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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1623653002: skia: Add support for CHROMIUM_image backed textures. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Add missing ')'. Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
(...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after
142 } 142 }
143 unsigned flags; 143 unsigned flags;
144 if (!CheckAlphaTypeAndGetFlags(nullptr, init, &flags)) { 144 if (!CheckAlphaTypeAndGetFlags(nullptr, init, &flags)) {
145 return nullptr; 145 return nullptr;
146 } 146 }
147 return new SkGpuDevice(rt, width, height, props, flags); 147 return new SkGpuDevice(rt, width, height, props, flags);
148 } 148 }
149 149
150 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgete d, 150 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgete d,
151 const SkImageInfo& info, int sampleCount, 151 const SkImageInfo& info, int sampleCount,
152 const SkSurfaceProps* props, InitContents init) { 152 const SkSurfaceProps* props, InitContents init,
153 GrTextureStorageAllocator customAllocator) {
153 unsigned flags; 154 unsigned flags;
154 if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) { 155 if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
155 return nullptr; 156 return nullptr;
156 } 157 }
157 158
158 SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info, sampleCount)); 159 SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(
160 context, budgeted, info, sampleCount, customAllocator));
159 if (nullptr == rt) { 161 if (nullptr == rt) {
160 return nullptr; 162 return nullptr;
161 } 163 }
162 164
163 return new SkGpuDevice(rt, info.width(), info.height(), props, flags); 165 return new SkGpuDevice(rt, info.width(), info.height(), props, flags);
164 } 166 }
165 167
166 SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height, 168 SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
167 const SkSurfaceProps* props, unsigned flags) 169 const SkSurfaceProps* props, unsigned flags)
168 : INHERITED(SkSurfacePropsCopyOrDefault(props)) 170 : INHERITED(SkSurfacePropsCopyOrDefault(props))
169 , fContext(SkRef(rt->getContext())) 171 , fContext(SkRef(rt->getContext()))
170 , fRenderTarget(SkRef(rt)) { 172 , fRenderTarget(SkRef(rt)) {
171 fOpaque = SkToBool(flags & kIsOpaque_Flag); 173 fOpaque = SkToBool(flags & kIsOpaque_Flag);
172 174
173 SkAlphaType at = fOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType; 175 SkAlphaType at = fOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
174 SkImageInfo info = rt->surfacePriv().info(at).makeWH(width, height); 176 SkImageInfo info = rt->surfacePriv().info(at).makeWH(width, height);
175 SkPixelRef* pr = new SkGrPixelRef(info, rt); 177 SkPixelRef* pr = new SkGrPixelRef(info, rt);
176 fLegacyBitmap.setInfo(info); 178 fLegacyBitmap.setInfo(info);
177 fLegacyBitmap.setPixelRef(pr)->unref(); 179 fLegacyBitmap.setPixelRef(pr)->unref();
178 180
179 fDrawContext.reset(this->context()->drawContext(rt, &this->surfaceProps())); 181 fDrawContext.reset(this->context()->drawContext(rt, &this->surfaceProps()));
180 if (flags & kNeedClear_Flag) { 182 if (flags & kNeedClear_Flag) {
181 this->clearAll(); 183 this->clearAll();
182 } 184 }
183 } 185 }
184 186
185 GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::B udgeted budgeted, 187 GrRenderTarget* SkGpuDevice::CreateRenderTarget(
186 const SkImageInfo& origInfo, int sampleCount) { 188 GrContext* context, SkSurface::Budgeted budgeted, const SkImageInfo& ori gInfo,
189 int sampleCount, GrTextureStorageAllocator textureStorageAllocator) {
187 if (kUnknown_SkColorType == origInfo.colorType() || 190 if (kUnknown_SkColorType == origInfo.colorType() ||
188 origInfo.width() < 0 || origInfo.height() < 0) { 191 origInfo.width() < 0 || origInfo.height() < 0) {
189 return nullptr; 192 return nullptr;
190 } 193 }
191 194
192 if (!context) { 195 if (!context) {
193 return nullptr; 196 return nullptr;
194 } 197 }
195 198
196 SkColorType ct = origInfo.colorType(); 199 SkColorType ct = origInfo.colorType();
197 SkAlphaType at = origInfo.alphaType(); 200 SkAlphaType at = origInfo.alphaType();
198 if (kRGB_565_SkColorType == ct) { 201 if (kRGB_565_SkColorType == ct) {
199 at = kOpaque_SkAlphaType; // force this setting 202 at = kOpaque_SkAlphaType; // force this setting
200 } else if (ct != kBGRA_8888_SkColorType && ct != kRGBA_8888_SkColorType) { 203 } else if (ct != kBGRA_8888_SkColorType && ct != kRGBA_8888_SkColorType) {
201 // Fall back from whatever ct was to default of kRGBA or kBGRA which is aliased as kN32 204 // Fall back from whatever ct was to default of kRGBA or kBGRA which is aliased as kN32
202 ct = kN32_SkColorType; 205 ct = kN32_SkColorType;
203 } 206 }
204 if (kOpaque_SkAlphaType != at) { 207 if (kOpaque_SkAlphaType != at) {
205 at = kPremul_SkAlphaType; // force this setting 208 at = kPremul_SkAlphaType; // force this setting
206 } 209 }
207 const SkImageInfo info = SkImageInfo::Make(origInfo.width(), origInfo.height (), ct, at); 210 const SkImageInfo info = SkImageInfo::Make(origInfo.width(), origInfo.height (), ct, at);
208 211
209 GrSurfaceDesc desc; 212 GrSurfaceDesc desc;
210 desc.fFlags = kRenderTarget_GrSurfaceFlag; 213 desc.fFlags = kRenderTarget_GrSurfaceFlag;
211 desc.fWidth = info.width(); 214 desc.fWidth = info.width();
212 desc.fHeight = info.height(); 215 desc.fHeight = info.height();
213 desc.fConfig = SkImageInfo2GrPixelConfig(info); 216 desc.fConfig = SkImageInfo2GrPixelConfig(info);
214 desc.fSampleCnt = sampleCount; 217 desc.fSampleCnt = sampleCount;
218 desc.fTextureStorageAllocator = textureStorageAllocator;
215 GrTexture* texture = context->textureProvider()->createTexture( 219 GrTexture* texture = context->textureProvider()->createTexture(
216 desc, SkToBool(budgeted), nullptr, 0); 220 desc, SkToBool(budgeted), nullptr, 0);
217 if (nullptr == texture) { 221 if (nullptr == texture) {
218 return nullptr; 222 return nullptr;
219 } 223 }
220 SkASSERT(nullptr != texture->asRenderTarget()); 224 SkASSERT(nullptr != texture->asRenderTarget());
221 return texture->asRenderTarget(); 225 return texture->asRenderTarget();
222 } 226 }
223 227
224 /////////////////////////////////////////////////////////////////////////////// 228 ///////////////////////////////////////////////////////////////////////////////
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315 } 319 }
316 320
317 void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) { 321 void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) {
318 ASSERT_SINGLE_OWNER 322 ASSERT_SINGLE_OWNER
319 323
320 SkSurface::Budgeted budgeted = 324 SkSurface::Budgeted budgeted =
321 fRenderTarget->resourcePriv().isBudgeted() ? SkSurface::kYes_Budgete d 325 fRenderTarget->resourcePriv().isBudgeted() ? SkSurface::kYes_Budgete d
322 : SkSurface::kNo_Budgeted ; 326 : SkSurface::kNo_Budgeted ;
323 327
324 SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget( 328 SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget(
325 this->context(), budgeted, this->imageInfo(), fRenderTarget->desc().fSam pleCnt)); 329 this->context(), budgeted, this->imageInfo(), fRenderTarget->desc().fSam pleCnt,
330 fRenderTarget->desc().fTextureStorageAllocator));
326 331
327 if (nullptr == newRT) { 332 if (nullptr == newRT) {
328 return; 333 return;
329 } 334 }
330 335
331 if (shouldRetainContent) { 336 if (shouldRetainContent) {
332 if (fRenderTarget->wasDestroyed()) { 337 if (fRenderTarget->wasDestroyed()) {
333 return; 338 return;
334 } 339 }
335 this->context()->copySurface(newRT, fRenderTarget); 340 this->context()->copySurface(newRT, fRenderTarget);
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1467 fRenderTarget->isUnifiedMultisampled(); 1472 fRenderTarget->isUnifiedMultisampled();
1468 bool doBicubic; 1473 bool doBicubic;
1469 GrTextureParams::FilterMode textureFilterMode = 1474 GrTextureParams::FilterMode textureFilterMode =
1470 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I(), 1475 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I(),
1471 &doBicubic); 1476 &doBicubic);
1472 if (useFallback || doBicubic || GrTextureParams::kNone_FilterMode != texture FilterMode) { 1477 if (useFallback || doBicubic || GrTextureParams::kNone_FilterMode != texture FilterMode) {
1473 SkNinePatchIter iter(producer->width(), producer->height(), center, dst) ; 1478 SkNinePatchIter iter(producer->width(), producer->height(), center, dst) ;
1474 1479
1475 SkRect srcR, dstR; 1480 SkRect srcR, dstR;
1476 while (iter.next(&srcR, &dstR)) { 1481 while (iter.next(&srcR, &dstR)) {
1477 this->drawTextureProducer(producer, &srcR, &dstR, SkCanvas::kStrict_ SrcRectConstraint, 1482 this->drawTextureProducer(producer, &srcR, &dstR, SkCanvas::kStrict_ SrcRectConstraint,
1478 *draw.fMatrix, fClip, paint); 1483 *draw.fMatrix, fClip, paint);
1479 } 1484 }
1480 return; 1485 return;
1481 } 1486 }
1482 1487
1483 static const GrTextureParams::FilterMode kMode = GrTextureParams::kNone_Filt erMode; 1488 static const GrTextureParams::FilterMode kMode = GrTextureParams::kNone_Filt erMode;
1484 SkAutoTUnref<const GrFragmentProcessor> fp( 1489 SkAutoTUnref<const GrFragmentProcessor> fp(
1485 producer->createFragmentProcessor(SkMatrix::I(), 1490 producer->createFragmentProcessor(SkMatrix::I(),
1486 SkRect::MakeIWH(producer->width(), pro ducer->height()), 1491 SkRect::MakeIWH(producer->width(), pro ducer->height()),
1487 GrTextureProducer::kNo_FilterConstrain t, true, 1492 GrTextureProducer::kNo_FilterConstrain t, true,
(...skipping 397 matching lines...) Expand 10 before | Expand all | Expand 10 after
1885 } 1890 }
1886 1891
1887 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1892 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1888 ASSERT_SINGLE_OWNER 1893 ASSERT_SINGLE_OWNER
1889 // We always return a transient cache, so it is freed after each 1894 // We always return a transient cache, so it is freed after each
1890 // filter traversal. 1895 // filter traversal.
1891 return SkGpuDevice::NewImageFilterCache(); 1896 return SkGpuDevice::NewImageFilterCache();
1892 } 1897 }
1893 1898
1894 #endif 1899 #endif
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