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Side by Side Diff: tests/TextureStorageAllocator.cpp

Issue 1623653002: skia: Add support for CHROMIUM_image backed textures. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Add a context parameter to function pointers. Created 4 years, 10 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "Test.h"
9 #if SK_SUPPORT_GPU
10 #include "gl/GrGLGpu.h"
11 #include "SkSurface_Gpu.h"
12 #include "../include/gpu/gl/SkGLContext.h"
13 #include "../include/gpu/GrTypes.h"
14
15 class TestStorageAllocator {
16 public:
17 static GrTextureStorageAllocator::Result allocateTextureStorage(void* ctx,
18 GrBackendObject texture, unsigned width, unsigned height, GrPixelConfi g config,
19 const void* srcData) {
20 TestStorageAllocator* allocator = static_cast<TestStorageAllocator*>(ctx);
21 if (!allocator->m_allowAllocation)
22 return GrTextureStorageAllocator::Result::kFailed;
23 GrColor pixels[width * height];
24 for (unsigned y = 0; y < height; ++y) {
25 for (unsigned x = 0; x < width; ++x) {
26 pixels[y * width + x] = 0;
27 }
28 }
29
30 GrGLuint id;
31 GrGLenum target = GR_GL_TEXTURE_2D;
32 GR_GL_CALL(allocator->m_gl, GenTextures(1, &id));
33 GR_GL_CALL(allocator->m_gl, BindTexture(target, id));
34 GR_GL_CALL(allocator->m_gl, TexImage2D(target, 0, GR_GL_RGBA, width, heigh t, 0, GR_GL_RGBA,
35 GR_GL_UNSIGNED_BYTE, pixels));
36 GrGLTextureInfo* info = reinterpret_cast<GrGLTextureInfo*>(texture);
37 info->fID = id;
38 info->fTarget = target;
39 allocator->m_mostRecentlyAllocatedStorage = id;
40 return GrTextureStorageAllocator::Result::kSucceededWithoutUpload;
41 }
42 static void deallocateTextureStorage(void* ctx, GrBackendObject texture) {
43 TestStorageAllocator* allocator = static_cast<TestStorageAllocator*>(ctx);
44 GrGLTextureInfo* info = reinterpret_cast<GrGLTextureInfo*>(texture);
45 GR_GL_CALL(allocator->m_gl, DeleteTextures(1, &(info->fID)));
46 }
47
48 GrGLuint m_mostRecentlyAllocatedStorage;
49 const GrGLInterface* m_gl;
50 bool m_allowAllocation;
51 };
52
53 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(CustomTexture, reporter, context, glContext) {
54 static const int kWidth = 13;
55 static const int kHeight = 13;
56
57 const GrGLInterface* gl = glContext->gl();
58 TestStorageAllocator allocator;
59 allocator.m_allowAllocation = true;
60 allocator.m_gl = gl;
61 GrTextureStorageAllocator grAllocator;
62 grAllocator.fAllocateTextureStorage = &TestStorageAllocator::allocateTexture Storage;
63 grAllocator.fDeallocateTextureStorage= &TestStorageAllocator::deallocateText ureStorage;
64 grAllocator.fCtx = &allocator;
65
66 SkSurface* surface = SkSurface_Gpu::NewRenderTarget(
67 context, SkSurface_Gpu::kNo_Budgeted, SkImageInfo::MakeN32Premul(kWi dth, kHeight), 0,
68 NULL, grAllocator);
69 REPORTER_ASSERT(reporter, surface);
70 GrGLuint id = allocator.m_mostRecentlyAllocatedStorage;
71
72 SkImage* image = surface->newImageSnapshot();
73 REPORTER_ASSERT(reporter, image->isTextureBacked());
74 SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(1,1);
75 GrColor dest = 0x11223344;
76 REPORTER_ASSERT(reporter, image->readPixels(imageInfo, &dest, 4 * kWidth, 0, 0));
77 REPORTER_ASSERT(reporter, GrColorUnpackG(dest) == 0);
78
79 surface->getCanvas()->clear(SK_ColorGREEN);
80 SkImage* image2 = surface->newImageSnapshot();
81 REPORTER_ASSERT(reporter, image2->isTextureBacked());
82 REPORTER_ASSERT(reporter, allocator.m_mostRecentlyAllocatedStorage != id);
83
84 REPORTER_ASSERT(reporter, image2->readPixels(imageInfo, &dest, 4 * kWidth, 0 , 0));
85 REPORTER_ASSERT(reporter, GrColorUnpackG(dest) == 255);
86 }
87
88 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(CustomTextureFailure, reporter, context, glCo ntext) {
89 static const int kWidth = 13;
90 static const int kHeight = 13;
91
92 const GrGLInterface* gl = glContext->gl();
93 TestStorageAllocator allocator;
94 allocator.m_allowAllocation = false;
95 allocator.m_gl = gl;
96 GrTextureStorageAllocator grAllocator;
97 grAllocator.fAllocateTextureStorage = &TestStorageAllocator::allocateTexture Storage;
98 grAllocator.fDeallocateTextureStorage= &TestStorageAllocator::deallocateText ureStorage;
99 grAllocator.fCtx = &allocator;
100 SkSurface* surface = SkSurface_Gpu::NewRenderTarget(
101 context, SkSurface_Gpu::kNo_Budgeted, SkImageInfo::MakeN32Premul(kWi dth, kHeight), 0,
102 NULL, grAllocator);
103 REPORTER_ASSERT(reporter, !surface);
104 }
105
106 #endif
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