Index: src/gpu/gl/GrGLTexture.cpp |
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp |
index 39a8d9279feef49637882b5e7a15a1c0e59305d5..10a37e88725582d411bd1197a4a98e132d7ca11d 100644 |
--- a/src/gpu/gl/GrGLTexture.cpp |
+++ b/src/gpu/gl/GrGLTexture.cpp |
@@ -37,6 +37,11 @@ void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { |
void GrGLTexture::onRelease() { |
if (fInfo.fID) { |
if (GrGpuResource::kBorrowed_LifeCycle != fTextureIDLifecycle) { |
+ if (desc().fTextureStorageAllocator.fDeallocateTextureStorage) { |
+ desc().fTextureStorageAllocator.fDeallocateTextureStorage( |
+ desc().fTextureStorageAllocator.fCtx, |
+ reinterpret_cast<GrBackendObject>(&fInfo)); |
+ } |
GL_CALL(DeleteTextures(1, &fInfo.fID)); |
bsalomon
2016/02/01 14:54:42
this->desc().
Shouldn't we be skipping DeleteText
erikchen
2016/02/01 22:58:32
Responded to both comments.
|
} |
fInfo.fID = 0; |