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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1623653002: skia: Add support for CHROMIUM_image backed textures. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Add test. Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
(...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after
155 } 155 }
156 156
157 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgete d, 157 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgete d,
158 const SkImageInfo& info, int sampleCount, 158 const SkImageInfo& info, int sampleCount,
159 const SkSurfaceProps* props, InitContents init) { 159 const SkSurfaceProps* props, InitContents init) {
160 unsigned flags; 160 unsigned flags;
161 if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) { 161 if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
162 return nullptr; 162 return nullptr;
163 } 163 }
164 164
165 SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info, sampleCount)); 165 SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info,
166 sampleCount, nullptr));
166 if (nullptr == rt) { 167 if (nullptr == rt) {
167 return nullptr; 168 return nullptr;
168 } 169 }
169 170
170 return new SkGpuDevice(rt, info.width(), info.height(), props, flags); 171 return new SkGpuDevice(rt, info.width(), info.height(), props, flags);
171 } 172 }
172 173
173 SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height, 174 SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
174 const SkSurfaceProps* props, unsigned flags) 175 const SkSurfaceProps* props, unsigned flags)
175 : INHERITED(SkSurfacePropsCopyOrDefault(props)) 176 : INHERITED(SkSurfacePropsCopyOrDefault(props))
176 , fContext(SkRef(rt->getContext())) 177 , fContext(SkRef(rt->getContext()))
177 , fRenderTarget(SkRef(rt)) { 178 , fRenderTarget(SkRef(rt)) {
178 fNeedClear = SkToBool(flags & kNeedClear_Flag); 179 fNeedClear = SkToBool(flags & kNeedClear_Flag);
179 fOpaque = SkToBool(flags & kIsOpaque_Flag); 180 fOpaque = SkToBool(flags & kIsOpaque_Flag);
180 181
181 SkAlphaType at = fOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType; 182 SkAlphaType at = fOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
182 SkImageInfo info = rt->surfacePriv().info(at).makeWH(width, height); 183 SkImageInfo info = rt->surfacePriv().info(at).makeWH(width, height);
183 SkPixelRef* pr = new SkGrPixelRef(info, rt); 184 SkPixelRef* pr = new SkGrPixelRef(info, rt);
184 fLegacyBitmap.setInfo(info); 185 fLegacyBitmap.setInfo(info);
185 fLegacyBitmap.setPixelRef(pr)->unref(); 186 fLegacyBitmap.setPixelRef(pr)->unref();
186 187
187 fDrawContext.reset(this->context()->drawContext(rt, &this->surfaceProps())); 188 fDrawContext.reset(this->context()->drawContext(rt, &this->surfaceProps()));
188 } 189 }
189 190
190 GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::B udgeted budgeted, 191 GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::B udgeted budgeted,
191 const SkImageInfo& origInfo, int sampleCount) { 192 const SkImageInfo& origInfo, int sampleCount,
193 TextureStorageAllocator* texture StorageAllocator) {
192 if (kUnknown_SkColorType == origInfo.colorType() || 194 if (kUnknown_SkColorType == origInfo.colorType() ||
193 origInfo.width() < 0 || origInfo.height() < 0) { 195 origInfo.width() < 0 || origInfo.height() < 0) {
194 return nullptr; 196 return nullptr;
195 } 197 }
196 198
197 if (!context) { 199 if (!context) {
198 return nullptr; 200 return nullptr;
199 } 201 }
200 202
201 SkColorType ct = origInfo.colorType(); 203 SkColorType ct = origInfo.colorType();
202 SkAlphaType at = origInfo.alphaType(); 204 SkAlphaType at = origInfo.alphaType();
203 if (kRGB_565_SkColorType == ct) { 205 if (kRGB_565_SkColorType == ct) {
204 at = kOpaque_SkAlphaType; // force this setting 206 at = kOpaque_SkAlphaType; // force this setting
205 } else if (ct != kBGRA_8888_SkColorType && ct != kRGBA_8888_SkColorType) { 207 } else if (ct != kBGRA_8888_SkColorType && ct != kRGBA_8888_SkColorType) {
206 // Fall back from whatever ct was to default of kRGBA or kBGRA which is aliased as kN32 208 // Fall back from whatever ct was to default of kRGBA or kBGRA which is aliased as kN32
207 ct = kN32_SkColorType; 209 ct = kN32_SkColorType;
208 } 210 }
209 if (kOpaque_SkAlphaType != at) { 211 if (kOpaque_SkAlphaType != at) {
210 at = kPremul_SkAlphaType; // force this setting 212 at = kPremul_SkAlphaType; // force this setting
211 } 213 }
212 const SkImageInfo info = SkImageInfo::Make(origInfo.width(), origInfo.height (), ct, at); 214 const SkImageInfo info = SkImageInfo::Make(origInfo.width(), origInfo.height (), ct, at);
213 215
214 GrSurfaceDesc desc; 216 GrSurfaceDesc desc;
215 desc.fFlags = kRenderTarget_GrSurfaceFlag; 217 desc.fFlags = kRenderTarget_GrSurfaceFlag;
216 desc.fWidth = info.width(); 218 desc.fWidth = info.width();
217 desc.fHeight = info.height(); 219 desc.fHeight = info.height();
218 desc.fConfig = SkImageInfo2GrPixelConfig(info); 220 desc.fConfig = SkImageInfo2GrPixelConfig(info);
219 desc.fSampleCnt = sampleCount; 221 desc.fSampleCnt = sampleCount;
222 desc.fTextureStorageAllocator = textureStorageAllocator;
220 GrTexture* texture = context->textureProvider()->createTexture( 223 GrTexture* texture = context->textureProvider()->createTexture(
221 desc, SkToBool(budgeted), nullptr, 0); 224 desc, SkToBool(budgeted), nullptr, 0);
222 if (nullptr == texture) { 225 if (nullptr == texture) {
223 return nullptr; 226 return nullptr;
224 } 227 }
225 SkASSERT(nullptr != texture->asRenderTarget()); 228 SkASSERT(nullptr != texture->asRenderTarget());
226 return texture->asRenderTarget(); 229 return texture->asRenderTarget();
227 } 230 }
228 231
229 /////////////////////////////////////////////////////////////////////////////// 232 ///////////////////////////////////////////////////////////////////////////////
(...skipping 99 matching lines...) Expand 10 before | Expand all | Expand 10 after
329 void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) { 332 void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) {
330 ASSERT_SINGLE_OWNER 333 ASSERT_SINGLE_OWNER
331 // Caller must have accessed the render target, because it knows the rt must be replaced. 334 // Caller must have accessed the render target, because it knows the rt must be replaced.
332 SkASSERT(!fNeedClear); 335 SkASSERT(!fNeedClear);
333 336
334 SkSurface::Budgeted budgeted = 337 SkSurface::Budgeted budgeted =
335 fRenderTarget->resourcePriv().isBudgeted() ? SkSurface::kYes_Budgete d 338 fRenderTarget->resourcePriv().isBudgeted() ? SkSurface::kYes_Budgete d
336 : SkSurface::kNo_Budgeted ; 339 : SkSurface::kNo_Budgeted ;
337 340
338 SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget( 341 SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget(
339 this->context(), budgeted, this->imageInfo(), fRenderTarget->desc().fSam pleCnt)); 342 this->context(), budgeted, this->imageInfo(), fRenderTarget->desc().fSam pleCnt,
343 fRenderTarget->desc().fTextureStorageAllocator));
340 344
341 if (nullptr == newRT) { 345 if (nullptr == newRT) {
342 return; 346 return;
343 } 347 }
344 348
345 if (shouldRetainContent) { 349 if (shouldRetainContent) {
346 if (fRenderTarget->wasDestroyed()) { 350 if (fRenderTarget->wasDestroyed()) {
347 return; 351 return;
348 } 352 }
349 this->context()->copySurface(newRT, fRenderTarget); 353 this->context()->copySurface(newRT, fRenderTarget);
(...skipping 1131 matching lines...) Expand 10 before | Expand all | Expand 10 after
1481 fRenderTarget->isUnifiedMultisampled(); 1485 fRenderTarget->isUnifiedMultisampled();
1482 bool doBicubic; 1486 bool doBicubic;
1483 GrTextureParams::FilterMode textureFilterMode = 1487 GrTextureParams::FilterMode textureFilterMode =
1484 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I(), 1488 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I(),
1485 &doBicubic); 1489 &doBicubic);
1486 if (useFallback || doBicubic || GrTextureParams::kNone_FilterMode != texture FilterMode) { 1490 if (useFallback || doBicubic || GrTextureParams::kNone_FilterMode != texture FilterMode) {
1487 SkNinePatchIter iter(producer->width(), producer->height(), center, dst) ; 1491 SkNinePatchIter iter(producer->width(), producer->height(), center, dst) ;
1488 1492
1489 SkRect srcR, dstR; 1493 SkRect srcR, dstR;
1490 while (iter.next(&srcR, &dstR)) { 1494 while (iter.next(&srcR, &dstR)) {
1491 this->drawTextureProducer(producer, &srcR, &dstR, SkCanvas::kStrict_ SrcRectConstraint, 1495 this->drawTextureProducer(producer, &srcR, &dstR, SkCanvas::kStrict_ SrcRectConstraint,
1492 *draw.fMatrix, fClip, paint); 1496 *draw.fMatrix, fClip, paint);
1493 } 1497 }
1494 return; 1498 return;
1495 } 1499 }
1496 1500
1497 static const GrTextureParams::FilterMode kMode = GrTextureParams::kNone_Filt erMode; 1501 static const GrTextureParams::FilterMode kMode = GrTextureParams::kNone_Filt erMode;
1498 SkAutoTUnref<const GrFragmentProcessor> fp( 1502 SkAutoTUnref<const GrFragmentProcessor> fp(
1499 producer->createFragmentProcessor(SkMatrix::I(), 1503 producer->createFragmentProcessor(SkMatrix::I(),
1500 SkRect::MakeIWH(producer->width(), pro ducer->height()), 1504 SkRect::MakeIWH(producer->width(), pro ducer->height()),
1501 GrTextureProducer::kNo_FilterConstrain t, true, 1505 GrTextureProducer::kNo_FilterConstrain t, true,
(...skipping 398 matching lines...) Expand 10 before | Expand all | Expand 10 after
1900 } 1904 }
1901 1905
1902 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1906 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1903 ASSERT_SINGLE_OWNER 1907 ASSERT_SINGLE_OWNER
1904 // We always return a transient cache, so it is freed after each 1908 // We always return a transient cache, so it is freed after each
1905 // filter traversal. 1909 // filter traversal.
1906 return SkGpuDevice::NewImageFilterCache(); 1910 return SkGpuDevice::NewImageFilterCache();
1907 } 1911 }
1908 1912
1909 #endif 1913 #endif
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