
--- a/include/gpu/GrTypes.h |
+++ b/include/gpu/GrTypes.h |
@@ -410,6 +410,30 @@ enum GrSurfaceFlags { |
GR_MAKE_BITFIELD_OPS(GrSurfaceFlags) |
/** |
+ * An abstract base class which consumers of Skia can subclass and pass to Skia |
+ * to use custom storage allocation in place of TexImage2D. |
+ */ |
+class TextureStorageAllocator { |
+ public: |
+ /* |
+ * The required bind target for any texture with custom storage. |
+ */ |
+ virtual unsigned textureStorageTarget() = 0; |
+ /* |
+ * Allocates storage for the texture. |textureId| must already be bound to |
+ * |TextureTarget()|. |
+ */ |
+ virtual bool allocateTextureStorage(unsigned textureId, unsigned width, unsigned height) = 0; |
bsalomon
2016/01/25 20:51:09
What do you think about
virtual bool allocateText
erikchen
2016/01/26 18:36:16
I went with your suggested API for allocateTexture
|
+ /* |
+ * Deallocate the storage for the given texture. |
+ */ |
+ virtual void deallocateTextureStorage(unsigned textureId) = 0; |
+ |
+ protected: |
+ ~TextureStorageAllocator() {} |
+}; |
+ |
+/** |
* Some textures will be stored such that the upper and left edges of the content meet at the |
* the origin (in texture coord space) and for other textures the lower and left edges meet at |
* the origin. kDefault_GrSurfaceOrigin sets textures to TopLeft, and render targets |
@@ -432,7 +456,8 @@ struct GrSurfaceDesc { |
, fWidth(0) |
, fHeight(0) |
, fConfig(kUnknown_GrPixelConfig) |
- , fSampleCnt(0) { |
+ , fSampleCnt(0) |
+ , fTextureStorageAllocator(nullptr) { |
} |
GrSurfaceFlags fFlags; //!< bitfield of TextureFlags |
@@ -454,6 +479,13 @@ struct GrSurfaceDesc { |
* max supported count. |
*/ |
int fSampleCnt; |
+ |
+ /** |
+ * A custom platform-specific allocator to use in place of TexImage2D. All |
+ * surfaces derived from the original surface will have the same value for |
+ * fTextureStorageAllocator. |
+ */ |
+ TextureStorageAllocator* fTextureStorageAllocator; |
}; |
// Legacy alias |
@@ -533,6 +565,10 @@ struct GrBackendTextureDesc { |
* OpenGL: Texture ID. |
*/ |
GrBackendObject fTextureHandle; |
+ /** |
+ * The custom allocator to use in place of TexImage2D. |
+ */ |
+ TextureStorageAllocator* fTextureStorageAllocator; |
bsalomon
2016/01/25 20:51:09
We shouldn't need this here. This is used to impor
erikchen
2016/01/26 18:36:16
Done.
|
}; |
/////////////////////////////////////////////////////////////////////////////// |